Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X.TestWildcardOverrideActionStateMachine
WildCardEventTests.cs
Source: WildCardEventTests.cs
...288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {...
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Drivers;10using Microsoft.Coyote.Actors.BugFinding.Drivers.Utilities;11using Microsoft.Coyote.Actors.BugFinding.Drivers.Timers;12using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Utilities;14using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors;15using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.Utilities;16using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.MonitorStates;17using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.MonitorStates.Utilities;18using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.MonitorStates.MonitorStateActions;19using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.MonitorStates.MonitorStateActions.Utilities;20using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.MonitorStates.MonitorStateActions.MonitorStateActionTimers;21using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.MonitorStates.MonitorStateActions.MonitorStateActionTimers.Utilities;22using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.MonitorStates.MonitorStateActions.MonitorStateActionTimers.MonitorStateActionTimeoutStates;23using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.MonitorStates.MonitorStateActions.MonitorStateActionTimers.MonitorStateActionTimeoutStates.Utilities;24using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.MonitorStates.MonitorStateActions.MonitorStateActionTimers.MonitorStateActionTimeoutStates.MonitorStateActionTimeoutStateTimers;25using Microsoft.Coyote.Actors.BugFinding.Drivers.Tasks.Monitors.MonitorStates.MonitorStateActions.MonitorStateActionTimers.MonitorStateActionTimeoutStates.MonitorStateActionTimeoutStateTimers.Utilities;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors;9{10 {11 static void Main(string[] args)12 {13 X.TestWildcardOverrideActionStateMachine();14 }15 }16}17Bug found in TestWildcardOverrideActionStateMachine() in 2.cs:4:4:4:4
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.TestingServices;8using Xunit;9using Xunit.Abstractions;10{11 {12 private readonly ITestOutputHelper output;13 public CoyoteTests(ITestOutputHelper output)14 {15 this.output = output;16 }17 public void TestWildcardOverrideActionStateMachine()18 {19 var configuration = Configuration.Create();20 configuration.SchedulingStrategy = SchedulingStrategy.BoundedRandomWalk;21 configuration.MaxSchedulingSteps = 100;22 configuration.Verbose = 2;23 configuration.TestingIterations = 1;24 var test = new Action(() =>25 {26 var runtime = TestingEngineFactory.Create(configuration, this.output.WriteLine);27 runtime.RegisterMonitor(typeof(X.Monitor));28 runtime.CreateActor(typeof(X));29 runtime.Run();30 });31 var bugFindingEngine = new BugFindingEngine(configuration, test);32 bugFindingEngine.Run();33 }34 }35}36Test run for C:\Users\user\Documents\coyote\coyote\coyote\bin\Debug\netcoreapp3.1\2.dll (.NETCoreApp,Version=v3.1)37Microsoft (R) Test Execution Command Line Tool Version 16.7.138[xUnit.net 00:00:00.00] xUnit.net VSTest Adapter v2.4.3 (64-bit .NET Core 3.1.10)
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.X.TestWildcardOverrideActionStateMachine();11 }12 }13}
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 TestWildcardOverrideActionStateMachine();11 Console.ReadLine();12 }13 static void TestWildcardOverrideActionStateMachine()14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 10;17 configuration.SchedulingIterations = 10;18 configuration.MaxFairSchedulingSteps = 10;19 configuration.MaxUnfairSchedulingSteps = 10;20 configuration.MaxStepsFromEntryToExit = 10;21 configuration.MaxStepsFromAnyActionToExit = 10;22 configuration.RandomSchedulingSeed = 0;23 configuration.Strategy = SchedulingStrategy.ProbabilisticRandomStrategy;24 configuration.EnableCycleDetection = true;25 configuration.EnableDataRaceDetection = true;26 configuration.EnableDeadlockDetection = true;27 configuration.EnableHotStateDetection = true;28 configuration.EnableLivelockDetection = true;29 configuration.EnableOperationCanceledException = true;30 configuration.EnableObjectDisposedException = true;31 configuration.EnableRecursionBoundExceededException = true;32 configuration.EnableTaskStatusChangedToFaulted = true;33 configuration.EnableUnobservedTaskException = true;34 configuration.EnableActorStateGraph = true;35 configuration.EnableActorStateGraphScheduling = true;36 configuration.EnableActorStateGraphTesting = true;37 configuration.EnableActorStateGraphGotoState = true;38 configuration.EnableActorStateGraphOnEvent = true;39 configuration.EnableActorStateGraphOnException = true;40 configuration.EnableActorStateGraphOnExit = true;41 configuration.EnableActorStateGraphOnHalt = true;42 configuration.EnableActorStateGraphOnReceive = true;43 configuration.EnableActorStateGraphOnWait = true;44 configuration.EnableActorStateGraphOnPopState = true;45 configuration.EnableActorStateGraphOnPushState = true;46 configuration.EnableActorStateGraphOnEnqueue = true;47 configuration.EnableActorStateGraphOnDequeue = true;48 configuration.EnableActorStateGraphOnWaitEvent = true;49 configuration.EnableActorStateGraphOnWaitEventGroup = true;50 configuration.EnableActorStateGraphOnWaitEventTimeout = true;51 configuration.EnableActorStateGraphOnWaitEventGroupTimeout = true;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Services;9using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks;11using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing;12using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing;13using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing;14using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing.Testing;15using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing.Testing.Testing;16using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing.Testing.Testing.Testing;17using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing.Testing.Testing.Testing.Testing;18using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing;19using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing;20using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing;21using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing;22using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing;23using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces.Mocks.