How to use CatchAll method of Microsoft.Coyote.Actors.BugFinding.Tests.X2 class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X2.CatchAll

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }389 }390 [Fact(Timeout = 5000)]391 public void TestWildcardOverrideIgnoreStateMachine()392 {...

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CatchAll

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.X2;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.X2));14 runtime.Run();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.X3;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.X3));31 runtime.Run();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.X4;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.X4));48 runtime.Run();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding;57using Microsoft.Coyote.Actors.BugFinding.Tests;

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.X2;8using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Machines;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.Runtime;12using Microsoft.Coyote.TestingServices.Runtime.Liveness;13using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;14using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.RandomExecution;15using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.ProbabilisticRandomExecution;16using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.DPOR;17using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing;18using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing.Schedule;19using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing.Schedule.Custom;20using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing.Schedule.Custom.ScheduleTree;21using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing.Schedule.Custom.ScheduleTree.ScheduleNode;22using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing.Schedule.Custom.ScheduleTree.ScheduleNode.ScheduleNodeList;23using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing.Schedule.Custom.ScheduleTree.ScheduleNode.ScheduleNodeList.ScheduleNodeListList;24using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing.Schedule.Custom.ScheduleTree.ScheduleNode.ScheduleNodeList.ScheduleNodeListList.ScheduleNodeListListList;25using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing.Schedule.Custom.ScheduleTree.ScheduleNode.ScheduleNodeList.ScheduleNodeListList.ScheduleNodeListListList.ScheduleNodeListListListList;26using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Fuzzing.Schedule.Custom.ScheduleTree.ScheduleNode.ScheduleNodeList.ScheduleNodeListList.ScheduleNodeListListList.ScheduleNodeListListListList.ScheduleNodeListListListListList;

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 [OnEventDoAction(typeof(UnitEvent), nameof(CatchAll))]10 class Init : MachineState { }11 void CatchAll()12 {13 this.Assert(false, "This should not be reached");14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(CatchAll))]26 class Init : MachineState { }27 void CatchAll()28 {29 this.Assert(false, "This should not be reached");30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 [OnEventDoAction(typeof(UnitEvent), nameof(CatchAll))]42 class Init : MachineState { }43 void CatchAll()44 {45 this.Assert(false, "This should not be reached");46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding;54using Microsoft.Coyote.Actors.BugFinding.Tests;

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CatchAll

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.X2;7using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Interfaces;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(X2Monitor));14 runtime.CreateActor(typeof(X2));15 runtime.Wait();16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.X3;25using Microsoft.Coyote.Actors.BugFinding.Tests.X3.Interfaces;26{27 {28 public static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 runtime.RegisterMonitor(typeof(X3Monitor));32 runtime.CreateActor(typeof(X3));33 runtime.Wait();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.X4;43using Microsoft.Coyote.Actors.BugFinding.Tests.X4.Interfaces;44{45 {46 public static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 runtime.RegisterMonitor(typeof(X4Monitor));50 runtime.CreateActor(typeof(X4));51 runtime.Wait();52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors.BugFinding.Tests.X5;

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CatchAll

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Task t = Task.Run(() => {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(X2));13 runtime.Run();14 });15 t.Wait();16 }17 }18}19{20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]22 class Init : State { }23 void Setup()24 {25 this.RaiseEvent(new UnitEvent());26 }27 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]28 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]29 [OnEventCatchAllGotoState(typeof(UnitEvent), typeof(Init))]30 class S1 : State { }31 }32}33 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message)34 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message, Object[] args)35 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message, Object arg0)36 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message, Object arg0, Object arg1)37 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message, Object arg0, Object arg1, Object arg2)38 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message, Object arg0, Object arg1, Object arg2, Object arg3)39 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message, Object arg0, Object arg1, Object arg2, Object arg3, Object arg4)40 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message, Object arg0, Object arg1, Object arg2, Object arg3, Object arg4, Object arg5)41 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message, Object arg0, Object arg1, Object arg2, Object

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CatchAll

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.StateGraph;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.StateGraph.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.StateGraph.Strategies.Chance;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.StateGraph.Strategies.Choice;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.StateGraph.Strategies.FairChoice;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.StateGraph.Strategies.FairChance;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.StateGraph.Strategies.FairRandom;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.StateGraph.Strategies.Random;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.Strategies.DFS;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.Strategies.Random;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.Strategies.RandomWithFairRandom;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.Strategies.Rerandom;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.StateExploration.Strategies.RerandomWithFairRandom;

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CatchAll

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.X2;6using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test;7using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test1;8using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test2;9using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test3;10using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test4;11using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test5;12using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test6;13using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test7;14using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test8;15using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test9;16using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test10;17using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test11;18using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test12;19using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test13;20using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test14;21using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test15;22using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test16;23using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test17;24using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test18;25using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test19;26using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test20;27using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test21;28using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test22;29using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test23;30using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test24;31using Microsoft.Coyote.Actors.BugFinding.Tests.X2.Test.Test25;

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CatchAll

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = new ActorRuntime();10 runtime.CreateActor(typeof(X2));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = new ActorRuntime();24 runtime.CreateActor(typeof(X3));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = new ActorRuntime();38 runtime.CreateActor(typeof(X4));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using System;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = new ActorRuntime();52 runtime.CreateActor(typeof(X5));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;58using System;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 var runtime = new ActorRuntime();66 runtime.CreateActor(typeof(X6));67 Console.ReadLine();68 }69 }70}

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