How to use TestWildcardOverrideActionStateMachine method of Microsoft.Coyote.Actors.BugFinding.Tests.W class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.W.TestWildcardOverrideActionStateMachine

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {...

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TestWildcardOverrideActionStateMachine

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.W;8using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverrideActionStateMachine;9using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverrideActionStateMachine.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverrideActionStateMachine.States;11{12 {13 public static void Main(string[] args)14 {15 BugFindingEngine engine = new BugFindingEngine();16 engine.TestWildcardOverrideActionStateMachine();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Text;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.W;27using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverrideActionStateMachine;28using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverrideActionStateMachine.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverrideActionStateMachine.States;30{31 {32 public void TestWildcardOverrideActionStateMachine()33 {34 this.TestImplementation(new WildcardOverrideActionStateMachine());35 }36 }37}38using System;39using System.Collections.Generic;40using System.Text;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.W;45using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverrideActionStateMachine;46using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverrideActionStateMachine.Events;47using Microsoft.Coyote.Actors.BugFinding.Tests.WildcardOverrideActionStateMachine.States;

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TestWildcardOverrideActionStateMachine

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1using System;2using System.Linq;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.FaultInjection;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.FaultInjection.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.FaultInjection.Strategies.StateMachineFaultInjection;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.FaultInjection.Strategies.StateMachineFaultInjection.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.FaultInjection.Strategies.StateMachineFaultInjection.Strategies.StateInjection;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.FaultInjection.Strategies.StateMachineFaultInjection.Strategies.StateInjection.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.FaultInjection.Strategies.StateMachineFaultInjection.Strategies.StateInjection.Strategies.StateOverride;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.FaultInjection.Strategies.StateMachineFaultInjection.Strategies.StateInjection.Strategies.StateOverride.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.FaultInjection.Strategies.StateMachineFaultInjection.Strategies.StateInjection.Strategies.StateOverride.Strategies.Wildcard;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.FaultInjection.Strategies.StateMachineFaultInjection.Strategies.StateInjection.Strategies.StateOverride.Strategies.Wildcard.Strategies;21{22 {23 static void Main(string[] args)24 {25 var configuration = Configuration.Create().WithStrategy(new RandomExplorationStrategy(26 new FaultInjectionStrategy(27 new StateMachineFaultInjectionStrategy(28 new StateInjectionStrategy(29 new StateOverrideStrategy(30 new WildcardStrategy(31 new TestWildcardOverrideActionStateMachineStrategy())))))));

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TestWildcardOverrideActionStateMachine

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Random;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Termination;10using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic;11using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.Termination;12using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.Random;13using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk;14using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk.Termination;15using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk.Termination.Liveness;16using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic;17using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic.Random;18using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic.RandomWalk;19using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic.RandomWalk.Termination;20using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic.RandomWalk.Termination.Liveness;21using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic;22using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic.Random;23using Microsoft.Coyote.Actors.BugFinding.Strategies.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic.RandomWalk.Termination.Liveness.NonDeterministic.RandomWalk;

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TestWildcardOverrideActionStateMachine

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.W;4{5 {6 static void Main(string[] args)7 {8 (new W()).TestWildcardOverrideActionStateMachine();9 }10 }11}12using System;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests.W;15{16 {17 static void Main(string[] args)18 {19 (new W()).TestWildcardOverrideActionStateMachine();20 }21 }22}23using System;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.W;26{27 {28 static void Main(string[] args)29 {30 (new W()).TestWildcardOverrideActionStateMachine();31 }32 }33}34using System;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.W;37{38 {39 static void Main(string[] args)40 {41 (new W()).TestWildcardOverrideActionStateMachine();42 }43 }44}45using System;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.W;48{49 {50 static void Main(string[] args)51 {52 (new W()).TestWildcardOverrideActionStateMachine();53 }54 }55}56using System;

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TestWildcardOverrideActionStateMachine

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7{8 static void Main(string[] args)9 {10 W w = new W();11 w.TestWildcardOverrideActionStateMachine();12 Console.WriteLine("TestWildcardOverrideActionStateMachine method of Microsoft.Coyote.Actors.BugFinding.Tests.W class");13 Console.ReadLine();14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20using System.Collections.Generic;21using System.Linq;22{23 {24 public void TestWildcardOverrideActionStateMachine()25 {26 var runtime = RuntimeFactory.Create();27 runtime.CreateActor(typeof(M));28 runtime.Run();29 }30 }31}32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors;34using System;35using System.Threading.Tasks;36using System.Collections.Generic;37using System.Linq;38{39 {40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.SendEvent(this.Id, new E());43 return Task.CompletedTask;44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors;49using System;50using System.Threading.Tasks;51using System.Collections.Generic;52using System.Linq;53{54 {55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.SendEvent(this.Id, new E());

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TestWildcardOverrideActionStateMachine

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 public static void Main()5 {6 W.TestWildcardOverrideActionStateMachine();7 }8}

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TestWildcardOverrideActionStateMachine

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 W.TestWildcardOverrideActionStateMachine();6 }7}

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