Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.GetNext
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...
GetNext
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.Timers;9 using Microsoft.Coyote.Specifications;10 using Xunit;11 using Xunit.Abstractions;12 {13 public UpdateServers(ITestOutputHelper output)14 : base(output)15 {16 }17 {18 {19 public int Id;20 public Config(int id)21 {22 this.Id = id;23 }24 }25 {26 public int Id;27 public Update(int id)28 {29 this.Id = id;30 }31 }32 {33 public int Id;34 public Done(int id)35 {36 this.Id = id;37 }38 }39 {40 public TaskCompletionSource<int> Tcs;41 public GetNext(TaskCompletionSource<int> tcs)42 {43 this.Tcs = tcs;44 }45 }46 private int Id;47 private int Next;48 private List<MachineId> Servers;49 [OnEntry(nameof(InitOnEntry))]50 [OnEventDoAction(typeof(GetNext), nameof(HandleGetNext))]51 private class Init : MachineState { }52 private void InitOnEntry(Event e)53 {54 var config = e as Config;55 this.Id = config.Id;56 this.Next = 0;57 this.Servers = new List<MachineId>();58 }59 private void HandleGetNext(Event e)60 {61 var getNext = e as GetNext;62 getNext.Tcs.SetResult(this.Next);63 this.Next = this.Next + 1;64 }65 }66 {67 {68 public List<MachineId> Servers;69 public Config(List<MachineId> servers)70 {71 this.Servers = servers;72 }73 }74 {75 public int Id;76 public Update(int id)77 {78 this.Id = id;79 }
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public UpdateServers(ActorId[] servers)11 {12 this.servers = servers;13 }14 private ActorId[] servers;15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 for (int i = 0; i < servers.Length; i++)18 {19 await this.SendEventAsync(servers[GetNext()], new Update());20 }21 }22 private int GetNext()23 {24 return 1;25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public UpdateServers(ActorId[] servers)38 {39 this.servers = servers;40 }41 private ActorId[] servers;42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 for (int i = 0; i < servers.Length; i++)45 {46 await this.SendEventAsync(servers[GetNext()], new Update());47 }48 }49 private int GetNext()50 {51 return 1;52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;
GetNext
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;6using Microsoft.Coyote.Specifications;7using System.Collections.Generic;8using System.Threading.Tasks;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Spec;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.EnableFailureInjection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableDeadlockDetection = true;19 configuration.EnableHotStateDetection = true;20 configuration.EnableLivelockDetection = true;21 configuration.EnableOperationCanceledExceptionSupport = true;22 configuration.EnableOutOfMemoryExceptionSupport = true;23 configuration.EnableUnobservedTaskExceptionSupport = true;24 configuration.SchedulingIterations = 1000;25 configuration.MaxFairSchedulingSteps = 1000;26 configuration.MaxUnfairSchedulingSteps = 1000;27 configuration.ScheduleTrace = ScheduleTrace.SchedulingSteps;28 configuration.Verbose = 3;29 configuration.UserAssemblies.Add(typeof(UpdateServers).Assembly);30 configuration.UserAssemblies.Add(typeof(Program).Assembly);31 configuration.UserAssemblies.Add(typeof(UpdateServersSpec).Assembly);32 configuration.UserAssemblies.Add(typeof(UpdateServersSpec).Assembly);33 configuration.UserAssemblies.Add(typeof(Specif
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;8{9 {10 static void Main(string[] args)11 {12 UpdateServers servers = new UpdateServers();13 servers.GetNext();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;24{25 {26 static void Main(string[] args)27 {28 UpdateServers servers = new UpdateServers();29 servers.GetNext();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;40{41 {42 static void Main(string[] args)43 {44 UpdateServers servers = new UpdateServers();45 servers.GetNext();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;56{57 {58 static void Main(string[] args)59 {60 UpdateServers servers = new UpdateServers();61 servers.GetNext();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 UpdateServers updateServers = new UpdateServers();12 updateServers.GetNext();13 }14 }15}
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var servers = new UpdateServers();12 for (int i = 0; i < 100; i++)13 {14 var server = servers.GetNext();15 Console.WriteLine(server);16 }17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var servers = new UpdateServers();31 for (int i = 0; i < 100; i++)32 {33 var server = servers.GetNext();34 Console.WriteLine(server);35 }36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 var servers = new UpdateServers();50 for (int i = 0; i < 100; i++)51 {52 var server = servers.GetNext();53 Console.WriteLine(server);54 }55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 var servers = new UpdateServers();69 for (int i = 0; i < 100; i++)70 {71 var server = servers.GetNext();72 Console.WriteLine(server);73 }74 }75 }76}
