Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent
WildCardEventTests.cs
Source:WildCardEventTests.cs
...187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }...
HandleEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 runtime.CreateActor(typeof(Machine1));16 runtime.Start();17 }18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.SendEvent(this.Id, new E1());24 this.SendEvent(this.Id, new E2());25 this.SendEvent(this.Id, new E3());26 this.SendEvent(this.Id, new E4());27 this.SendEvent(this.Id, new E5());28 return Task.CompletedTask;29 }30 protected override Task OnEventAsync(Event e)31 {32 if (e is E1)33 {34 this.SendEvent(this.Id, new E2());35 }36 else if (e is E2)37 {38 this.SendEvent(this.Id, new E3());39 }40 else if (e is E3)41 {42 this.SendEvent(this.Id, new E4());43 }44 else if (e is E4)45 {46 this.SendEvent(this.Id, new E5());47 }48 else if (e is E5)49 {50 this.SendEvent(this.Id, new E1());51 }52 return Task.CompletedTask;53 }54 }55 class E1 : Event { }56 class E2 : Event { }57 class E3 : Event { }58 class E4 : Event { }59 class E5 : Event { }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests;64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;
HandleEvent
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent(event)2Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent(event)3Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent(event)4Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent(event)5Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent(event)6Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent(event)7Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent(event)8Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent(event)9Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent(event)10Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleEvent(event)
HandleEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.VisualStudio.TestTools.UnitTesting;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 public void Test()13 {14 var configuration = Configuration.Create();15 configuration.SchedulingIterations = 1000;16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.RandomSchedulingSeed = 0;18 configuration.TestingIterations = 1000;19 configuration.MaxFairSchedulingSteps = 1000;20 configuration.MaxUnfairSchedulingSteps = 1000;21 configuration.EnableCycleDetection = false;22 configuration.EnableDataRaceDetection = false;23 configuration.EnableActorGarbageCollection = false;24 configuration.EnableHotStateDetection = false;25 configuration.EnableOperationInterleavings = false;26 configuration.EnableStateGraphTesting = false;27 configuration.EnableBuggyTraceTesting = false;28 configuration.EnableStateCoverageTesting = false;29 configuration.EnableEventCoverageTesting = false;30 configuration.EnableRandomExecution = false;31 configuration.EnableFairScheduling = false;32 configuration.EnableFairSchedulingWithFairSchedulingSteps = false;33 configuration.EnableFairSchedulingWithMaxFairSchedulingSteps = false;34 configuration.EnableFairSchedulingWithRandomSchedulingSeed = false;35 configuration.EnableFairSchedulingWithRandomExecution = false;36 configuration.EnableUnfairScheduling = false;37 configuration.EnableUnfairSchedulingWithUnfairSchedulingSteps = false;38 configuration.EnableUnfairSchedulingWithMaxUnfairSchedulingSteps = false;39 configuration.EnableUnfairSchedulingWithRandomSchedulingSeed = false;40 configuration.EnableUnfairSchedulingWithRandomExecution = false;41 configuration.EnableRandomScheduling = false;42 configuration.EnableRandomSchedulingWithRandomSchedulingSeed = false;43 configuration.EnableRandomSchedulingWithRandomExecution = false;44 configuration.EnableWeightedRandomScheduling = false;45 configuration.EnableWeightedRandomSchedulingWithRandomSchedulingSeed = false;46 configuration.EnableWeightedRandomSchedulingWithRandomExecution = false;47 configuration.EnableProbabilisticRandomScheduling = false;
HandleEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = TestingEngineFactory.CreateBugFindingRuntime();11 var actor = runtime.CreateActor(typeof(WildCardEventTests));12 runtime.SendEvent(actor, new WildCardEventTests.HelloEvent());13 runtime.SendEvent(actor, new WildCardEventTests.HiEvent());14 await runtime.WaitAsync(actor);15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.TestingServices;21using System;22using System.Threading.Tasks;23{24 {25 static async Task Main(string[] args)26 {27 var runtime = TestingEngineFactory.CreateBugFindingRuntime();28 var actor = runtime.CreateActor(typeof(WildCardEventTests));29 runtime.SendEvent(actor, new WildCardEventTests.HelloEvent());30 runtime.SendEvent(actor, new WildCardEventTests.HiEvent());31 runtime.SendEvent(actor, new WildCardEventTests.HelloEvent());32 await runtime.WaitAsync(actor);33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.TestingServices;39using System;40using System.Threading.Tasks;41{42 {43 static async Task Main(string[] args)44 {45 var runtime = TestingEngineFactory.CreateBugFindingRuntime();46 var actor = runtime.CreateActor(typeof(WildCardEventTests));47 runtime.SendEvent(actor, new WildCardEventTests.HelloEvent());48 runtime.SendEvent(actor, new WildCardEventTests.HiEvent());49 runtime.SendEvent(actor, new WildCardEventTests.HelloEvent());50 runtime.SendEvent(actor, new WildCardEventTests.HiEvent());51 await runtime.WaitAsync(actor);52 }53 }54}
HandleEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Threading;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote;14using System.Threading.Tasks;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using System.Threading;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote;24using System.Threading.Tasks;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using System.Threading;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote;34using System.Threading.Tasks;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using System.Threading;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote;44using System.Threading.Tasks;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using System.Threading;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote;54using System.Threading.Tasks;55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using System.Threading;61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote;64using System.Threading.Tasks;65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using System.Threading;71using Microsoft.Coyote.Actors.BugFinding.Tests;72using Microsoft.Coyote.Actors;73using Microsoft.Coyote;74using System.Threading.Tasks;75using System;76using System.Collections.Generic;77using System.Linq;78using System.Text;79using System.Threading.Tasks;80using System.Threading;81using Microsoft.Coyote.Actors.BugFinding.Tests;82using Microsoft.Coyote.Actors;83using Microsoft.Coyote;84using System.Threading.Tasks;85using System;86using System.Collections.Generic;87using System.Linq;88using System.Text;
HandleEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.IO;10using System.Runtime.Serialization.Formatters.Binary;11using Microsoft.Coyote;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading;20using System.IO;21using System.Runtime.Serialization.Formatters.Binary;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25using System;26using System.Threading.Tasks;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading;31using System.IO;32using System.Runtime.Serialization.Formatters.Binary;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors;36using System;37using System.Threading.Tasks;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading;42using System.IO;43using System.Runtime.Serialization.Formatters.Binary;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using System;48using System.Threading.Tasks;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading;53using System.IO;54using System.Runtime.Serialization.Formatters.Binary;55using Microsoft.Coyote;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors;58using System;59using System.Threading.Tasks;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading;64using System.IO;65using System.Runtime.Serialization.Formatters.Binary;66using Microsoft.Coyote;67using Microsoft.Coyote.Actors.BugFinding.Tests;68using Microsoft.Coyote.Actors;69using System;70using System.Threading.Tasks;71using System.Collections.Generic;72using System.Linq;73using System.Text;74using System.Threading;75using System.IO;76using System.Runtime.Serialization.Formatters.Binary;77using Microsoft.Coyote;78using Microsoft.Coyote.Actors.BugFinding.Tests;79using Microsoft.Coyote.Actors;80using System;81using System.Threading.Tasks;82using System.Collections.Generic;83using System.Linq;84using System.Text;85using System.Threading;86using System.IO;87using System.Runtime.Serialization.Formatters.Binary;
HandleEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests;
HandleEvent
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 Task.Run(async () =>9 {10 var runtime = await Runtime.CreateAsync();11 var actor = await runtime.CreateActorAsync(typeof(WildCardEventTests));12 await runtime.SendEventAsync(actor, new Event());13 }).Wait();14 }15 }16}17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public static void Main(string[] args)23 {24 Task.Run(async () =>25 {26 var runtime = await Runtime.CreateAsync();27 var actor = await runtime.CreateActorAsync(typeof(WildCardEventTests));28 await runtime.SendEventAsync(actor, new Event());29 await runtime.SendEventAsync(actor, new Event());30 }).Wait();31 }32 }33}34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public static void Main(string[] args)40 {41 Task.Run(async () =>42 {43 var runtime = await Runtime.CreateAsync();44 var actor = await runtime.CreateActorAsync(typeof(WildCardEventTests));45 await runtime.SendEventAsync(actor, new Event
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