How to use VoteAsLeader method of Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.VoteAsLeader

RaftTests.cs

Source: RaftTests.cs Github

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...529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);558 this.MatchIndex.Add(this.Servers[idx], 0);559 }560 for (int idx = 0; idx < this.Servers.Length; idx++)561 {562 if (idx == this.ServerId)563 {564 continue;565 }566 this.SendEvent(this.Servers[idx], new AppendEntriesRequest(this.CurrentTerm, this.Id,567 logIndex, logTerm, new List<Log>(), this.CommitIndex, null));568 }569 }570 private void ProcessClientRequest(Event e)571 {572 this.LastClientRequest = e as Client.Request;573 var log = new Log(this.CurrentTerm, this.LastClientRequest.Command);574 this.Logs.Add(log);575 this.BroadcastLastClientRequest();576 }577 private void BroadcastLastClientRequest()578 {579 var lastLogIndex = this.Logs.Count;580 this.VotesReceived = 1;581 for (int idx = 0; idx < this.Servers.Length; idx++)582 {583 if (idx == this.ServerId)584 {585 continue;586 }587 var server = this.Servers[idx];588 if (lastLogIndex < this.NextIndex[server])589 {590 continue;591 }592 var logs = this.Logs.GetRange(this.NextIndex[server] - 1, this.Logs.Count - (this.NextIndex[server] - 1));593 var prevLogIndex = this.NextIndex[server] - 1;594 var prevLogTerm = this.GetLogTermForIndex(prevLogIndex);595 this.SendEvent(server, new AppendEntriesRequest(this.CurrentTerm, this.Id, prevLogIndex,596 prevLogTerm, logs, this.CommitIndex, this.LastClientRequest.Client));597 }598 }599 private void VoteAsLeader(Event e)600 {601 var request = e as VoteRequest;602 if (request.Term > this.CurrentTerm)603 {604 this.CurrentTerm = request.Term;605 this.VotedFor = null;606 this.RedirectLastClientRequestToClusterManager();607 this.Vote(e as VoteRequest);608 this.RaiseEvent(new BecomeFollower());609 }610 else611 {612 this.Vote(e as VoteRequest);613 }614 }615 private void RespondVoteAsLeader(Event e)616 {617 var request = e as VoteResponse;618 if (request.Term > this.CurrentTerm)619 {620 this.CurrentTerm = request.Term;621 this.VotedFor = null;622 this.RedirectLastClientRequestToClusterManager();623 this.RaiseEvent(new BecomeFollower());624 }625 }626 private void AppendEntriesAsLeader(Event e)627 {628 var request = e as AppendEntriesRequest;629 if (request.Term > this.CurrentTerm)...

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VoteAsLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 {12 public ActorId Id;13 public Event(ActorId id)14 {15 this.Id = id;16 }17 }18 {19 public ActorId Id;20 public Event2(ActorId id)21 {22 this.Id = id;23 }24 }25 {26 public ActorId Id;27 public Event3(ActorId id)28 {29 this.Id = id;30 }31 }32 {33 public ActorId Id;34 public Event4(ActorId id)35 {36 this.Id = id;37 }38 }39 {40 public ActorId Id;41 public Event5(ActorId id)42 {43 this.Id = id;44 }45 }46 {47 public ActorId Id;48 public Event6(ActorId id)49 {50 this.Id = id;51 }52 }53 {54 public ActorId Id;55 public Event7(ActorId id)56 {57 this.Id = id;58 }59 }60 {61 public ActorId Id;62 public Event8(ActorId id)63 {64 this.Id = id;65 }66 }67 {68 public ActorId Id;69 public Event9(ActorId id)70 {71 this.Id = id;72 }73 }74 {75 public ActorId Id;76 public Event10(ActorId id)77 {78 this.Id = id;79 }80 }81 {82 public ActorId Id;83 public Event11(ActorId id)84 {85 this.Id = id;86 }87 }88 {89 public ActorId Id;90 public Event12(Actor

