How to use OnActive method of Microsoft.Coyote.Actors.BugFinding.Tests.X2 class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X2.OnActive

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }...

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.X2;4using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2;7using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2;8using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2;9using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2.X2;10using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2.X2.X2;11using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2.X2.X2.X2;12using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2.X2.X2.X2.X2;13using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2.X2.X2.X2.X2.X2;14using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2.X2.X2.X2.X2.X2.X2;15using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2.X2.X2.X2.X2.X2.X2.X2;16using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2.X2.X2.X2.X2.X2.X2.X2.X2;17using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2.X2.X2.X2.X2.X2.X2.X2.X2.X2;18using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X2.X2.X2.X2.X2.X2.X2.X2.X2.X2.X2.X2.X2;

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.X2;4using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1;7using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0;8using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1;9using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1.X0;10using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1.X0.X1;11using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1.X0.X1.X0;12using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1.X0.X1.X0.X1;13using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1.X0.X1.X0.X1.X0;14using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1.X0.X1.X0.X1.X0.X1;15using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1.X0.X1.X0.X1.X0.X1.X0;16using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1.X0.X1.X0.X1.X0.X1.X0.X1;17using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1.X0.X1.X0.X1.X0.X1.X0.X1.X0;18using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines.X1.X0.X1.X0.X1.X0.X1.X0.X1.X0.X1.X0.X1;

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OnActive

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Specifications;6 using Microsoft.Coyote.Tasks;7 using Xunit;8 using Xunit.Abstractions;9 using System.Diagnostics;10 using System.IO;11 using System.Threading;12 using Microsoft.Coyote.BugFinding;13 {14 public X2(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestX2()20 {21 this.Test(r =>22 {23 r.RegisterMonitor(typeof(M1));24 r.CreateActor(typeof(A1));25 },26 configuration: GetConfiguration().WithTestingIterations(100));27 }28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.SendEvent(this.Id, new E1());32 return Task.CompletedTask;33 }34 protected override Task OnEventAsync(Event e)35 {36 if (e is E1)37 {38 this.SendEvent(this.Id, new E2());39 }40 else if (e is E2)41 {42 this.SendEvent(this.Id, new E3());43 }44 else if (e is E3)45 {46 this.SendEvent(this.Id, new E4());47 }48 else if (e is E4)49 {50 this.SendEvent(this.Id, new E5());51 }52 else if (e is E5)53 {54 this.SendEvent(this.Id, new E6());55 }56 else if (e is E6)57 {58 this.SendEvent(this.Id, new E7());59 }60 else if (e is E7)61 {62 this.SendEvent(this.Id, new E8());63 }64 else if (e is E8)65 {66 this.SendEvent(this.Id, new E9());67 }68 else if (e is E9)69 {70 this.SendEvent(this.Id, new E10());71 }72 else if (e is E10)73 {74 this.SendEvent(this.Id, new E11());75 }76 else if (e is E11)77 {78 this.SendEvent(this.Id, new E12());79 }80 else if (e is E12)

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Microsoft.Coyote.Actors.BugFinding.Tests.X2 x2 = new Microsoft.Coyote.Actors.BugFinding.Tests.X2();12 x2.OnActive();13 }14 }15}16 at CoyoteBugFinding.Program.Main(String[] args) in C:\Users\user\source\repos\CoyoteBugFinding\CoyoteBugFinding\Program.cs:line 1017using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.Timers;20using Microsoft.Coyote.Actors.Utilities;21using Microsoft.Coyote.Specifications;22using Microsoft.Coyote.SystematicTesting;23using Microsoft.Coyote.SystematicTesting.Strategies;24using Microsoft.Coyote.SystematicTesting.Threading;25using Microsoft.Coyote.Tasks;26using Microsoft.Coyote.Tests.Common;27using Microsoft.Coyote.Tests.Common.Runtime;28using Microsoft.Coyote.Tests.Common.TestingServices;29using Microsoft.Coyote.Tests.Common.Timers;30using Microsoft.Coyote.Tests.Common.Utilities;31using Microsoft.Coyote.Tests.Common.Workers;32using Microsoft.Coyote.Tests.Systematic;33using Microsoft.Coyote.Tests.Systematic.Strategies;34using Microsoft.Coyote.Tests.Systematic.Threading;35using Microsoft.Coyote.Tests.Systematic.Timers;36using Microsoft.Coyote.Tests.Systematic.Tasks;37using Microsoft.Coyote.Tests.Systematic.Workers;38using System;39using System.Collections.Generic;40using System.Diagnostics;41using System.IO;

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 ActorRuntime runtime = ActorRuntime.Create();8 runtime.RegisterMonitor(typeof(X2));9 runtime.CreateActor(typeof(X2));10 runtime.Wait();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 static void Main(string[] args)19 {20 ActorRuntime runtime = ActorRuntime.Create();21 runtime.RegisterMonitor(typeof(X3));22 runtime.CreateActor(typeof(X3));23 runtime.Wait();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 static void Main(string[] args)32 {33 ActorRuntime runtime = ActorRuntime.Create();34 runtime.RegisterMonitor(typeof(X4));35 runtime.CreateActor(typeof(X4));36 runtime.Wait();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 ActorRuntime runtime = ActorRuntime.Create();47 runtime.RegisterMonitor(typeof(X5));48 runtime.CreateActor(typeof(X5));49 runtime.Wait();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55{56 {57 static void Main(string[] args)58 {59 ActorRuntime runtime = ActorRuntime.Create();60 runtime.RegisterMonitor(typeof(X6));61 runtime.CreateActor(typeof(X6));62 runtime.Wait();63 }64 }65}

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var x2 = new X2();6 x2.OnActive();7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main(string[] args)12 {13 var x3 = new X3();14 x3.OnActive();15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 static void Main(string[] args)20 {21 var x4 = new X4();22 x4.OnActive();23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main(string[] args)28 {29 var x5 = new X5();30 x5.OnActive();31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main(string[] args)36 {37 var x6 = new X6();38 x6.OnActive();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 static void Main(string[] args)44 {45 var x7 = new X7();46 x7.OnActive();47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 static void Main(string[] args)52 {53 var x8 = new X8();54 x8.OnActive();55 }56}

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OnActive

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100000;14 config.SchedulingIterations = 1000;15 config.EnableCycleDetection = false;16 config.EnableDataRaceDetection = false;17 config.EnableHotStateDetection = false;18 config.EnableLivenessChecking = false;19 config.EnableOperationInterleavings = false;20 config.EnableRandomExecution = false;21 config.EnableStateGraphScheduling = false;

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