Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.ProcessUpdateServers
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(UpdateServers));12 runtime.Run();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(UpdateServers));27 runtime.Run();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(UpdateServers));42 runtime.Run();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(UpdateServers));57 runtime.Run();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;66{67 {
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.BasicOperations;12using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.CustomOperations;13using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.CustomOperations.CustomOperations;14{15 {16 static void Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.SchedulingStrategy = new RandomStrategy(new RandomOperationSelector());20 configuration.SchedulingIterations = 10000;21 configuration.SchedulingSeed = 1;22 configuration.SchedulingVerbosity = 1;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableCycleDetection = true;25 configuration.EnableHotStateDetection = true;26 configuration.EnableHotStateDetection = true;27 configuration.EnableLivenessChecking = true;28 configuration.EnableFairScheduling = true;29 configuration.EnableBuggyActorFinding = true;30 configuration.EnableActorGarbageCollection = true;31 configuration.EnableActorScopeChecking = true;
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 UpdateServers updateServers = new UpdateServers();12 updateServers.ProcessUpdateServers();13 }14 }15}
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4{5 {6 public UpdateServers(ActorId monitor)7 {8 this.RegisterMonitor(monitor);9 }10 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessUpdateServers))]11 private class Init : State { }12 private void ProcessUpdateServers()13 {14 this.SendEvent(this.Id, new UnitEvent());15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21{22 {23 public UpdateServers(ActorId monitor)24 {25 this.RegisterMonitor(monitor);26 }27 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessUpdateServers))]28 private class Init : State { }29 private void ProcessUpdateServers()30 {31 this.SendEvent(this.Id, new UnitEvent());32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding;38{39 {40 public UpdateServers(ActorId monitor)41 {42 this.RegisterMonitor(monitor);43 }44 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessUpdateServers))]45 private class Init : State { }46 private void ProcessUpdateServers()47 {48 this.SendEvent(this.Id, new UnitEvent());49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;4using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Client;5using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Server;6using System;7using System.Collections.Generic;8using System.Threading.Tasks;9{10 {11 private readonly List<ActorId> servers = new List<ActorId>();12 private readonly List<ActorId> clients = new List<ActorId>();13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 int numServers = 3;16 int numClients = 3;17 for (int i = 0; i < numServers; i++)18 {19 this.servers.Add(this.CreateActor(typeof(Server)));20 }21 for (int i = 0; i < numClients; i++)22 {23 this.clients.Add(this.CreateActor(typeof(Client)));24 }25 this.SendEvent(this.Id, new Start());26 return Task.CompletedTask;27 }28 private async Task ProcessUpdateServers()29 {30 var e = new UpdateServersEvent();31 foreach (var server in this.servers)32 {33 this.SendEvent(server, e);34 }35 foreach (var client in this.clients)36 {37 this.SendEvent(client, e);38 }39 }40 private async Task ProcessStart()41 {42 await this.ProcessUpdateServers();43 this.RaiseEvent(new Halt());44 }45 [OnEventDoAction(typeof(Start), nameof(ProcessStart))]46 private class Init : State { }47 [OnEventDoAction(typeof(UpdateServersEvent), nameof(ProcessUpdateServers))]48 private class Running : State { }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;54using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Client;55using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Server;56using System;57using System.Collections.Generic;58using System.Threading.Tasks;
