Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.W.OnActive
WildCardEventTests.cs
Source:WildCardEventTests.cs
...261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }...
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");...
OnActive
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.W;8using Microsoft.Coyote.Actors.BugFinding.Tests.W2;9using Microsoft.Coyote.Actors.BugFinding.Tests.W3;10using Microsoft.Coyote.Actors.BugFinding.Tests.W4;11using Microsoft.Coyote.Actors.BugFinding.Tests.W5;12using Microsoft.Coyote.Actors.BugFinding.Tests.W6;13using Microsoft.Coyote.Actors.BugFinding.Tests.W7;14using Microsoft.Coyote.Actors.BugFinding.Tests.W8;15using Microsoft.Coyote.Actors.BugFinding.Tests.W9;16using Microsoft.Coyote.Actors.BugFinding.Tests.W10;17using Microsoft.Coyote.Actors.BugFinding.Tests.W11;18using Microsoft.Coyote.Actors.BugFinding.Tests.W12;19using Microsoft.Coyote.Actors.BugFinding.Tests.W13;20using Microsoft.Coyote.Actors.BugFinding.Tests.W14;21using Microsoft.Coyote.Actors.BugFinding.Tests.W15;22using Microsoft.Coyote.Actors.BugFinding.Tests.W16;23using Microsoft.Coyote.Actors.BugFinding.Tests.W17;24using Microsoft.Coyote.Actors.BugFinding.Tests.W18;25using Microsoft.Coyote.Actors.BugFinding.Tests.W19;26using Microsoft.Coyote.Actors.BugFinding.Tests.W20;27using Microsoft.Coyote.Actors.BugFinding.Tests.W21;28using Microsoft.Coyote.Actors.BugFinding.Tests.W22;29using Microsoft.Coyote.Actors.BugFinding.Tests.W23;30using Microsoft.Coyote.Actors.BugFinding.Tests.W24;31using Microsoft.Coyote.Actors.BugFinding.Tests.W25;32using Microsoft.Coyote.Actors.BugFinding.Tests.W26;33using Microsoft.Coyote.Actors.BugFinding.Tests.W27;34using Microsoft.Coyote.Actors.BugFinding.Tests.W28;35using Microsoft.Coyote.Actors.BugFinding.Tests.W29;36using Microsoft.Coyote.Actors.BugFinding.Tests.W30;37using Microsoft.Coyote.Actors.BugFinding.Tests.W31;38using Microsoft.Coyote.Actors.BugFinding.Tests.W32;
OnActive
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(1000);13 var test = new OnActiveTest();14 var result = TestingEngine.Test(configuration, test);15 }16 }17 {18 public async Task Test()19 {20 var a = this.CreateActor(typeof(A));21 var b = this.CreateActor(typeof(B));22 this.SendEvent(a, new E(b));23 this.SendEvent(b, new E(a));24 this.Assert(this.Runtime.IsMonitor(typeof(M)));25 this.Assert(this.Runtime.IsActorAlive(a));26 this.Assert(this.Runtime.IsActorAlive(b));27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35using Microsoft.Coyote.SystematicTesting;36using Microsoft.Coyote.Tasks;37{38 {39 static void Main(string[] args)40 {41 var configuration = Configuration.Create().WithTestingIterations(1000);42 var test = new OnActiveTest();43 var result = TestingEngine.Test(configuration, test);44 }45 }46 {47 public async Task Test()48 {49 var a = this.CreateActor(typeof(A));50 var b = this.CreateActor(typeof(B));51 this.SendEvent(a, new E(b));52 this.SendEvent(b, new E(a));53 this.Assert(this.Runtime.IsMonitor(typeof(M)));54 this.Assert(this.Runtime.IsActorAlive(a));55 this.Assert(this.Runtime.IsActorAlive(b));56 }57 }58}59using System;
OnActive
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(W), null);14 Console.ReadKey();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(W), null);31 Console.ReadKey();32 }33 }34}
OnActive
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.W;8using Microsoft.Coyote.Actors;9{10 {11 public W()12 {13 this.OnActive += W_OnActive;14 }15 private void W_OnActive(object sender, EventArgs e)16 {17 this.SendEvent(this.Id, new E());18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.W;28using Microsoft.Coyote.Actors;29{30 {31 public W()32 {33 this.OnEvent<E>(this.W_E);34 }35 private void W_E(Event e)36 {37 this.SendEvent(this.Id, new E());38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.W;48using Microsoft.Coyote.Actors;49{50 {51 public W()52 {53 this.OnEvent<E>(this.W_E);54 }55 private void W_E(Event e)56 {57 this.SendEvent(this.Id, new E());58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67using Microsoft.Coyote.Actors.BugFinding.Tests.W;
OnActive
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.W;6{7 static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor<W>(
OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.W;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.Random;13 config.SchedulingSeed = 0;14 var runtime = RuntimeFactory.Create(config);15 runtime.CreateActor(typeof(W));16 runtime.Run();17 }18 }19}
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