Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.W.OnCatchAll
WildCardEventTests.cs
Source:WildCardEventTests.cs
...153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();...
OnCatchAll
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.W;7{8 {9 static void Main(string[] args)10 {11 W.Run();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.W;20{21 {22 {23 public e()24 {25 }26 }27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.SendEvent(this.Id, new e());30 return Task.CompletedTask;31 }32 protected override Task OnEventAsync(Event e)33 {34 Console.WriteLine("W received event of type {0}", e.GetType().FullName);35 return Task.CompletedTask;36 }37 protected override Task OnCatchAllAsync(Event e)38 {39 Console.WriteLine("W received event of type {0}", e.GetType().FullName);40 return Task.CompletedTask;41 }42 }43}
OnCatchAll
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 protected override Task OnInitializeAsync(Event initialEvent)12 {13 return Task.CompletedTask;14 }15 protected override Task OnCatchAllAsync(Event e)16 {17 return Task.CompletedTask;18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 return Task.CompletedTask;34 }35 protected override Task OnCatchAllAsync(Event e)36 {37 return Task.CompletedTask;38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 return Task.CompletedTask;54 }55 protected override Task OnCatchAllAsync(Event e)56 {57 return Task.CompletedTask;58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.BugFinding.Tests;69{70 {
OnCatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 W.OnCatchAll += (sender, e) =>12 {13 Console.WriteLine("OnCatchAll");14 };15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(A));17 runtime.Wait();18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.SendEvent(this.Id, new E());24 }25 }26 class E : Event { }27}28using Microsoft.Coyote.Actors;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.OnUnhandledException += (sender, e) =>40 {41 Console.WriteLine("OnUnhandledException");42 };43 runtime.CreateActor(typeof(A));44 runtime.Wait();45 }46 }47 {48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 await this.SendEvent(this.Id, new E());51 }52 }53 class E : Event { }54}
OnCatchAll
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithVerbosityEnabled(1);11 await RunAsync(config);12 }13 static async Task RunAsync(Configuration config)14 {15 var runtime = RuntimeFactory.Create(config);16 var m = W.Create(runtime);17 await runtime.CreateActor(typeof(W), new Event());18 await runtime.SendEvent(m, new Event());19 await Task.Delay(1000);20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 static async Task Main(string[] args)31 {32 var config = Configuration.Create().WithVerbosityEnabled(1);33 await RunAsync(config);34 }35 static async Task RunAsync(Configuration config)36 {37 var runtime = RuntimeFactory.Create(config);38 var m = W.Create(runtime);39 await runtime.CreateActor(typeof(W), new Event());40 await runtime.SendEvent(m, new Event());41 await Task.Delay(1000);42 }43 }44}45[coyote.zip](
OnCatchAll
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.OnCatchAll += W.OnCatchAll;12 runtime.CreateActor(typeof(W));13 runtime.Run();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.OnCatchAll += W.OnCatchAll;28 runtime.CreateActor(typeof(W));29 runtime.Run();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.OnCatchAll += W.OnCatchAll;44 runtime.CreateActor(typeof(W));45 runtime.Run();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 public static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.OnCatchAll += W.OnCatchAll;60 runtime.CreateActor(typeof(W));61 runtime.Run();62 }63 }64}65using System;66using System.Threading.Tasks;67using Microsoft.Coyote;
OnCatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 W.OnCatchAll += (s, e) => { Console.WriteLine("Exception: " + e.Exception.Message); };10 ActorRuntime.RegisterActor(typeof(W));11 ActorRuntime.RegisterActor(typeof(X));12 ActorRuntime.RegisterActor(typeof(Y));13 ActorRuntime.RegisterActor(typeof(Z));14 ActorRuntime.RegisterActor(typeof(Actor1));15 ActorRuntime.RegisterActor(typeof(Actor2));16 ActorRuntime.RegisterActor(typeof(Actor3));17 ActorRuntime.RegisterActor(typeof(Actor4));18 ActorRuntime.RegisterActor(typeof(Actor5));19 ActorRuntime.RegisterActor(typeof(Actor6));20 ActorRuntime.RegisterActor(typeof(Actor7));21 ActorRuntime.RegisterActor(typeof(Actor8));22 ActorRuntime.RegisterActor(typeof(Actor9));23 ActorRuntime.RegisterActor(typeof(Actor10));24 ActorRuntime.RegisterActor(typeof(Actor11));25 ActorRuntime.RegisterActor(typeof(Actor12));26 ActorRuntime.RegisterActor(typeof(Actor13));27 ActorRuntime.RegisterActor(typeof(Actor14));28 ActorRuntime.RegisterActor(typeof(Actor15));29 ActorRuntime.RegisterActor(typeof(Actor16));30 ActorRuntime.RegisterActor(typeof(Actor17));31 ActorRuntime.RegisterActor(typeof(Actor18));32 ActorRuntime.RegisterActor(typeof(Actor19));33 ActorRuntime.RegisterActor(typeof(Actor20));34 