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public UpdateServers(ActorId id) : base(id)8 {9 }10 public async Task ProcessUpdateServers(Event e)11 {12 var updateServers = e as UpdateServersEvent;13 var serverIds = updateServers.ServerIds;14 var serverIdsLength = serverIds.Length;15 for (int i = 0; i < serverIdsLength; i++)16 {17 var serverId = serverIds[i];18 var updateServer = new UpdateServerEvent(updateServers.ServerUpdate, serverId);19 await this.SendEvent(serverId, updateServer);20 }21 }22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors;26using System;27using System.Threading.Tasks;28{29 {30 public ActorId[] ServerIds;31 public ServerUpdate ServerUpdate;32 public UpdateServersEvent(ServerUpdate serverUpdate, ActorId[] serverIds)33 {34 this.ServerUpdate = serverUpdate;35 this.ServerIds = serverIds;36 }37 }38 {39 public ActorId ServerId;40 public string Update;41 public ServerUpdate(ActorId serverId, string update)42 {43 this.ServerId = serverId;44 this.Update = update;45 }46 }47 {48 public ServerUpdate ServerUpdate;49 public ActorId ServerId;50 public UpdateServerEvent(ServerUpdate serverUpdate, ActorId serverId)51 {52 this.ServerUpdate = serverUpdate;53 this.ServerId = serverId;54 }55 }56 {57 static async Task Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 var config = Configuration.Create().WithNumberOfIterations(100);61 await runtime.CreateActor(typeof(UpdateServers), new ActorId("UpdateServers"));62 await runtime.WaitAsync();63 }64 }65}
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var config = new Configuration();11 config.MaxSchedulingSteps = 100;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableHotStateDetection = true;16 config.EnableLivelockDetection = true;17 config.EnableOperationCanceledException = true;18 config.EnableObjectDisposedException = true;19 config.EnableTimerCancellationException = true;20 config.EnableUnobservedTaskException = true;21 config.EnableRandomExecution = true;22 config.RandomExecutionProbability = 0.5;23 config.EnableFairScheduling = true;24 config.FairSchedulingProbability = 0.5;25 config.EnableActorGarbageCollection = true;26 config.ActorGarbageCollectionProbability = 0.5;27 config.EnableActorGroupGarbageCollection = true;28 config.ActorGroupGarbageCollectionProbability = 0.5;29 config.EnableActorStatePrinting = true;30 config.EnableActorGroupStatePrinting = true;31 config.EnableStateGraphPrinting = true;32 config.EnableStateGraphScheduling = true;33 config.EnableStateGraphSchedulingWithFairness = true;34 config.EnableStateGraphSchedulingWithFairnessAndRandomization = true;35 config.EnableStateGraphSchedulingWithRandomization = true;36 config.EnableBuggyActorStatePrinting = true;37 config.EnableBuggyActorGroupStatePrinting = true;38 config.EnableBuggyStateGraphPrinting = true;39 config.EnableBuggyStateGraphScheduling = true;40 config.EnableBuggyStateGraphSchedulingWithFairness = true;41 config.EnableBuggyStateGraphSchedulingWithFairnessAndRandomization = true;42 config.EnableBuggyStateGraphSchedulingWithRandomization = true;43 config.SchedulingIterations = 10;44 config.SchedulingSeed = 100;45 config.EnableVerboseTrace = true;46 config.EnableActorTracing = true;47 config.EnableActorGroupTracing = true;48 config.EnableStateGraphTracing = true;49 config.EnableBuggyActorTracing = true;
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 {5 public string ServerName;6 public UpdateServer(string serverName)7 {8 this.ServerName = serverName;9 }10 }11 {12 public string ServerName;13 public UpdateServerResponse(string serverName)14 {15 this.ServerName = serverName;16 }17 }18 {19 public string ServerName;20 public UpdateServersResponse(string serverName)21 {22 this.ServerName = serverName;23 }24 }25 {26 public List<string> ServerNames;27 public UpdateServersRequest(List<string> serverNames)28 {29 this.ServerNames = serverNames;30 }31 }32 {33 public string ServerName;34 public UpdateServerRequest(string serverName)35 {36 this.ServerName = serverName;37 }38 }39 {40 public string ServerName;41 public UpdateServerResponse(string serverName)42 {43 this.ServerName = serverName;44 }45 }46 {47 public List<string> ServerNames;48 public UpdateServersResponse(List<string> serverNames)49 {50 this.ServerNames = serverNames;51 }52 }53 {54 public string ServerName;55 public UpdateServerRequest(string serverName)56 {57 this.ServerName = serverName;58 }59 }60 {61 public List<string> ServerNames;62 public UpdateServersRequest(List<string> serverNames)63 {64 this.ServerNames = serverNames;65 }66 }67 {68 public string ServerName;69 public UpdateServer(string serverName)70 {71 this.ServerName = serverName;72 }73 }74 {75 public string ServerName;76 public UpdateServerResponse(string serverName)77 {78 this.ServerName = serverName;79 }80 }81 {82 public List<string> ServerNames;
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