Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.GetNext
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model;17using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;18using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Model;20using Microsoft.Coyote.Tests.Common.TestingServices.Utilities;21using Microsoft.Coyote.Tests.Common.TestingServices.Utilities.Model;22using Microsoft.Coyote.Tests.Common.Utilities;23using Microsoft.Coyote.Tests.Common.Utilities.Model;24using Microsoft.Coyote.Tests.Common.Utilities.System;25using Microsoft.Coyote.Tests.Common.Utilities.System.Model;26using Microsoft.Coyote.Tests.Common.Utilities.System.Threading;27using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Model;28using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks;29using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Model;30using Microsoft.Coyote.Tests.Common.Utilities.System.Timers;31using Microsoft.Coyote.Tests.Common.Utilities.System.Timers.Model;32using Microsoft.Coyote.Tests.Common.Utilities.System.Xml;33using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Model;34using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Serialization;35using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Serialization.Model;36using Microsoft.Coyote.Tests.Common.Utilities.Text;37using Microsoft.Coyote.Tests.Common.Utilities.Text.Model;38using Microsoft.Coyote.Tests.Common.Utilities.Collections;39using Microsoft.Coyote.Tests.Common.Utilities.Collections.Model;40using Microsoft.Coyote.Tests.Common.Utilities.Collections.Generic;41using Microsoft.Coyote.Tests.Common.Utilities.Collections.Generic.Model;42using Microsoft.Coyote.Tests.Common.Utilities.Collections.ObjectModel;43using Microsoft.Coyote.Tests.Common.Utilities.Collections.ObjectModel.Model;44using Microsoft.Coyote.Tests.Common.Utilities.Collections.Specialized;
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Runtime;10{11 {12 public static async Task Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.SchedulingStrategy = SchedulingStrategy.DFS;16 configuration.SchedulingIterations = 100;17 configuration.TestingIterations = 100;18 configuration.ReportActivityCoverage = true;19 configuration.ReportFairScheduling = true;20 configuration.ReportCodeCoverage = true;21 configuration.ReportActivityCoverage = true;22 configuration.ReportFairScheduling = true;23 configuration.ReportCodeCoverage = true;24 configuration.ReportDataRaces = true;25 configuration.ReportDeadlocks = true;26 configuration.ReportLivenessSafetyViolations = true;27 configuration.ReportRaceDetections = true;28 configuration.ReportTaskWaitStatistics = true;29 configuration.ReportTaskWaitStatistics = true;30 configuration.ReportWaitOperations = true;31 configuration.ReportWaitOperations = true;32 configuration.ReportUnfairScheduling = true;33 configuration.ReportUnfairScheduling = true;34 configuration.ReportUnobservedExceptions = true;35 configuration.ReportUnobservedExceptions = true;36 configuration.ReportWaitOperations = true;
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(UpdateHeadTail));14 runtime.SendEvent(actor, new GetNext());15 runtime.Wait();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var actor = runtime.CreateActor(typeof(UpdateHeadTail));32 runtime.SendEvent(actor, new GetNext());33 runtime.Wait();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 var actor = runtime.CreateActor(typeof(UpdateHeadTail));50 runtime.SendEvent(actor, new GetNext());51 runtime.Wait();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63 {64 static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();67 var actor = runtime.CreateActor(typeof(UpdateHeadTail));68 runtime.SendEvent(actor, new GetNext());69 runtime.Wait();
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var task = runtime.CreateActorAndExecuteAsync(typeof(UpdateHeadTail));11 task.Wait();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 private static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var task = runtime.CreateActorAndExecuteAsync(typeof(UpdateHeadTail));25 task.Wait();26 }27 }28}
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;3using Microsoft.Coyote.Actors.TestingServices;4using Microsoft.Coyote.Tests.Common;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(UpdateHeadTailMonitor));13 runtime.CreateActor(typeof(UpdateHeadTail));14 runtime.Start();15 Console.WriteLine("Hello World!");16 }17 }18 {19 private int Head;20 private int Tail;21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 Head = 0;24 Tail = 0;25 await this.SendEvent(this.Id, new UpdateHeadEvent(1));26 await this.SendEvent(this.Id, new UpdateTailEvent(1));27 await this.SendEvent(this.Id, new GetNextEvent());28 }29 protected override Task OnEventAsync(Event e)30 {31 switch (e)32 {33 Head = uhe.Value;34 return Task.CompletedTask;35 Tail = ute.Value;36 return Task.CompletedTask;37 this.Assert(Head == Tail, "Head and Tail are not equal");38 return Task.CompletedTask;39 return Task.CompletedTask;40 }41 }42 }43 {44 private int Head;45 private int Tail;46 [OnEventDoAction(typeof(UpdateHeadEvent), nameof(UpdateHead))]47 [OnEventDoAction(typeof(UpdateTailEvent), nameof(UpdateTail))]48 [OnEventDoAction(typeof(GetNextEvent), nameof(GetNext))]49 private class Init : MonitorState { }50 private void UpdateHead()51 {52 Head++;53 }54 private void UpdateTail()55 {56 Tail++;57 }58 private void GetNext()59 {60 this.Assert(Head == Tail, "Head and Tail are not equal");61 }62 }63 {64 public int Value;65 public UpdateHeadEvent(int value)66 {67 Value = value;68 }69 }