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;12 config.MaxFairSchedulingSteps = 10000;13 var runtime = RuntimeFactory.Create(config);14 runtime.RegisterMonitor(typeof(UpdateServersMonitor));15 var id = await runtime.CreateActorAsync(typeof(UpdateServers));16 await runtime.SendEventAsync(id, new UpdateServers.GetNext());17 await runtime.WaitAsync(id);18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Specifications;26{27 {28 public static async Task Main(string[] args)29 {30 var config = Configuration.Create();31 config.MaxSchedulingSteps = 10000;32 config.MaxFairSchedulingSteps = 10000;33 var runtime = RuntimeFactory.Create(config);34 runtime.RegisterMonitor(typeof(UpdateServersMonitor));35 var id = await runtime.CreateActorAsync(typeof(UpdateServers));36 await runtime.SendEventAsync(id, new UpdateServers.GetNext());37 await runtime.WaitAsync(id);38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Specifications;46{47 {48 public static async Task Main(string[] args)49 {50 var config = Configuration.Create();51 config.MaxSchedulingSteps = 10000;52 config.MaxFairSchedulingSteps = 10000;53 var runtime = RuntimeFactory.Create(config);54 runtime.RegisterMonitor(typeof(UpdateServersMonitor));55 var id = await runtime.CreateActorAsync(typeof(UpdateServers));
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 var updateServers = new UpdateServers();8 var server = updateServers.GetNext();9 Console.WriteLine(server);10 Console.ReadKey();11 }12 }13}14 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message, String callerFilePath, Int32 callerLineNumber, String callerMemberName)15 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message)16 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition)17 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message)18 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition)19 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message)20 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition)21 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message)22 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition)23 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message)24 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition)25 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message)26 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition)27 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message)28 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition)29 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message)30 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition)31 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message)32 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition)33 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String message)34 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition)35 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.Assert(Boolean condition, String
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using Microsoft.Coyote;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors;12using System.Threading.Tasks;13using Microsoft.Coyote;14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using System.Threading.Tasks;22using Microsoft.Coyote;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors;30using System.Threading.Tasks;31using Microsoft.Coyote;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using System.Threading.Tasks;40using Microsoft.Coyote;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using System.Threading.Tasks;49using Microsoft.Coyote;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors;57using System.Threading.Tasks;58using Microsoft.Coyote;59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using Microsoft.Coyote.Actors;66using System.Threading.Tasks;67using Microsoft.Coyote;68using System;69using System.Collections.Generic;70using System.Linq;71using System.Text;72using System.Threading.Tasks;73using Microsoft.Coyote.Actors.BugFinding.Tests;74using Microsoft.Coyote.Actors;75using System.Threading.Tasks;76using Microsoft.Coyote;77using System;78using System.Collections.Generic;79using System.Linq;80using System.Text;81using System.Threading.Tasks;82using Microsoft.Coyote.Actors.BugFinding.Tests;83using Microsoft.Coyote.Actors;84using System.Threading.Tasks;
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Clients;15using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers;16using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers.StateMachines;17using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers.StateMachines.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers.StateMachines.States.ClientStates;19using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers.StateMachines.States.ServerStates;20using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers.StateMachines.States.ServerStates.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers.StateMachines.States.ServerStates.States.ClientStates;22using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers.StateMachines.States.ServerStates.States.ClientStates.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers.StateMachines.States.ServerStates.States.ClientStates.States.ClientStates;24using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers.StateMachines.States.ServerStates.States.ClientStates.States.ClientStates.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Machines.States.Servers.StateMachines.States.ServerStates.States.ClientStates.States.ClientStates.States.ClientStates;
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