How to use HandleE2 method of Microsoft.Coyote.Actors.BugFinding.Tests.X2 class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X2.HandleE2

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }...

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 [OnEventDoAction(typeof(e2), nameof(HandleE2))]8 {9 }10 private void HandleE2()11 {12 this.Send(this.Id, new e3());13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 [OnEventDoAction(typeof(e3), nameof(HandleE3))]23 {24 }25 private void HandleE3()26 {27 this.Send(this.Id, new e4());28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 [OnEventDoAction(typeof(e4), nameof(HandleE4))]38 {39 }40 private void HandleE4()41 {42 this.Send(this.Id, new e5());43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 [OnEventDoAction(typeof(e5), nameof(HandleE5))]53 {54 }55 private void HandleE5()56 {

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HandleE2

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.X2();2actor.HandleE2();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.X3();4actor.HandleE3();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.X4();6actor.HandleE4();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.X5();8actor.HandleE5();9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.X6();10actor.HandleE6();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.X7();12actor.HandleE7();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.X8();14actor.HandleE8();15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.X9();16actor.HandleE9();17var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.X10();18actor.HandleE10();19var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.X11();20actor.HandleE11();

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HandleE2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 await this.HandleE2();10 }11 private async Task HandleE2()12 {13 await Task.CompletedTask;14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.HandleE2();26 }27 private async Task HandleE2()28 {29 await Task.CompletedTask;30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 await this.HandleE2();42 }43 private async Task HandleE2()44 {45 await Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 await this.HandleE2();58 }59 private async Task HandleE2()60 {61 await Task.CompletedTask;62 }63 }64}

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HandleE2

Using AI Code Generation

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1{2 {3 protected override Task OnInitializeAsync(Event initialEvent)4 {5 this.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.E2>(this.HandleE2);6 return base.OnInitializeAsync(initialEvent);7 }8 private Task HandleE2(Event e)9 {10 this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.E1());11 return Task.CompletedTask;12 }13 }14}15{16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.E1>(this.HandleE1);20 return base.OnInitializeAsync(initialEvent);21 }22 private Task HandleE1(Event e)23 {24 this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.E2());25 return Task.CompletedTask;26 }27 }28}29{30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.E2>(this.HandleE2);34 return base.OnInitializeAsync(initialEvent);35 }36 private Task HandleE2(Event e)37 {38 this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.E1());39 return Task.CompletedTask;40 }41 }42}43{44 {45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 this.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.E1>(this.HandleE1);48 return base.OnInitializeAsync(initialEvent);49 }

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