How to use CheckEqual method of Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {...

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CheckEqual

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Services.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Types;13using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Types.Interfaces;14{15 {16 public static void Main(string[] args)17 {18 var config = Configuration.Create();19 config.MaxSchedulingSteps = 100;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableLivenessChecking = true;24 config.LivenessTemperatureThreshold = 100;25 var runtime = RuntimeFactory.Create(config);26 runtime.RegisterMonitor(typeof(UpdateServersMonitor));27 runtime.CreateActor(typeof(Server));28 runtime.CreateActor(typeof(Server));29 runtime.CreateActor(typeof(Server));30 runtime.CreateActor(typeof(Client));31 runtime.Run();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;42using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces;43using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Models;44using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Services;45using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Services.Interfaces;46using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Types;47using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Types.Interfaces;48{49 {50 public static void Main(string[] args)51 {

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CheckEqual

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;3using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces;4using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.State;6using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Messages;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.State;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types;12using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.State;14using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types;15using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.State;17using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.Types;18using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.Types.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.Types.State;20using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.Types.Types;21using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.Types.Types.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.Types.Types.State;23using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.Types.Types.Types;24using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.Types.Types.Types.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces.Types.Timers.Types.Types.Types.Types.Types.State;

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CheckEqual

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;3using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Models;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.TestingServices;6using System;7using System.Threading.Tasks;8{9 {10 private readonly int NumServers;11 private readonly int NumUpdates;12 private readonly int NumClients;13 private readonly int NumQueries;14 private readonly int NumQuiescent;15 private int NumServersUp;16 private int NumClientsUp;17 private int NumQueriesReceived;18 private int NumQuiescentReceived;19 private int NumUpdatesReceived;20 private bool IsQuiescent;21 [OnEventDoAction(typeof(Start), nameof(Init))]22 class Init : MachineState { }23 private void Init()24 {25 this.NumServers = (int)this.ReceivedEvent.Payload;26 this.NumUpdates = (int)this.ReceivedEvent.Payload;27 this.NumClients = (int)this.ReceivedEvent.Payload;28 this.NumQueries = (int)this.ReceivedEvent.Payload;29 this.NumQuiescent = (int)this.ReceivedEvent.Payload;30 this.NumServersUp = 0;31 this.NumClientsUp = 0;32 this.NumQueriesReceived = 0;33 this.NumQuiescentReceived = 0;34 this.NumUpdatesReceived = 0;35 this.IsQuiescent = false;36 for (int i = 0; i < this.NumServers; i++)37 {38 this.CreateActor(typeof(Server));39 }40 for (int i = 0; i < this.NumClients; i++)41 {42 this.CreateActor(typeof(Client));43 }44 }45 [OnEventDoAction(typeof(Up), nameof(OnServerUp))]46 class ServerUp : MachineState { }47 private void OnServerUp()48 {49 this.NumServersUp++;50 if (this.NumServersUp == this.NumServers)51 {52 this.RaiseEvent(new StartUpdates());53 }54 }55 [OnEventDoAction(typeof(Up), nameof(OnClientUp))]56 class ClientUp : MachineState { }57 private void OnClientUp()58 {59 this.NumClientsUp++;60 if (

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CheckEqual

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.Testing.Foundations;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]14 class InitState : MachineState { }15 void Init()16 {17 this.SendEvent(this.Id, new UnitEvent());18 }19 [OnEventDoAction(typeof(UnitEvent), nameof(Update))]20 class UpdateState : MachineState { }21 void Update()22 {23 this.SendEvent(this.Id, new UnitEvent());24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Specifications;30using Microsoft.Coyote.Testing;31using Microsoft.Coyote.Testing.Foundations;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]40 class InitState : MachineState { }41 void Init()42 {43 this.SendEvent(this.Id, new UnitEvent());44 }45 [OnEventDoAction(typeof(UnitEvent), nameof(Update))]46 class UpdateState : MachineState { }47 void Update()48 {49 this.SendEvent(this.Id, new UnitEvent());50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Specifications;56using Microsoft.Coyote.Testing;57using Microsoft.Coyote.Testing.Foundations;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;