ActorRuntime.RegisterActor(typeof(Actor21));35 ActorRuntime.RegisterActor(typeof(Actor22));36 ActorRuntime.RegisterActor(typeof(Actor23));37 ActorRuntime.RegisterActor(typeof(Actor24));38 ActorRuntime.RegisterActor(typeof(Actor25));39 ActorRuntime.RegisterActor(typeof(Actor26));40 ActorRuntime.RegisterActor(typeof(Actor27));41 ActorRuntime.RegisterActor(typeof(Actor28));42 ActorRuntime.RegisterActor(typeof(Actor29));43 ActorRuntime.RegisterActor(typeof(Actor30));44 ActorRuntime.RegisterActor(typeof(Actor31));45 ActorRuntime.RegisterActor(typeof(Actor32));46 ActorRuntime.RegisterActor(typeof(Actor33));47 ActorRuntime.RegisterActor(typeof(Actor34));48 ActorRuntime.RegisterActor(typeof(Actor35));49 ActorRuntime.RegisterActor(typeof(Actor36));50 ActorRuntime.RegisterActor(typeof(Actor37));51 ActorRuntime.RegisterActor(typeof(Actor38));52 ActorRuntime.RegisterActor(typeof(Actor39));
OnCatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.W;3{4 {5 [OnEventDoAction(typeof(InitEvent), nameof(Init))]6 {7 }8 private void Init()9 {10 this.SendEvent(this.Id, new Event1());11 }12 [OnEventDoAction(typeof(Event1), nameof(OnEvent1))]13 {14 }15 private void OnEvent1()16 {17 this.SendEvent(this.Id, new Event2());18 }19 [OnEventDoAction(typeof(Event2), nameof(OnEvent2))]20 {21 }22 private void OnEvent2()23 {24 this.SendEvent(this.Id, new Event3());25 }26 [OnEventDoAction(typeof(Event3), nameof(OnEvent3))]27 {28 }29 private void OnEvent3()30 {31 this.SendEvent(this.Id, new Event4());32 }33 [OnEventDoAction(typeof(Event4), nameof(OnEvent4))]34 {35 }36 private void OnEvent4()37 {38 this.SendEvent(this.Id, new Event5());39 }40 [OnEventDoAction(typeof(Event5), nameof(OnEvent5))]41 {42 }43 private void OnEvent5()44 {45 this.SendEvent(this.Id, new Event6());46 }47 [OnEventDoAction(typeof(Event6), nameof(OnEvent6))]48 {49 }50 private void OnEvent6()51 {52 this.SendEvent(this.Id, new Event7());53 }54 [OnEventDoAction(typeof(Event7), nameof(OnEvent7))]55 {56 }57 private void OnEvent7()58 {59 this.SendEvent(this.Id, new Event8());60 }61 [OnEventDoAction(typeof(Event8), nameof(OnEvent8))]62 {63 }64 private void OnEvent8()65 {66 this.SendEvent(this.Id, new Event9());
OnCatchAll
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4{5 {6 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]7 class Init : State { }8 void OnStart()9 {10 this.CreateActor(typeof(C));11 }12 }13 {14 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]15 class Init : State { }16 void OnStart()17 {18 this.CreateActor(typeof(D));19 }20 }21 {22 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]23 class Init : State { }24 void OnStart()25 {26 this.SendEvent(this.Id, new E());27 }28 }29 public class E : Event { }30 {31 public static void Main(string[] args)32 {33 Runtime runtime = RuntimeFactory.Create();34 runtime.RegisterMonitor(typeof(W));35 runtime.CreateActor(typeof(W));36 runtime.Start();37 }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using System;43{44 {45 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]46 class Init : State { }47 void OnStart()48 {49 this.CreateActor(typeof(C));50 }51 }52 {53 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]54 class Init : State { }55 void OnStart()56 {57 this.CreateActor(typeof(D));58 }59 }60 {61 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]62 class Init : State { }63 void OnStart()64 {65 this.SendEvent(this.Id, new E());66 }67 }68 public class E : Event { }69 {70 public static void Main(string[] args)71 {72 Runtime runtime = RuntimeFactory.Create();
OnCatchAll
Using AI Code Generation
1{2 [OnEventDoAction(typeof(Start), nameof(Configure))]3 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]4 [OnEventDoAction(typeof(Stop), nameof(OnStop))]5 class Init : State { }6 private void Configure()7 {8 this.OnCatchAll += (sender, e) => { Console.WriteLine("CatchAll"); };9 }10 private void OnUnitEvent()11 {12 Console.WriteLine("UnitEvent");13 }14 private void OnStop()15 {16 Console.WriteLine("Stop");17 }18}19{20 [OnEventDoAction(typeof(Start), nameof(Configure))]21 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]22 [OnEventDoAction(typeof(Stop), nameof(OnStop))]23 class Init : State { }24 private void Configure()25 {26 this.OnCatchAll += (sender, e) => { Console.WriteLine("CatchAll"); };27 }28 private void OnUnitEvent()29 {30 Console.WriteLine("UnitEvent");31 }32 private void OnStop()33 {34 Console.WriteLine("Stop");35 }36}37{38 [OnEventDoAction(typeof(Start), nameof(Configure))]39 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]40 [OnEventDoAction(typeof(Stop), nameof(OnStop))]41 class Init : State { }42 private void Configure()43 {44 this.OnCatchAll += (sender, e) => { Console.WriteLine("CatchAll"); };45 }46 private void OnUnitEvent()47 {48 Console.WriteLine("UnitEvent");49 }50 private void OnStop()51 {52 Console.WriteLine("Stop");53 }54}55{56 [OnEventDoAction(typeof(Start), nameof(Configure))]57 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]
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