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VoteAsLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;7using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Machines;9{10 {11 static void Main(string[] args)12 {13 var voteResponse = new VoteResponse();14 var task = voteResponse.VoteAsLeader();15 task.Wait();16 }17 }18}19 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.GetActorId(Actor actor)20 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.GetActorId[TActor](ActorId actorId)21 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategy.OnActorOperationCompleted(ActorId actorId, Event e, Int64 opGroupId)22 at Microsoft.Coyote.Actors.Runtime.ActorManager.ExecuteOperation(Event e, Int64 opGroupId)23 at Microsoft.Coyote.Actors.Runtime.ActorManager.ExecuteNextOperation()24 at Microsoft.Coyote.Actors.Runtime.ActorManager.ExecuteOperations()25 at Microsoft.Coyote.Actors.Runtime.ActorManager.Run()26 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.ExecuteActor(ActorId actorId, Actor actor)27 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.ExecuteActor(ActorId actorId, Actor actor, TaskCompletionSource`1 promise)28 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.CreateActor(ActorId actorId, Type actorType, Event e, TaskCompletionSource`1 promise)

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VoteAsLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 internal async Task VoteAsLeader()8 {9 await this.SendEvent(this.Id, new VoteRequestEvent());10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 internal async Task VoteAsLeader()20 {21 await this.SendEvent(this.Id, new VoteRequestEvent());22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 internal async Task VoteAsLeader()32 {33 await this.SendEvent(this.Id, new VoteRequestEvent());34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 internal async Task VoteAsLeader()44 {45 await this.SendEvent(this.Id, new VoteRequestEvent());46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {

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VoteAsLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices.BugFinding;4using Microsoft.Coyote.TestingServices.BugFinding.Strategies;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.Strategy = BugFindingStrategyKind.RandomBugFindingStrategy;13 configuration.RandomBugFindingStrategyConfiguration.MaxSchedulingSteps = 100000000;14 configuration.RandomBugFindingStrategyConfiguration.MaxFairSchedulingSteps = 100000000;15 configuration.RandomBugFindingStrategyConfiguration.MaxUnfairSchedulingSteps = 100000000;16 configuration.RandomBugFindingStrategyConfiguration.MaxProgramSteps = 100000000;17 configuration.RandomBugFindingStrategyConfiguration.MaxIterations = 100000000;18 configuration.RandomBugFindingStrategyConfiguration.MaxFairIterations = 100000000;19 configuration.RandomBugFindingStrategyConfiguration.MaxUnfairIterations = 100000000;20 configuration.RandomBugFindingStrategyConfiguration.MaxFairStepsPerIteration = 100000000;21 configuration.RandomBugFindingStrategyConfiguration.MaxUnfairStepsPerIteration = 100000000;22 configuration.SchedulingIterations = 100000000;23 configuration.TestingIterations = 100000000;24 configuration.DefaultTraceListener = false;25 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageReporter());26 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageHtmlReporter());27 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageJsonReporter());28 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageXmlReporter());29 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageHtmlSummaryReporter());30 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageJsonSummaryReporter());31 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageXmlSummaryReporter());32 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageHtmlDiffReporter());33 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageJsonDiffReporter());

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VoteAsLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 VoteResponse voteResponse = new VoteResponse();11 voteResponse.VoteAsLeader();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Specifications;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Console.WriteLine("Hello World!");24 VoteResponse voteResponse = new VoteResponse();25 voteResponse.VoteAsLeader();26 }27 }28}29CoyoteTests.zip (1.9 MB)30CoyoteTests.log (6.2 KB)

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VoteAsLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.MaxSchedulingSteps = 1000;9 config.MaxFairSchedulingSteps = 1000;10 config.MaxStepsFromBugFinding = 1000;11 config.MaxFairStepsFromBugFinding = 1000;12 config.MaxUnfairSchedulingSteps = 1000;13 config.MaxUnfairStepsFromBugFinding = 1000;14 config.MaxUnfairSchedulingSteps = 1000;15 config.MaxUnfairStepsFromBugFinding = 1000;16 config.MaxFairSchedulingSteps = 1000;17 config.MaxFairStepsFromBugFinding = 1000;18 config.MaxUnfairSchedulingSteps = 1000;19 config.MaxUnfairStepsFromBugFinding = 1000;20 config.MaxFairSchedulingSteps = 1000;21 config.MaxFairStepsFromBugFinding = 1000;22 config.MaxUnfairSchedulingSteps = 1000;23 config.MaxUnfairStepsFromBugFinding = 1000;24 config.MaxFairSchedulingSteps = 1000;25 config.MaxFairStepsFromBugFinding = 1000;26 config.MaxUnfairSchedulingSteps = 1000;27 config.MaxUnfairStepsFromBugFinding = 1000;28 config.MaxFairSchedulingSteps = 1000;29 config.MaxFairStepsFromBugFinding = 1000;30 config.MaxUnfairSchedulingSteps = 1000;31 config.MaxUnfairStepsFromBugFinding = 1000;32 config.MaxFairSchedulingSteps = 1000;33 config.MaxFairStepsFromBugFinding = 1000;34 config.MaxUnfairSchedulingSteps = 1000;35 config.MaxUnfairStepsFromBugFinding = 1000;36 config.MaxFairSchedulingSteps = 1000;37 config.MaxFairStepsFromBugFinding = 1000;38 config.MaxUnfairSchedulingSteps = 1000;39 config.MaxUnfairStepsFromBugFinding = 1000;40 config.MaxFairSchedulingSteps = 1000;41 config.MaxFairStepsFromBugFinding = 1000;

