Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.MergeSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)...
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Events;12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 var config = Configuration.Create().WithTestingIterations(100);18 runtime.TestAsync<UpdateHeadTail>(config).Wait();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;31using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Interfaces;32using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Events;33{34 {35 private IQueue<int> queue;36 public override Task InitializeAsync(IActorRuntime runtime)37 {38 this.queue = new Queue<int>();39 return Task.CompletedTask;40 }41 [BugFindingTest(1)]42 public async Task Test()43 {44 await this.MergeSeq(1, 2);45 await this.MergeSeq(3, 4);46 await this.MergeSeq(5, 6);47 await this.MergeSeq(7, 8);48 await this.MergeSeq(9, 10);49 await this.MergeSeq(11, 12);50 await this.MergeSeq(13, 14);51 await this.MergeSeq(15, 16);52 await this.MergeSeq(17, 18);53 await this.MergeSeq(19, 20);54 await this.MergeSeq(21, 22);55 await this.MergeSeq(
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Machines;12{13 {14 public static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 runtime.RegisterMonitor(typeof(UpdateHeadTailMonitor));18 runtime.CreateActor(typeof(UpdateHeadTail));19 runtime.Run();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;30using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Interfaces;31using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Events;32using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Machines;33using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Machines;34{35 {36 protected IActorRef Head;37 protected IActorRef Tail;38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 this.Head = this.CreateActor(typeof(Head));41 this.Tail = this.CreateActor(typeof(Tail));42 this.SendEvent(this.Head, new UpdateHeadTailEvent(this.Head, this.Tail));43 this.SendEvent(this.Tail, new UpdateHeadTailEvent(this.Head, this.Tail));44 this.SendEvent(this.Head, new StartEvent());45 }46 }47}
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail mergeSeq = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();11 mergeSeq.MergeSeq();12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail mergeSeq = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();25 mergeSeq.MergeSeq();26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail mergeSeq = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();39 mergeSeq.MergeSeq();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail mergeSeq = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();53 mergeSeq.MergeSeq();54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[]
MergeSeq
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var m = new ActorId();10 runtime.CreateActor(typeof(UpdateHeadTail), new ActorId(), m);11 var m1 = new ActorId();12 runtime.CreateActor(typeof(UpdateHeadTail), new ActorId(), m1);13 runtime.SendEvent(m, new UpdateHeadTail.MergeSeq(m1));14 Console.ReadLine();15 }16 }17}18 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairExponentialBackoffStrategy.OnEventDropped(Event e, ActorId target, String info)19 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairExponentialBackoffStrategy.OnEventDropped(Event e, ActorId target, String info)20 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairExponentialBackoffStrategy.OnEventDropped(Event e, ActorId target, String info)21 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairExponentialBackoffStrategy.OnEventDropped(Event e, ActorId target, String info)22 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairExponentialBackoffStrategy.OnEventDropped(Event e, ActorId target, String info)23 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairExponentialBackoffStrategy.OnEventDropped(Event e, ActorId target, String info)24 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairExponentialBackoffStrategy.OnEventDropped(Event e, ActorId target, String info)25 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairExponentialBackoffStrategy.OnEventDropped(Event e, ActorId target, String info)26 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairExponentialBackoffStrategy.OnEventDropped(Event e, ActorId target, String info)27 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairExponentialBackoffStrategy.OnEventDropped(Event e
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(UpdateHeadTail));10 runtime.CreateActor(typeof(UpdateHeadTail));11 runtime.Run();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 runtime.RegisterMonitor(typeof(UpdateHeadTail));24 runtime.CreateActor(typeof(UpdateHeadTail));25 runtime.Run();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.RegisterMonitor(typeof(UpdateHeadTail));38 runtime.CreateActor(typeof(UpdateHeadTail));39 runtime.Run();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.RegisterMonitor(typeof(UpdateHeadTail));52 runtime.CreateActor(typeof(UpdateHeadTail));53 runtime.Run();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using System.Threading.Tasks;60{61 {62 static void Main(string
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 public UpdateHeadTail(ActorId head, ActorId tail) : base(head, tail)9 {10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding;16using System;17using System.Threading.Tasks;18{19 {20 private ActorId Head;21 private ActorId Tail;22 public UpdateHeadTailBase(ActorId head, ActorId tail)23 {24 this.Head = head;25 this.Tail = tail;26 }27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 await this.SendEventAsync(this.Head, new UpdateHead(this.Id));30 await this.SendEventAsync(this.Tail, new UpdateTail(this.Id));31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding;37using System;38using System.Threading.Tasks;39{40 {41 public ActorId Id;42 public UpdateHead(ActorId id)43 {44 this.Id = id;45 }46 }47}48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding;51using System;52using System.Threading.Tasks;53{54 {