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(UpdateHeadTail));11 await runtime.SendEvent(actor, new GetNext());12 await runtime.SendEvent(actor, new GetNext());13 await runtime.SendEvent(actor, new GetNext());14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System.Threading.Tasks;20using System;21{22 {23 public static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var actor = runtime.CreateActor(typeof(UpdateHeadTail));
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6using System.Threading;7{8 {9 private int _head;10 private int _tail;11 private int _size;12 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]13 private class InitState : State { }14 private void Init()15 {16 _head = 0;17 _tail = 0;18 _size = 0;19 this.RaiseEvent(new UnitEvent());20 }21 [OnEventDoAction(typeof(UnitEvent), nameof(Update))]22 private class UpdatedState : State { }23 private void Update()24 {25 int oldHead = _head;26 int oldTail = _tail;27 int oldSize = _size;28 _head = oldHead + 1;29 _tail = oldTail + 1;30 _size = oldSize + 1;31 this.RaiseEvent(new UnitEvent());32 }33 [OnEventDoAction(typeof(UnitEvent), nameof(GetNext))]34 private class GetNextState : State { }35 private void GetNext()36 {37 int oldHead = _head;38 int oldTail = _tail;39 int oldSize = _size;40 _head = oldHead + 1;41 _tail = oldTail + 1;42 _size = oldSize + 1;43 this.RaiseEvent(new UnitEvent());44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52using System.Threading;53{54 {55 private int _head;56 private int _tail;57 private int _size;58 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]59 private class InitState : State { }60 private void Init()61 {
GetNext
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 UpdateHeadTail updateHeadTail = new UpdateHeadTail();8 int next = updateHeadTail.GetNext();9 Console.WriteLine(next);10 }11 }12}13using System;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 {19 UpdateHeadTail updateHeadTail = new UpdateHeadTail();20 int next = updateHeadTail.GetNext();21 Console.WriteLine(next);22 }23 }24}25using System;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 UpdateHeadTail updateHeadTail = new UpdateHeadTail();32 int next = updateHeadTail.GetNext();33 Console.WriteLine(next);34 }35 }36}37using System;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 UpdateHeadTail updateHeadTail = new UpdateHeadTail();44 int next = updateHeadTail.GetNext();45 Console.WriteLine(next);46 }47 }48}49using System;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {
GetNext
Using AI Code Generation
1 BugFinding.Tests.UpdateHeadTail updateheadtail = new BugFinding.Tests.UpdateHeadTail();2 var result = updateheadtail.GetNext(1, 2, 3, 4);3 Console.WriteLine(result);4 BugFinding.Tests.UpdateHeadTail updateheadtail = new BugFinding.Tests.UpdateHeadTail();5 var result = updateheadtail.GetNext(1, 2, 3, 4);6 Console.WriteLine(result);7 BugFinding.Tests.UpdateHeadTail updateheadtail = new BugFinding.Tests.UpdateHeadTail();8 var result = updateheadtail.GetNext(1, 2, 3, 4);9 Console.WriteLine(result);10 BugFinding.Tests.UpdateHeadTail updateheadtail = new BugFinding.Tests.UpdateHeadTail();11 var result = updateheadtail.GetNext(1, 2, 3, 4);12 Console.WriteLine(result);13 BugFinding.Tests.UpdateHeadTail updateheadtail = new BugFinding.Tests.UpdateHeadTail();14 var result = updateheadtail.GetNext(1, 2, 3, 4);15 Console.WriteLine(result);16 BugFinding.Tests.UpdateHeadTail updateheadtail = new BugFinding.Tests.UpdateHeadTail();17 var result = updateheadtail.GetNext(1, 2, 3, 4);18 Console.WriteLine(result);19 BugFinding.Tests.UpdateHeadTail updateheadtail = new BugFinding.Tests.UpdateHeadTail();20 var result = updateheadtail.GetNext(1, 2, 3, 4);21 Console.WriteLine(result);
GetNext
Using AI Code Generation
1{2 {3 public static void GetNext()4 {5 int head = 0;6 int tail = 0;7 int curr = 0;8 int next = 0;9 int size = 0;10 int count = 0;11 int[] array = new int[10];12 while (true)13 {14 if (count == 0)15 {16 next = head;17 }18 else if (count == size)19 {20 next = tail;21 }22 {23 next = curr + 1;24 }25 curr = next;26 count++;27 }28 }29 }30}31{32 {33 public static void GetNext()34 {35 int head = 0;36 int tail = 0;37 int curr = 0;38 int next = 0;39 int size = 0;40 int count = 0;41 int[] array = new int[10];42 while (true)43 {44 if (count == 0)45 {46 next = head;47 }48 else if (count == size)49 {50 next = tail;51 }
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