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VoteAsLeader

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using System.Threading.Tasks;7using Microsoft.Coyote;8using System.Threading;9{10 {11 private static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.TestingIterations = 1000;15 configuration.SchedulingIterations = 1000;16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.MaxFairSchedulingSteps = 1000;18 configuration.MaxUnfairSchedulingSteps = 1000;19 configuration.UserExplicitFairSchedulingSteps = 1000;20 configuration.UserExplicitUnfairSchedulingSteps = 1000;21 configuration.EnableCycleDetection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableActorGarbageCollection = true;24 configuration.EnableStateGraph = true;25 configuration.EnableHotStateDetection = true;26 configuration.EnableHotStateExploration = true;27 configuration.EnableHotStateExplorationWithFairScheduling = true;28 configuration.EnableHotStateExplorationWithUnfairScheduling = true;29 configuration.EnableHotStateExplorationWithRandomScheduling = true;30 configuration.EnableHotStateExplorationWithRandomSchedulingWithFairSchedulingSteps = true;31 configuration.EnableHotStateExplorationWithRandomSchedulingWithUnfairSchedulingSteps = true;32 configuration.EnableHotStateExplorationWithRandomSchedulingWithUserExplicitSchedulingSteps = true;33 configuration.EnableHotStateExplorationWithRandomSchedulingWithUserExplicitFairSchedulingSteps = true;34 configuration.EnableHotStateExplorationWithRandomSchedulingWithUserExplicitUnfairSchedulingSteps = true;35 configuration.EnableHotStateExplorationWithRandomSchedulingWithRandomSchedulingSteps = true;36 configuration.EnableHotStateExplorationWithRandomSchedulingWithRandomFairSchedulingSteps = true;37 configuration.EnableHotStateExplorationWithRandomSchedulingWithRandomUnfairSchedulingSteps = true;38 configuration.EnableHotStateExplorationWithRandomSchedulingWithRandomUserExplicitSchedulingSteps = true;39 configuration.EnableHotStateExplorationWithRandomSchedulingWithRandomUserExplicitFairSchedulingSteps = true;

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VoteAsLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 {7 public MachineId Leader;8 public Config(MachineId leader)9 {10 this.Leader = leader;11 }12 }13 MachineId Leader;14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(VoteAsLeader), nameof(VoteAsLeaderAction))]16 class Init : MachineState { }17 void InitOnEntry()18 {19 this.Leader = (this.ReceivedEvent as Config).Leader;20 this.Send(this.Leader, new VoteAsLeader(this.Id));21 }22 void VoteAsLeaderAction()23 {24 this.Send(this.Leader, new VoteAsLeader(this.Id));25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors;30using System;31{32 {33 {34 public MachineId Leader;35 public Config(MachineId leader)36 {37 this.Leader = leader;38 }39 }40 MachineId Leader;41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(VoteAsCandidate), nameof(VoteAsCandidateAction))]43 class Init : MachineState { }44 void InitOnEntry()45 {46 this.Leader = (this.ReceivedEvent as Config).Leader;47 this.Send(this.Leader, new VoteAsCandidate(this.Id));48 }49 void VoteAsCandidateAction()50 {51 this.Send(this.Leader, new VoteAsCandidate(this.Id));52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors;57using System;58{59 {60 {61 public MachineId Leader;62 public Config(MachineId leader)

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