Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...
GetPrev
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Interfaces;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var updateHeadTail = runtime.CreateActor(typeof(UpdateHeadTail));16 var client = runtime.CreateActor(typeof(Client));17 runtime.SendEvent(client, new GetPrev(updateHeadTail));18 Console.WriteLine("done");19 Console.ReadLine();20 }21 }22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await base.OnInitializeAsync(initialEvent);26 }27 protected override async Task OnEventAsync(Event e)28 {29 if (e is GetPrev)30 {31 var getPrev = e as GetPrev;32 var result = await this.Runtime.SendEventAndExecuteTask<UpdateHeadTail, int>(getPrev.UpdateHeadTail, new GetPrev());33 Console.WriteLine(result);34 }35 }36 }37}38 at CoyoteTest.Program.Main(String[] args) in C:\Users\user\source\repos\CoyoteTest\CoyoteTest\Program.cs:line 1739I am using the latest version of Coyote (
GetPrev
Using AI Code Generation
1var updateHeadTail = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();2updateHeadTail.GetPrev(1);3var updateHeadTail = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();4updateHeadTail.GetNext(1);5var updateHeadTail = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();6updateHeadTail.GetPrev(1);7var updateHeadTail = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();8updateHeadTail.GetNext(1);9var updateHeadTail = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();10updateHeadTail.GetPrev(1);11var updateHeadTail = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();12updateHeadTail.GetNext(1);13var updateHeadTail = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();14updateHeadTail.GetPrev(1);15var updateHeadTail = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();16updateHeadTail.GetNext(1);17var updateHeadTail = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail();18updateHeadTail.GetPrev(1);
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;3using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var test = new UpdateHeadTail();14 test.GetPrev();15 }16 }17}18var test = new UpdateHeadTail();19test.GetPrev();
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(UpdateHeadTail));11 runtime.Run();12 Console.WriteLine("Hello World!");13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.CreateActor(typeof(UpdateHeadTail));26 runtime.Run();27 Console.WriteLine("Hello World!");28 }29 }30}31Unhandled Exception: System.InvalidOperationException: Cannot invoke the method 'GetPrev' on the actor 'Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail' because it is not running. ---> System.InvalidOperationException: Cannot invoke the method 'GetPrev' on the actor 'Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail' because it is not running. at Microsoft.Coyote.Actors.ActorRuntime.CheckStateAndId(ActorId id) at Microsoft.Coyote.Actors.ActorRuntime.InvokeOnActor(ActorId id, Delegate method, Object[] args) --- End of inner exception stack trace --- at Microsoft.Coyote.Actors.ActorRuntime.InvokeOnActor(ActorId id, Delegate method, Object[] args) at CoyoteTest.Program.Main(String[] args) in C:\Users\user\Desktop\coyote\coyoteTest\coyoteTest\Program.cs:line 12
GetPrev
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 {7 public int Head;8 public int Tail;9 }10 private int Head;11 private int Tail;12 [OnEventDoAction(typeof(HeadTail), nameof(Update))]13 private class Init : Event { }14 private void Update()15 {16 var headTail = (HeadTail)GetPrev();17 Head = headTail.Head;18 Tail = headTail.Tail;19 }20 }21}
GetPrev
Using AI Code Generation
1 public void TestGetPrev()2 {3 var configuration = Configuration.Create().WithTestingIterations(100);4 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail(configuration);5 test.TestGetPrev();6 }7 public void TestGetNext()8 {9 var configuration = Configuration.Create().WithTestingIterations(100);10 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail(configuration);11 test.TestGetNext();12 }13 public void TestGetHead()14 {15 var configuration = Configuration.Create().WithTestingIterations(100);16 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail(configuration);17 test.TestGetHead();18 }19 public void TestGetTail()20 {21 var configuration = Configuration.Create().WithTestingIterations(100);22 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail(configuration);23 test.TestGetTail();24 }25 public void TestGetCount()26 {27 var configuration = Configuration.Create().WithTestingIterations(100);28 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail(configuration);29 test.TestGetCount();30 }31 public void TestGetElement()32 {33 var configuration = Configuration.Create().WithTestingIterations(100);34 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail(configuration);35 test.TestGetElement();36 }
