Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.TestWildcardPushInStateMachine
WildCardEventTests.cs
Source:WildCardEventTests.cs
...230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {...
TestWildcardPushInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Coverage;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.Tracing.Schedule;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;13{14 [OnEventDoAction(typeof(e), nameof(OnE))]15 [OnEventDoAction(typeof(f), nameof(OnF))]16 {17 private void OnE()18 {19 this.RaiseEvent(new f());20 }21 private void OnF()22 {23 this.RaiseEvent(new e());24 }25 }26 class e : Event { }27 class f : Event { }28}29{30 {31 [Fact(Timeout = 5000)]32 public void TestWildcardPushInStateMachine()33 {34 var configuration = Configuration.Create().WithTestingIterations(1);35 configuration.SchedulingStrategy = new RandomStrategy();36 configuration.SchedulingIterations = 1000;37 configuration.ReportActivityCoverage = true;38 configuration.ReportFairScheduling = true;39 configuration.ReportCodeCoverage = true;40 configuration.ReportSchedulingTrace = true;41 configuration.ReportStateGraph = true;42 configuration.ReportStateGraphToConsole = true;43 configuration.ReportStateGraphGvPath = @"C:\Users\abhishek\Desktop\gv\";44 configuration.ReportStateGraphGvFileName = "test.gv";45 configuration.ReportStateGraphDotPath = @"C:\Users\abhishek\Desktop\dot\";46 configuration.ReportStateGraphDotFileName = "test.dot";47 configuration.ReportStateGraphPdfPath = @"C:\Users\abhishek\Desktop\pdf\";48 configuration.ReportStateGraphPdfFileName = "test.pdf";49 configuration.ReportStateGraphHtmlPath = @"C:\Users\abhishek\Desktop\html\";50 configuration.ReportStateGraphHtmlFileName = "test.html";51 configuration.ReportStateGraphJsonPath = @"C:\Users\abhishek\Desktop\json\";
TestWildcardPushInStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 TestWildcardPushInStateMachine();11 }12 static void TestWildcardPushInStateMachine()13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 1;16 configuration.MaxSchedulingSteps = 100;17 configuration.Verbose = 3;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableDeadlockDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableOperationCanceledException = true;23 configuration.EnableObjectDisposedException = true;24 configuration.EnableActorGarbageCollection = false;25 configuration.EnableBuggyActorException = true;26 configuration.EnableActorTaskException = true;27 ActorRuntime runtime = ActorRuntime.Create(configuration);28 runtime.RegisterMonitor(typeof(DeadlockMonitor));29 runtime.RegisterMonitor(typeof(HotStateMonitor));30 runtime.RegisterMonitor(typeof(DataRaceMonitor));31 runtime.CreateActor(typeof(WildCardEventTests));32 runtime.Wait();33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 static void Main(string[] args)44 {45 TestWildcardPushInStateMachine();46 }47 static void TestWildcardPushInStateMachine()48 {49 var configuration = Configuration.Create();50 configuration.TestingIterations = 1;51 configuration.MaxSchedulingSteps = 100;52 configuration.Verbose = 3;53 configuration.EnableCycleDetection = true;54 configuration.EnableDataRaceDetection = true;55 configuration.EnableDeadlockDetection = true;56 configuration.EnableHotStateDetection = true;57 configuration.EnableOperationCanceledException = true;58 configuration.EnableObjectDisposedException = true;59 configuration.EnableActorGarbageCollection = false;60 configuration.EnableBuggyActorException = true;61 configuration.EnableActorTaskException = true;62 ActorRuntime runtime = ActorRuntime.Create(configuration);63 runtime.RegisterMonitor(typeof(DeadlockMonitor));
TestWildcardPushInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 WildCardEventTests.TestWildcardPushInStateMachine();8 }9 }10}
TestWildcardPushInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 [Fact(Timeout = 5000)]5 public void TestWildcardPushInStateMachine()6 {7 this.Test(r =>8 {9 r.RegisterMonitor(typeof(WildcardMonitor));10 var m = r.CreateActor(typeof(M));11 r.SendEvent(m, new E1());12 r.SendEvent(m, new E2());13 });14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 [Fact(Timeout = 5000)]21 public void TestWildcardPushInStateMachine()22 {23 this.Test(r =>24 {25 r.RegisterMonitor(typeof(WildcardMonitor));26 var m = r.CreateActor(typeof(M));27 r.SendEvent(m, new E1());28 r.SendEvent(m, new E2());29 });30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 [Fact(Timeout = 5000)]37 public void TestWildcardPushInStateMachine()38 {39 this.Test(r =>40 {41 r.RegisterMonitor(typeof(WildcardMonitor));42 var m = r.CreateActor(typeof(M));43 r.SendEvent(m, new E1());44 r.SendEvent(m, new E2());45 });46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 [Fact(
TestWildcardPushInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;8using System.Threading;9{10 {11 public static void Main(string[] args)12 {13 Run();14 }15 public static void Run()16 {17 var configuration = Configuration.Create();18 configuration.MaxSchedulingSteps = 100000;19 configuration.Verbose = 2;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableIntegerOverflowChecks = true;23 configuration.EnableObjectDisposedChecks = true;24 configuration.EnablePhaseChangeChecks = true;25 configuration.EnableTimerCancellationChecks = true;26 configuration.EnableActorSelfMonitoring = true;27 configuration.EnableActorStateTracking = true;28 configuration.EnableActorTaskTracking = true;29 configuration.EnableStateGraph = true;30 configuration.EnableStateGraphScheduling = true;31 configuration.EnableStateGraphSchedulingWithFairMachines = true;
TestWildcardPushInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.TestingServices;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxUnfairSchedulingSteps = 1000;14 config.MaxStepsFromEntryToExit = 1000;15 config.MaxStepsFromAnyActionToExit = 1000;16 config.MaxStepsFromAnyActionToExit = 1000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableLivelockDetection = true;22 config.EnableOperationCanceledException = true;23 config.EnableTaskCanceledException = true;24 config.EnableObjectDisposedException = true;25 config.EnableIndexOutOfRangeException = true;26 config.EnableNullReferenceException = true;27 config.EnableAccessViolationException = true;28 config.EnableDivideByZeroException = true;29 config.EnableActorRuntimeLogging = true;30 config.EnableActorStateLogging = true;31 config.EnableActorTaskLogging = true;32 config.EnableVerboseActorLogging = true;33 config.EnableActorCycleDetection = true;34 config.EnableActorMailboxLogging = true;35 config.EnableActorGroupLogging = true;36 config.EnableActorGroupCycleDetection = true;37 config.EnableStateGraphLogging = true;
TestWildcardPushInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 [OnEntry(nameof(InitOnEntry))]5 [OnEventDoAction(typeof(TestEvent), nameof(HandleTestEvent))]6 {7 }8 private void InitOnEntry(Event e)9 {10 WildCardEventTests.TestWildcardPushInStateMachine();11 }12 private void HandleTestEvent(Event e)13 {14 WildCardEventTests.TestWildcardPushInStateMachine();15 }16 }17}18public void TestCounter()19{20 var configuration = Configuration.Create().WithTestingIterations(100);21 this.Test(r =>22 {23 r.CreateActor(typeof(Counter));24 }, configuration);25}26{27 private int CounterValue;28 [OnEntry(nameof(InitializeOnEntry))]29 [OnEventDoAction(typeof(Increment), nameof(HandleIncrement))]30 [OnEventDoAction(typeof(Decrement), nameof(HandleDecrement))]31 {32 }33 private void InitializeOnEntry(Event e)34 {35 this.CounterValue = 0;36 }37 private void HandleIncrement()38 {39 this.CounterValue++;40 }41 private void HandleDecrement()42 {43 this.CounterValue--;44 }45}
TestWildcardPushInStateMachine
Using AI Code Generation
1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests();2test.TestWildcardPushInStateMachine();3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests();4test.TestWildcardPushInStateMachine();5var test = new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests();6test.TestWildcardPushInStateMachine();7var test = new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests();8test.TestWildcardPushInStateMachine();9var test = new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests();10test.TestWildcardPushInStateMachine();11var test = new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests();12test.TestWildcardPushInStateMachine();13var test = new Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests();14test.TestWildcardPushInStateMachine();
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