Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.W.TestWildcardOverrideDeferStateMachine
WildCardEventTests.cs
Source:WildCardEventTests.cs
...337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {...
TestWildcardOverrideDeferStateMachine
Using AI Code Generation
1TestWildcardOverrideDeferStateMachine();2TestWildcardOverrideDeferStateMachine();3TestWildcardOverrideDeferStateMachine();4TestWildcardOverrideDeferStateMachine();5TestWildcardOverrideDeferStateMachine();6TestWildcardOverrideDeferStateMachine();7TestWildcardOverrideDeferStateMachine();8TestWildcardOverrideDeferStateMachine();9TestWildcardOverrideDeferStateMachine();10TestWildcardOverrideDeferStateMachine();11TestWildcardOverrideDeferStateMachine();12TestWildcardOverrideDeferStateMachine();13TestWildcardOverrideDeferStateMachine();
TestWildcardOverrideDeferStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 W.TestWildcardOverrideDeferStateMachine();12 Console.ReadLine();13 }14 }15}16Can you please try to build the Coyote project (not the Test project) and see if you get the same error?17Can you please try to build the Coyote project (not the Test project) and see if you get the same error?18Can you please try to build the Coyote project (not the Test project) and see if you get the same error?
TestWildcardOverrideDeferStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.W;2using Microsoft.Coyote.Actors.BugFinding.Tests.W.WildcardOverrideDefer;3using Microsoft.Coyote.Actors.BugFinding.Tests.W.WildcardOverrideDefer.M;4using Microsoft.Coyote.Actors.BugFinding.Tests.W.WildcardOverrideDefer.M.M1;5using Microsoft.Coyote.Actors.BugFinding.Tests.W.WildcardOverrideDefer.M.M1.M1_1;6using Microsoft.Coyote.Actors.BugFinding.Tests.W.WildcardOverrideDefer.M.M1.M1_1.M1_1_1;7using Microsoft.Coyote.Actors.BugFinding.Tests.W.WildcardOverrideDefer.M.M1.M1_1.M1_1_1.M1_1_1_1;8using Microsoft.Coyote.Actors.BugFinding.Tests.W.WildcardOverrideDefer.M.M1.M1_1.M1_1_1.M1_1_1_1.M1_1_1_1_1;9using Microsoft.Coyote.Actors.BugFinding.Tests.W.WildcardOverrideDefer.M.M1.M1_1.M1_1_1.M1_1_1_1.M1_1_1_1_1.M1_1_1_1_1_1;10using Microsoft.Coyote.Actors.BugFinding.Tests.W.WildcardOverrideDefer.M.M1.M1_1.M1_1_1.M1_1_1_1.M1_1_1_1_1.M1_1_1_1_1_1.M1_1_1_1_1_1_1;11using Microsoft.Coyote.Actors.BugFinding.Tests.W.WildcardOverrideDefer.M.M1.M1_1.M1_1_1.M1_1_1_1.M1_1_1_1_1.M1_1_1_1_1_1.M1_1_1_1_1_1_1.M1_1_1_1_1_1_1_1;
TestWildcardOverrideDeferStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading;10using System.Diagnostics;11using System.IO;12{13 public static void Main()14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 5;17 configuration.MaxSchedulingSteps = 10000;18 configuration.ThrowOnFailure = false;19 configuration.RandomSchedulingSeed = 0;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableHotStateDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableActorGarbageCollection = true;25 configuration.EnableStateGraphVisualization = true;26 configuration.EnableActorMonitoring = true;27 configuration.EnableActorStateLogging = true;28 configuration.EnableActorTaskMonitoring = true;29 configuration.EnableActorTaskStateLogging = true;30 configuration.EnableActorTaskWaitMonitoring = true;31 configuration.EnableActorTaskWaitStateLogging = true;32 configuration.EnableActorTaskWaitGroupMonitoring = true;33 configuration.EnableActorTaskWaitGroupStateLogging = true;34 configuration.EnableStateGraphVisualization = true;35 configuration.EnableStateGraphVisualization = true;36 configuration.EnableVerboseTrace = true;37 configuration.EnableDebugTrace = true;38 configuration.EnableActorStateLogging = true;39 configuration.EnableActorTaskStateLogging = true;40 configuration.EnableActorTaskWaitStateLogging = true;41 configuration.EnableActorTaskWaitGroupStateLogging = true;42 configuration.EnableStateGraphVisualization = true;43 configuration.EnableStateGraphVisualization = true;44 configuration.EnableVerboseTrace = true;45 configuration.EnableDebugTrace = true;46 configuration.EnableActorStateLogging = true;47 configuration.EnableActorTaskStateLogging = true;48 configuration.EnableActorTaskWaitStateLogging = true;49 configuration.EnableActorTaskWaitGroupStateLogging = true;50 configuration.EnableStateGraphVisualization = true;51 configuration.EnableStateGraphVisualization = true;52 configuration.EnableVerboseTrace = true;53 configuration.EnableDebugTrace = true;54 configuration.EnableActorStateLogging = true;55 configuration.EnableActorTaskStateLogging = true;56 configuration.EnableActorTaskWaitStateLogging = true;57 configuration.EnableActorTaskWaitGroupStateLogging = true;58 configuration.EnableStateGraphVisualization = true;
TestWildcardOverrideDeferStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 W.TestWildcardOverrideDeferStateMachine();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 W.TestWildcardOverrideDeferStateMachine();20 }21 }22}
TestWildcardOverrideDeferStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 public static async Task<int> Main(string[] args)6 {7 await W.TestWildcardOverrideDeferStateMachine();8 return 0;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System.Threading.Tasks;14{15 {16 public static async Task<int> Main(string[] args)17 {18 await W.TestWildcardOverrideDeferStateMachine();19 return 0;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System.Threading.Tasks;25{26 {27 public static async Task<int> Main(string[] args)28 {29 await W.TestWildcardOverrideDeferStateMachine();30 return 0;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System.Threading.Tasks;36{37 {38 public static async Task<int> Main(string[] args)39 {40 await W.TestWildcardOverrideDeferStateMachine();41 return 0;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System.Threading.Tasks;47{48 {49 public static async Task<int> Main(string[] args)50 {51 await W.TestWildcardOverrideDeferStateMachine();52 return 0;53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;
TestWildcardOverrideDeferStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 public static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 await runtime.CreateActorAsync(typeof(W));10 await runtime.WaitCompletionAsync();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System.Threading.Tasks;16using Microsoft.Coyote;17{18 {19 public static async Task Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 await runtime.CreateActorAsync(typeof(W));23 await runtime.WaitCompletionAsync();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System.Threading.Tasks;29using Microsoft.Coyote;30{31 {32 public static async Task Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 await runtime.CreateActorAsync(typeof(W));36 await runtime.WaitCompletionAsync();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System.Threading.Tasks;42using Microsoft.Coyote;43{44 {45 public static async Task Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 await runtime.CreateActorAsync(typeof(W));49 await runtime.WaitCompletionAsync();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System.Threading.Tasks;55using Microsoft.Coyote;56{57 {58 public static async Task Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 await runtime.CreateActorAsync(typeof(W));62 await runtime.WaitCompletionAsync();63 }64 }65}
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