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using System;10{11 {12 static void Main(string[] args)13 {14 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail));15 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateTail));16 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHead));17 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail));18 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateTail));19 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHead));20 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail));21 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateTail));22 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHead));23 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail));24 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateTail));25 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHead));26 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail));27 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateTail));28 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHead));29 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail));30 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateTail));31 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHead));32 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail));33 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateTail));34 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHead));35 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail));
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 10000;11 config.MaxFairSchedulingSteps = 10000;12 config.MaxStepsFromFairSchedule = 10000;13 config.MaxUnfairSchedulingSteps = 10000;14 config.MaxStepsFromUnfairSchedule = 10000;15 config.MaxProgramSteps = 10000;16 config.MaxAsyncSteps = 10000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableActorGarbageCollection = true;21 config.EnableActorMonitoring = true;22 config.EnableStateGraphAnalysis = true;23 config.EnableStateGraphPruning = true;24 config.EnableStateGraphScheduling = true;25 config.EnableStateGraphSchedulingHeuristics = true;26 config.EnableStateGraphSchedulingRandomization = true;27 config.EnableStateGraphSchedulingFairness = true;28 config.EnableStateGraphSchedulingFairProbing = true;29 config.EnableStateGraphSchedulingFairFairProbing = true;30 config.EnableStateGraphSchedulingFairFairFairProbing = true;31 config.EnableStateGraphSchedulingFairFairFairFairProbing = true;32 config.EnableStateGraphSchedulingFairFairFairFairFairProbing = true;33 config.EnableStateGraphSchedulingFairFairFairFairFairFairProbing = true;34 config.EnableStateGraphSchedulingFairFairFairFairFairFairFairProbing = true;35 config.EnableStateGraphSchedulingFairFairFairFairFairFairFairFairProbing = true;36 config.EnableStateGraphSchedulingFairFairFairFairFairFairFairFairFairProbing = true;
MergeSeq
Using AI Code Generation
1{2 {3 public static int[] MergeSeq(int[] seq1, int[] seq2)4 {5 int[] mergedSeq = new int[seq1.Length + seq2.Length];6 int i = 0, j = 0, k = 0;7 while (i < seq1.Length && j < seq2.Length)8 {9 if (seq1[i] < seq2[j])10 {11 mergedSeq[k] = seq1[i];12 i++;13 }14 {15 mergedSeq[k] = seq2[j];16 j++;17 }18 k++;19 }20 while (i < seq1.Length)21 {22 mergedSeq[k] = seq1[i];23 i++;24 k++;25 }26 while (j < seq2.Length)27 {28 mergedSeq[k] = seq2[j];29 j++;30 k++;31 }32 return mergedSeq;33 }34 }35}36{37 {38 public static int[] MergeSeq(int[] seq1, int[] seq2)39 {40 int[] mergedSeq = new int[seq1.Length + seq2.Length];41 int i = 0, j = 0, k = 0;42 while (i < seq1.Length && j < seq2.Length)43 {44 if (seq1[i] < seq2[j])45 {46 mergedSeq[k] = seq1[i];47 i++;48 }49 {50 mergedSeq[k] = seq2[j];51 j++;52 }53 k++;54 }55 while (i < seq1.Length)56 {57 mergedSeq[k] = seq1[i];58 i++;59 k++;60 }61 while (j < seq2.Length)62 {63 mergedSeq[k] = seq2[j];64 j++;65 k++;66 }
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection;13using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection.Schedule;14using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection.Schedule.ScheduleRepair;15using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection.Schedule.ScheduleRepair.RepairActions;16using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection.Schedule.ScheduleRepair.RepairActions.RepairActionUtils;17using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection.Schedule.ScheduleRepair.RepairActions.RepairActionUtils.RepairActionConstraints;18using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection.Schedule.ScheduleRepair.RepairActions.RepairActionUtils.RepairActionConstraints.RepairActionConstraintsUtils;19using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection.Schedule.ScheduleRepair.RepairActions.RepairActionUtils.RepairActionConstraints.RepairActionConstraintsUtils.RepairActionConstraintsUtilsImpl;20using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection.Schedule.ScheduleRepair.RepairActions.RepairActionUtils.RepairActionConstraints.RepairActionConstraintsUtils.RepairActionConstraintsUtilsImpl.RepairActionConstraintsUtilsImplImpl;21using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection.Schedule.ScheduleRepair.RepairActions.RepairActionUtils.RepairActionConstraints.RepairActionConstraintsUtils.RepairActionConstraintsUtilsImpl.RepairActionConstraintsUtilsImplImpl.RepairActionConstraintsUtilsImplImplImpl;22using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection.Schedule.ScheduleRepair.RepairActions.RepairActionUtils.RepairActionConstraints.RepairActionConstraintsUtils.RepairActionConstraintsUtilsImpl.RepairActionConstraintsUtilsImplImpl.RepairActionConstraintsUtilsImplImplImpl.RepairActionConstraintsUtilsImplImplImplImpl;
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