Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.TestWildGotoInStateMachine
WildCardEventTests.cs
Source:WildCardEventTests.cs
...169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {...
TestWildGotoInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 TestWildGotoInStateMachine();14 }15 private static void TestWildGotoInStateMachine()16 {17 var config = Configuration.Create();18 config.MaxSchedulingSteps = 1000;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxStepsFromAnyEntryToExit = 1000;21 var runtime = RuntimeFactory.Create(config);22 runtime.CreateActor(typeof(TestWildGotoInStateMachine));23 runtime.Run();24 }25 }26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(Entry))]28 class Init : State { }29 void Entry()30 {31 this.Goto(typeof(StateA));32 }33 [OnEventDoAction(typeof(UnitEvent), nameof(EntryA))]34 class StateA : State { }35 void EntryA()36 {37 this.Goto(typeof(StateB));38 }39 [OnEventDoAction(typeof(UnitEvent), nameof(EntryB))]40 class StateB : State { }41 void EntryB()42 {43 this.Goto(typeof(StateC));44 }45 [OnEventDoAction(typeof(UnitEvent), nameof(EntryC))]46 class StateC : State { }47 void EntryC()
TestWildGotoInStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Fair;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Random.Strategies.Unfair;18{19 {20 {21 [OnEntry(nameof(EntryInit))]22 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]23 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]24 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]25 [OnEventGotoState(typeof(UnitEvent), typeof(S4))]26 [OnEventGotoState(typeof(UnitEvent), typeof(S5))]27 [OnEventGotoState(typeof(UnitEvent), typeof(S6))]28 [OnEventGotoState(typeof(UnitEvent), typeof(S7))]29 [OnEventGotoState(typeof(UnitEvent), typeof(S8))]30 [OnEventGotoState(typeof(UnitEvent), typeof(S9))]31 [OnEventGotoState(typeof(UnitEvent), typeof(S10))]32 [OnEventGotoState(typeof(UnitEvent), typeof(S11))]33 [OnEventGotoState(typeof(UnitEvent), typeof(S12))]34 [OnEventGotoState(typeof(UnitEvent), typeof(S13))]35 [OnEventGotoState(typeof(UnitEvent), typeof(S14))]
TestWildGotoInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 TestWildGotoInStateMachine();17 }18 public static void TestWildGotoInStateMachine()19 {20 var configuration = Configuration.Create();21 configuration.AssemblyToBeAnalyzed = typeof(Program).Assembly;22 configuration.AssemblyToBeAnalyzed = typeof(WildCardEventTests).Assembly;23 configuration.AssemblyToBeAnalyzed = typeof(Monitor).Assembly;24 configuration.AssemblyToBeAnalyzed = typeof(Actor).Assembly;25 configuration.AssemblyToBeAnalyzed = typeof(Specification).Assembly;26 configuration.AssemblyToBeAnalyzed = typeof(SystematicTestingEngine).Assembly;27 configuration.AssemblyToBeAnalyzed = typeof(ActorRuntime).Assembly;28 configuration.AssemblyToBeAnalyzed = typeof(ActorId).Assembly;29 configuration.AssemblyToBeAnalyzed = typeof(TestRuntime).Assembly;30 configuration.AssemblyToBeAnalyzed = typeof(ActorTask).Assembly;31 configuration.AssemblyToBeAnalyzed = typeof(ActorTask).Assembly;32 configuration.AssemblyToBeAnalyzed = typeof(SystematicTestingEngine).Asse
TestWildGotoInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5{6 {7 static void Main(string[] args)8 {9 TestWildGotoInStateMachine();10 }11 static void TestWildGotoInStateMachine()12 {13 var test = new WildCardEventTests();14 test.TestWildGotoInStateMachine();15 }16 }17}
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