How to use HandleE1 method of Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }...

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2();5Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2();6Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2();7Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2();8Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE3();9Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE3();10Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE3();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);2Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);3Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE3(e);4Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE4(e);5Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE5(e);6Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE6(e);7Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE7(e);8Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE8(e);9Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE9(e);10Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE10(e);11Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE11(e);

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE10();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);2Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);3Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);4Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);5Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);6Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);7Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);8Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);9Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);10Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE2(e);

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);2Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);3Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);4Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);5Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);6Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);7Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);8Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);9Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);10Microsoft.Coyote.Actors.BugFinding.Tests.WildCardEventTests.HandleE1(e);

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HandleE1

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using System.Threading.Tasks;7using System.Threading;8using System.Diagnostics;9using System.Collections.Generic;10using System.Linq;11using System.Collections;12using System.Collections.Concurrent;13using System.Net;14{15 {16 [OnEventDoAction(typeof(E1), nameof(HandleE1))]17 {18 }19 void HandleE1(Event e)20 {21 }22 }23}24using System;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28using Microsoft.Coyote.SystematicTesting;29using System.Threading.Tasks;30using System.Threading;31using System.Diagnostics;32using System.Collections.Generic;33using System.Linq;34using System.Collections;35using System.Collections.Concurrent;36using System.Net;37{38 {39 [OnEventDoAction(typeof(E1), nameof(HandleE1))]40 {41 }42 void HandleE1(Event e)43 {44 }45 }46}47using System;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Specifications;51using Microsoft.Coyote.SystematicTesting;52using System.Threading.Tasks;53using System.Threading;54using System.Diagnostics;55using System.Collections.Generic;56using System.Linq;57using System.Collections;58using System.Collections.Concurrent;59using System.Net;60{61 {62 [OnEventDoAction(typeof(E1), nameof(HandleE1))]63 {64 }65 void HandleE1(Event e)66 {67 }68 }69}

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main()7 {8 var test = new WildCardEventTests();9 test.HandleE1();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 public static void Main()19 {20 var test = new WildCardEventTests();21 test.HandleE1();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 public static void Main()31 {32 var test = new WildCardEventTests();33 test.HandleE1();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 public static void Main()43 {44 var test = new WildCardEventTests();45 test.HandleE1();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 public static void Main()55 {56 var test = new WildCardEventTests();57 test.HandleE1();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;

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