How to use OnActive method of Microsoft.Coyote.Actors.BugFinding.Tests.X class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X.OnActive

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }...

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PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");...

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OnActive

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.X.OnActive();2Microsoft.Coyote.Actors.BugFinding.Tests.Y.OnActive();3Microsoft.Coyote.Actors.BugFinding.Tests.Z.OnActive();4Microsoft.Coyote.Actors.BugFinding.Tests.X.OnActive();5Microsoft.Coyote.Actors.BugFinding.Tests.Y.OnActive();6Microsoft.Coyote.Actors.BugFinding.Tests.Z.OnActive();7Microsoft.Coyote.Actors.BugFinding.Tests.X.OnActive();8Microsoft.Coyote.Actors.BugFinding.Tests.Y.OnActive();9Microsoft.Coyote.Actors.BugFinding.Tests.Z.OnActive();10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests.X;13using Microsoft.Coyote.Actors.BugFinding.Tests.Y;14using Microsoft.Coyote.Actors.BugFinding.Tests.Z;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 X.OnActive();25 Y.OnActive();26 Z.OnActive();27 X.OnActive();28 Y.OnActive();29 Z.OnActive();30 X.OnActive();31 Y.OnActive();32 Z.OnActive();33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(1000);14 var test = new SystematicTestingEngine(configuration);15 test.RegisterEventHandler(typeof(X), "OnActive", typeof(X_OnActive));16 test.RegisterEventHandler(typeof(X), "OnEvent", typeof(X_OnEvent));17 test.RegisterEventHandler(typeof(X), "OnHalt", typeof(X_OnHalt));18 test.RegisterEventHandler(typeof(X), "OnCreate", typeof(X_OnCreate));19 test.RegisterEventHandler(typeof(X), "OnReceive", typeof(X_OnReceive));20 test.RegisterEventHandler(typeof(X), "OnReceive", typeof(X_OnReceive));21 test.RegisterEventHandler(typeof(X), "OnDefault", typeof(X_OnDefault));

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Interleaving;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterministic;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies.FairScheduleExploration;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies.FairScheduleExploration.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies.FairScheduleExploration.Strategies.UnfairScheduleExploration;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies.FairScheduleExploration.Strategies.UnfairScheduleExploration.Strategies;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.MCT.Strategies.FairSchedule.Strategies.FairScheduleExploration.Strategies.UnfairScheduleExploration.Strategies.RandomWalk;

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 X x = new X();12 x.OnActive();13 Console.ReadLine();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 public void OnActive()25 {26 Console.WriteLine("Hello world");27 }28 }29}

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.X;4using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;5using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;6{7 {8 protected override void OnActive()9 {10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests.X;16using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;17using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;18{19 {20 protected override void OnActive()21 {22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.X;28using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;29using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;30{31 {32 protected override void OnActive()33 {34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.X;40using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y;41using Microsoft.Coyote.Actors.BugFinding.Tests.X.Y.Z;42{43 {

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 var runtime = RuntimeFactory.Create(config);9 var machine = runtime.CreateActor(typeof(X));10 runtime.SendEvent(machine, new E());11 }12 }13}14/home/username/CoyoteTests/1.cs(5,7): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) (CS0246) (CoyoteTests)15Microsoft (R) Build Engine version 15.7.179.6572 for Mono16 1>Project "/home/username/CoyoteTests/CoyoteTests.csproj" on node 1 (

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 this.OnActive();9 return Task.CompletedTask;10 }11 protected override Task OnActiveAsync()12 {13 this.OnActive();14 return Task.CompletedTask;15 }16 protected override Task OnHaltAsync(Event e)17 {18 this.OnActive();19 return Task.CompletedTask;20 }21 protected override Task OnEventAsync(Event e)22 {23 this.OnActive();24 return Task.CompletedTask;25 }26 protected override Task OnExceptionAsync(Exception exception)27 {28 this.OnActive();29 return Task.CompletedTask;30 }31 protected override Task OnGotoStateAsync(string stateName, Event e)32 {33 this.OnActive();34 return Task.CompletedTask;35 }36 protected override Task OnPopStateAsync(Event e)37 {38 this.OnActive();39 return Task.CompletedTask;40 }41 protected override Task OnPushStateAsync(string stateName, Event e)42 {43 this.OnActive();44 return Task.CompletedTask;45 }46 protected override Task OnReceiveEventAsync(Event e)47 {48 this.OnActive();49 return Task.CompletedTask;50 }51 protected override Task OnReceiveUnhandledEventAsync(Event e)52 {53 this.OnActive();54 return Task.CompletedTask;55 }56 protected override Task OnSendEventAsync(Event e, TaskCompletionSource<bool> tcs)57 {58 this.OnActive();59 return Task.CompletedTask;60 }61 protected override Task OnStateTransitionAsync(string stateName, Event e)62 {63 this.OnActive();64 return Task.CompletedTask;65 }66 protected override Task OnWaitEventAsync(Event e)67 {68 this.OnActive();69 return Task.CompletedTask;70 }71 }72}

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5{6 {7 protected override Task OnActiveAsync(Event e)8 {9 return Task.CompletedTask;10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote;16using System.Threading.Tasks;17{18 {19 protected override Task OnActiveAsync(Event e)20 {21 return Task.CompletedTask;22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote;28using System.Threading.Tasks;29{30 {31 protected override Task OnActiveAsync(Event e)32 {33 return Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using System.Threading.Tasks;41{42 {43 protected override Task OnActiveAsync(Event e)44 {45 return Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote;52using System.Threading.Tasks;53{54 {55 protected override Task OnActiveAsync(Event e)56 {57 return Task.CompletedTask;58 }59 }60}

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public int OnActive(Event e)7 {8 return 1;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public int OnActive(Event e)18 {19 return 1;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public int OnActive(Event e)29 {30 return 1;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public int OnActive(Event e)40 {41 return 1;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public int OnActive(Event e)51 {52 return 1;53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 public int OnActive(Event e)62 {63 return 1;64 }65 }66}

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OnActive

Using AI Code Generation

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1{2 {3 async Task OnActive()4 {5 await Task.CompletedTask;6 }7 }8}9{10 {11 async Task OnActive()12 {13 await Task.CompletedTask;14 }15 }16}17{18 {19 async Task OnActive()20 {21 await Task.CompletedTask;22 }23 }24}25{26 {27 async Task OnActive()28 {29 await Task.CompletedTask;30 }31 }32}33{34 {35 async Task OnActive()36 {37 await Task.CompletedTask;38 }39 }40}41{42 {43 async Task OnActive()44 {45 await Task.CompletedTask;46 }47 }48}49{50 {51 async Task OnActive()52 {53 await Task.CompletedTask;54 }55 }56}57{58 {59 async Task OnActive()60 {61 await Task.CompletedTask;62 }63 }64}65{66 {67 async Task OnActive()68 {

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