Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.VoteRequest.StartLeaderElection
RaftTests.cs
Source:RaftTests.cs
...358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());...
StartLeaderElection
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Custom;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Custom.CustomStrategy;13{14 {15 public static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.SchedulingIterations = 10000;20 configuration.TestingIterations = 10000;21 configuration.EnableCycleDetection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableHotStateDetection = true;24 configuration.EnableLivelockDetection = true;25 configuration.EnableOperationInterleavings = true;26 configuration.EnablePCT = true;27 configuration.EnableRandomExecution = true;28 configuration.EnableUnfairnessDetection = true;29 configuration.EnableStateGraph = true;30 configuration.EnableStateGraphSlicing = true;
StartLeaderElection
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PCT;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomLimitedExploration;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomLimitedSchedule;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomSchedule;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWeighted;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SPOR;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SPORWithFairScheduling;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SPORWithRandomizedFairScheduling;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SPORWithRandomizedFairSchedulingAndFairFairScheduling;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SPORWithRandomizedFairSchedulingAndRandomizedFairFairScheduling;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.SPORWithRandomizedFairSchedulingAndWeightedFairFairScheduling;
StartLeaderElection
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Debug);11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(VoteRequest));13 runtime.Start();14 Console.ReadLine();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Debug);28 var runtime = RuntimeFactory.Create(config);29 var actor = runtime.CreateActor(typeof(VoteRequest));30 runtime.SendEvent(actor, new StartLeaderElection());31 runtime.Start();32 Console.ReadLine();33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 static void Main(string[] args)44 {45 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Debug);46 var runtime = RuntimeFactory.Create(config);47 var actor = runtime.CreateActor(typeof(VoteRequest));48 runtime.SendEvent(actor, new StartLeaderElection());49 runtime.SendEvent(actor, new StartLeaderElection());50 runtime.Start();51 Console.ReadLine();52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.VoteRequest;4using Microsoft.Coyote.Actors.BugFinding;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 {13 public ActorId Leader;14 public List<ActorId> Followers;15 public Config(ActorId leader, List<ActorId> followers)16 {17 this.Leader = leader;18 this.Followers = followers;19 }20 }21 {22 public ActorId Leader;23 public StartLeaderElection(ActorId leader)24 {25 this.Leader = leader;26 }27 }28 ActorId Leader;29 List<ActorId> Followers;30 List<ActorId> FollowersWithCurrentTerm;31 [OnEventDoAction(typeof(StartLeaderElection), nameof(StartLeaderElectionAction))]32 [OnEventDoAction(typeof(LeaderElectionTimeout), nameof(LeaderElectionTimeoutAction))]33 [OnEventDoAction(typeof(VoteResponse), nameof(VoteResponseAction))]34 [OnEventDoAction(typeof(LeaderElectionCompleted), nameof(LeaderElectionCompletedAction))]35 [OnEventDoAction(typeof(Start), nameof(StartAction))]36 [OnEventDoAction(typeof(Config), nameof(ConfigAction))]37 class Init : State { }38 void StartAction()39 {40 this.RaiseEvent(new StartLeaderElection(this.Leader));41 }42 void ConfigAction()43 {44 this.Leader = (this.ReceivedEvent as Config).Leader;45 this.Followers = (this.ReceivedEvent as Config).Followers;46 }47 void StartLeaderElectionAction()48 {49 this.Send(this.Followers, new VoteRequestEvent(this.Id));50 this.FollowersWithCurrentTerm = new List<ActorId>(this.Followers);51 this.RaiseGotoStateEvent<LeaderElectionInProgress>();52 }53 void LeaderElectionTimeoutAction()54 {55 this.Send(this.FollowersWithCurrentTerm, new VoteRequestEvent(this.Id));56 }57 void VoteResponseAction()
StartLeaderElection
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;7using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;8using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph;9using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DFS;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.BFS;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Random;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.RandomWalk;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Guided;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Guided.RankingFunctions;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Guided.RankingFunctions.Actors;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Guided.RankingFunctions.Actors.Termination;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Guided.RankingFunctions.Actors.Liveness;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Guided.RankingFunctions.Actors.Coverage;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Guided.RankingFunctions.Actors.Deadlock;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Guided.RankingFunctions.Actors.Schedule;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Guided.RankingFunctions.Actors.Schedule.Termination;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Guided.RankingFunctions.Actors.Schedule.Liveness;
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using System.Threading.Tasks;6using System;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var config = Configuration.Create();13 config.Verbose = 2;14 config.SchedulingIterations = 100;15 config.SchedulingStrategy = SchedulingStrategy.PCT;16 config.SchedulingSeed = 0;17 config.SchedulingMaxSteps = 100;18 config.SchedulingFairScheduling = false;19 config.SchedulingRandomExecution = false;20 config.SchedulingMaxInterleavings = 10;21 config.SchedulingMaxFairSchedulingSteps = 100;22 config.SchedulingMaxUnfairSchedulingSteps = 100;23 config.SchedulingPriorityScheduling = false;24 config.SchedulingMaxStepsInPath = 100;25 config.SchedulingMaxStepsInUnfairScheduling = 100;26 config.SchedulingMaxStepsInFairScheduling = 100;27 config.SchedulingMaxFairSchedulingStepsPerIteration = 100;28 config.SchedulingMaxUnfairSchedulingStepsPerIteration = 100;29 config.SchedulingMaxFairSchedulingStepsPerPath = 100;30 config.SchedulingMaxUnfairSchedulingStepsPerPath = 100;31 config.SchedulingFairSchedulingWithPriority = false;32 config.SchedulingFairSchedulingWithFairness = false;33 config.SchedulingFairSchedulingWithFairnessPriority = false;34 config.SchedulingFairSchedulingWithFairnessPriorityFairness = false;35 config.SchedulingFairSchedulingWithFairnessPriorityFairnessPriority = false;36 config.SchedulingFairSchedulingWithFairnessPriorityFairnessPriorityFairness = false;37 config.SchedulingFairSchedulingWithFairnessPriorityFairnessPriorityFairnessPriority = false;38 config.SchedulingFairSchedulingWithFairnessPriorityFairnessPriorityFairnessPriorityFairness = false;39 config.SchedulingFairSchedulingWithFairnessPriorityFairnessPriorityFairnessPriorityFairnessPriority = false;40 config.SchedulingFairSchedulingWithFairnessPriorityFairnessPriorityFairnessPriorityFairnessPriorityFairness = false;
StartLeaderElection
Using AI Code Generation
1{2 public static void Main()3 {4 VoteRequest voteRequest = new VoteRequest();5 voteRequest.StartLeaderElection();6 }7}8{9 public static void Main()10 {11 VoteRequest voteRequest = new VoteRequest();12 voteRequest.StartLeaderElection();13 }14}15{16 public static void Main()17 {18 VoteRequest voteRequest = new VoteRequest();19 voteRequest.StartLeaderElection();20 }21}22{23 public static void Main()24 {25 VoteRequest voteRequest = new VoteRequest();26 voteRequest.StartLeaderElection();27 }28}29{30 public static void Main()31 {32 VoteRequest voteRequest = new VoteRequest();33 voteRequest.StartLeaderElection();34 }35}36{37 public static void Main()38 {39 VoteRequest voteRequest = new VoteRequest();40 voteRequest.StartLeaderElection();41 }42}43{44 public static void Main()45 {46 VoteRequest voteRequest = new VoteRequest();47 voteRequest.StartLeaderElection();48 }49}50{51 public static void Main()52 {53 VoteRequest voteRequest = new VoteRequest();
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