GetPrev
Using AI Code Generation
1{2 public static void Main()3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(UpdateHeadTail));6 runtime.Wait();7 }8}9{10 public static void Main()11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(UpdateHeadTail));14 runtime.Wait();15 }16}17{18 public static void Main()19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(UpdateHeadTail));22 runtime.Wait();23 }24}25{26 public static void Main()27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(UpdateHeadTail));30 runtime.Wait();31 }32}33{34 public static void Main()35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(UpdateHeadTail));38 runtime.Wait();39 }40}41{42 public static void Main()43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(UpdateHeadTail));46 runtime.Wait();47 }48}49{50 public static void Main()51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(UpdateHeadTail));54 runtime.Wait();55 }56}57{58 public static void Main()59 {60 var runtime = RuntimeFactory.Create();
GetPrev
Using AI Code Generation
1{2 {3 private int Head;4 private int Tail;5 private bool[] Buffer;6 private int Size;7 private int Count;8 [OnEntry(nameof(InitOnEntry))]9 [OnEventDoAction(typeof(Enqueue), nameof(EnqueueAction))]10 [OnEventDoAction(typeof(Dequeue), nameof(DequeueAction))]11 [OnEventDoAction(typeof(Reset), nameof(ResetAction))]12 {13 }14 private void InitOnEntry(Event e)15 {16 this.Buffer = new bool[2];17 this.Size = 2;18 this.Head = 0;19 this.Tail = 0;20 }21 private void EnqueueAction()22 {23 int next = GetNext(this.Head);24 if (next != this.Tail)25 {26 this.Buffer[this.Head] = true;27 this.Head = next;28 this.Count++;29 }30 }31 private void DequeueAction()32 {33 if (this.Tail != this.Head)34 {35 this.Buffer[this.Tail] = false;36 this.Tail = GetNext(this.Tail);37 this.Count--;38 }39 }40 private void ResetAction()41 {42 this.Head = 0;43 this.Tail = 0;44 this.Count = 0;45 }46 private int GetNext(int index)47 {48 return (index + 1) % this.Size;49 }50 private int GetPrev(int index)51 {52 return (index + this.Size - 1) % this.Size;53 }54 {55 }56 {57 }58 {59 }60 }61}62{63 {64 private int Head;65 private int Tail;66 private bool[] Buffer;67 private int Size;68 private int Count;69 [OnEntry(nameof(InitOnEntry))]70 [OnEventDoAction(typeof(Enqueue), nameof(
GetPrev
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors;9 using Microsoft.Coyote.TestingServices;10 using Microsoft.Coyote.TestingServices.Runtime;11 using Microsoft.Coyote.TestingServices.SchedulingStrategies;12 using Microsoft.Coyote.Actors.BugFinding;13 using Microsoft.Coyote.Actors.BugFinding.Strategies;14 using System.Collections;15 using System.IO;16 using System.Reflection;17 using System.Diagnostics;18 using System.Threading;19 {20 static void Main(string[] args)21 {22 var configuration = Configuration.Create();23 configuration.SchedulingStrategy = SchedulingStrategy.DFS;24 configuration.BugFindingStrategy = BugFindingStrategy.RandomExploration;25 configuration.SchedulingIterations = 1000;26 configuration.TestingIterations = 1000;27 configuration.MaxFairSchedulingSteps = 1000;28 configuration.MaxUnfairSchedulingSteps = 1000;29 configuration.EnableCycleDetection = true;30 configuration.EnableDataRaceDetection = true;31 configuration.EnableDeadlockDetection = true;32 configuration.EnableHotStateDetection = true;33 configuration.EnableLivenessChecking = true;34 configuration.EnableOperationInterleavings = true;35 configuration.EnablePCT = true;36 configuration.EnableRandomExecution = true;37 configuration.EnableStateGraphTesting = true;38 configuration.EnableTimerTesting = true;39 configuration.EnableTaskParallelLibraryModel = true;40 configuration.EnableActorTesting = true;41 configuration.EnableActorTestingInIsolation = true;42 configuration.EnableActorTestingInParallel = true;43 configuration.EnableActorTestingInRandomOrder = true;44 configuration.EnableActorTestingInRandomOrderWithRandomInterleavings = true;45 configuration.EnableActorTestingInRandomOrderWithRandomInterleavingsAndRandomDelays = true;46 configuration.EnableActorTestingWithRandomInterleavings = true;47 configuration.EnableActorTestingWithRandomInterleavingsAndRandomDelays = true;48 configuration.EnableActorTestingWithRandomDelays = true;49 configuration.EnableActorTestingWithRandomOrder = true;50 configuration.EnableActorTestingWithRandomOrderAndRandomInterleavings = true;
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