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing.Testing;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.X;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 protected override void OnInitialize()11 {12 this.RegisterEvent(typeof(e));13 this.RegisterEvent(typeof(f));14 this.RegisterEvent(typeof(g));15 this.RegisterEvent(typeof(h));16 this.RegisterEvent(typeof(i));17 this.RegisterEvent(typeof(j));18 this.RegisterEvent(typeof(k));19 this.RegisterEvent(typeof(l));20 this.RegisterEvent(typeof(m));21 this.RegisterEvent(typeof(n));22 this.RegisterEvent(typeof(o));23 this.RegisterEvent(typeof(p));24 this.RegisterEvent(typeof(q));25 this.RegisterEvent(typeof(r));26 this.RegisterEvent(typeof(s));27 this.RegisterEvent(typeof(t));28 this.RegisterEvent(typeof(u));29 this.RegisterEvent(typeof(v));30 this.RegisterEvent(typeof(w));31 this.RegisterEvent(typeof(x));32 this.RegisterEvent(typeof(y));33 this.RegisterEvent(typeof(z));34 this.RegisterEvent(typeof(aa));35 this.RegisterEvent(typeof(bb));36 this.RegisterEvent(typeof(cc));37 this.RegisterEvent(typeof(dd));38 this.RegisterEvent(typeof(ee));39 this.RegisterEvent(typeof(ff));40 this.RegisterEvent(typeof(gg));41 this.RegisterEvent(typeof(hh));42 this.RegisterEvent(typeof(ii));43 this.RegisterEvent(typeof(jj));44 this.RegisterEvent(typeof(kk));45 this.RegisterEvent(typeof(ll));46 this.RegisterEvent(typeof(mm));47 this.RegisterEvent(typeof(nn));48 this.RegisterEvent(typeof(oo));49 this.RegisterEvent(typeof(pp));50 this.RegisterEvent(typeof(qq));51 this.RegisterEvent(typeof(rr));52 this.RegisterEvent(typeof(ss));53 this.RegisterEvent(typeof(tt));54 this.RegisterEvent(typeof(uu));55 this.RegisterEvent(typeof(vv));56 this.RegisterEvent(typeof(ww));57 this.RegisterEvent(typeof(xx));58 this.RegisterEvent(typeof(yy));59 this.RegisterEvent(typeof(zz));60 this.RegisterEvent(typeof(aaa));61 this.RegisterEvent(typeof(bbb));62 this.RegisterEvent(typeof(ccc));63 this.RegisterEvent(typeof(ddd));64 this.RegisterEvent(typeof(eee));65 this.RegisterEvent(typeof(fff));66 this.RegisterEvent(typeof(ggg));67 this.RegisterEvent(typeof(hhh));68 this.RegisterEvent(typeof
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.X;8using System.Threading;9using System.Collections.Generic;10using System.Linq;11using System.Text;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride;5using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride.Actors;6{7 {8 static void Main(string[] args)9 {10 TestWildcardOverrideActionStateMachine().Wait();11 Console.WriteLine("Hello World!");12 }13 private static async Task TestWildcardOverrideActionStateMachine()14 {15 var runtime = Microsoft.Coyote.RuntimeFactory.Create();16 await runtime.CreateActor(typeof(Server));17 await runtime.CreateActor(typeof(Client));18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride;26using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride.Actors;27{28 {29 static void Main(string[] args)30 {31 TestWildcardOverrideActionStateMachine().Wait();32 Console.WriteLine("Hello World!");33 }34 private static async Task TestWildcardOverrideActionStateMachine()35 {36 var runtime = Microsoft.Coyote.RuntimeFactory.Create();37 await runtime.CreateActor(typeof(Server));38 await runtime.CreateActor(typeof(Client));39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride;47using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride.Actors;48{49 {50 static void Main(string[] args)51 {52 TestWildcardOverrideActionStateMachine().Wait();53 Console.WriteLine("Hello World!");54 }55 private static async Task TestWildcardOverrideActionStateMachine()56 {57 var runtime = Microsoft.Coyote.RuntimeFactory.Create();58 await runtime.CreateActor(typeof(Server));59 await runtime.CreateActor(typeof(Client));60 }61 }62}
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride;5using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride.Actors;6{7 {8 static void Main(string[] args)9 {10 TestWildcardOverrideActionStateMachine().Wait();11 Console.WriteLine("Hello World!");12 }13 private static async Task TestWildcardOverrideActionStateMachine()14 {15 var runtime = Microsoft.Coyote.RuntimeFactory.Create();16 await runtime.CreateActor(typeof(Server));17 await runtime.CreateActor(typeof(Client));18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride;26using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride.Actors;27{28 {29 static void Main(string[] args)30 {31 TestWildcardOverrideActionStateMachine().Wait();32 Console.WriteLine("Hello World!");33 }34 private static async Task TestWildcardOverrideActionStateMachine()35 {36 var runtime = Microsoft.Coyote.RuntimeFactory.Create();37 await runtime.CreateActor(typeof(Server));38 await runtime.CreateActor(typeof(Client));39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride;47using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverride.Actors;48{49 {50 static void Main(string[] args)51 {52 TestWildcardOverrideActionStateMachine().Wait();53 Console.WriteLine("Hello World!");54 }55 private static async Task TestWildcardOverrideActionStateMachine()56 {57 var runtime = Microsoft.Coyote.RuntimeFactory.Create();58 await runtime.CreateActor(typeof(Server));59 await runtime.CreateActor(typeof(Client));60 }61 }62}
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