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CheckEqual

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 await UpdateServers.CheckEqual();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors;14using System.Threading.Tasks;15{16 {17 public static async Task Main(string[] args)18 {19 await UpdateServers.CheckEqual();20 }21 }22}23C:\Program Files\dotnet\sdk\3.1.404\Microsoft.Common.CurrentVersion.targets(1175,5): error MSB3644: The reference assemblies for framework ".NETCoreApp,Version=v3.1" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. [C:\Users\user\source\repos\Test\1.csproj] C:\Program Files\dotnet\sdk\3.1.404\Microsoft.Common.CurrentVersion.targets(1175,5): error MSB3644: The reference assemblies for framework ".NETCoreApp,Version=v3.1" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. [C:\Users\user\source\repos\Test\2.csproj] C:\Program Files\dotnet\sdk\3.1.404

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CheckEqual

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 private async Task CheckEqual(string a, string b)7 {8 await Task.CompletedTask;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 private async Task CheckEqual(string a, string b)18 {19 await Task.CompletedTask;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 private async Task CheckEqual(string a, string b)29 {30 await Task.CompletedTask;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 private async Task CheckEqual(string a, string b)40 {41 await Task.CompletedTask;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 private async Task CheckEqual(string a, string b)51 {52 await Task.CompletedTask;53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;

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CheckEqual

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(2, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Assert(true);3Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(2, 2);4Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Assert(true);5Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(2, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Assert(true);7Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(2, 2);8Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Assert(true);9Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(2, 2);10Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Assert(true);11Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(2, 2);12Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Assert(true);13Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(2, 2);14Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Assert(true);15Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(2, 2);16Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Assert(true);

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CheckEqual

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main()7 {8 UpdateServers.Update();9 }10 }11}12using System;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 public static void Main()18 {19 UpdateServers.Update();20 UpdateServers.Update();21 }22 }23}24using System;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 public static void Main()30 {31 UpdateServers.Update();32 UpdateServers.Update();33 UpdateServers.Update();34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 public static void Main()43 {44 UpdateServers.Update();45 UpdateServers.Update();46 UpdateServers.Update();47 UpdateServers.Update();48 }49 }50}51using System;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 public static void Main()57 {58 UpdateServers.Update();59 UpdateServers.Update();60 UpdateServers.Update();61 UpdateServers.Update();62 UpdateServers.Update();63 }64 }65}66using System;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.BugFinding.Tests;69{70 {71 public static void Main()72 {

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CheckEqual

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,1);2Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,2);3Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,3);4Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,4);5Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,5);6Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,6);7Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,7);8Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,8);9Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,9);10Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,10);11Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,11);12Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,12);13Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,13);14Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,14);15Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,15);16Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,16);17Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,17);18Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,18);19Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,19);20Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,20);21Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,21);22Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,22);23Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,23);24Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,24);25Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.CheckEqual(1,25);

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CheckEqual

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4{5 {6 public static void CheckEqual(Server server1, Server server2)7 {8 if (server1 == null && server2 == null)9 {10 return;11 }12 else if (server1 == null || server2 == null)13 {14 throw new Exception("Servers are not equal.");15 }16 if (server1.Name != server2.Name)17 {18 throw new Exception("Servers are not equal.");19 }20 if (server1.IpAddress != server2.IpAddress)21 {22 throw new Exception("Servers are not equal.");23 }24 if (server1.Users.Count != server2.Users.Count)25 {26 throw new Exception("Servers are not equal.");27 }28 foreach (var user in server1.Users)29 {30 if (!server2.Users.Contains(user))31 {32 throw new Exception("Servers are not equal.");33 }34 }35 }36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 public static void CheckEqual(Server server1, Server server2)46 {47 if (server1 == null && server2 == null)48 {49 return;50 }51 else if (server1 == null || server2 == null)52 {53 throw new Exception("Servers are not equal.");54 }55 if (server1.Name != server2.Name)56 {57 throw new Exception("Servers are not equal.");58 }59 if (server1.IpAddress != server2.IpAddress)60 {61 throw new Exception("Servers are not equal.");62 }63 if (server1.Users.Count != server2.Users.Count)64 {65 throw new Exception("Servers are not equal.");66 }67 foreach (var user in server1.Users)68 {69 if (!server2.Users.Contains(user))70 {71 throw new Exception("Servers

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