Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {...
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Testing;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.PruneStrategies;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.ReplayStrategies;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies.AdaptiveSnapshotStrategy;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.PrivacyPreserving.DPOR.ScheduleTreeStrategies.SnapshotStrategies.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy.AdaptiveSnapshotStrategy;
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 UpdateHeadTail obj = new UpdateHeadTail();12 obj.ClearTempSeq();13 }14 }15}
ClearTempSeq
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;5using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;6{7 {8 {9 public int Head;10 public int Tail;11 }12 private HeadTail HeadTail;13 [OnEventDoAction(typeof(Start), nameof(Start))]14 {15 }16 private void Start()17 {18 this.HeadTail = new HeadTail();19 this.Send(this.Id, new UpdateHeadTailEvent(1, 2));20 }21 {22 public int Head;23 public int Tail;24 public UpdateHeadTailEvent(int head, int tail)25 {26 this.Head = head;27 this.Tail = tail;28 }29 }30 [OnEventDoAction(typeof(UpdateHeadTailEvent), nameof(UpdateHeadTail))]31 {32 }33 private void UpdateHeadTail()34 {35 this.HeadTail.Head = (this.HeadTail.Head + 1) % 3;36 this.HeadTail.Tail = (this.HeadTail.Tail + 1) % 3;37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;44using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;45{46 {47 {48 public int Head;49 public int Tail;50 }51 private HeadTail HeadTail;52 [OnEventDoAction(typeof(Start), nameof(Start))]53 {54 }55 private void Start()56 {57 this.HeadTail = new HeadTail();58 this.Send(this.Id, new
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using Microsoft.Coyote;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create().WithTestingIterations(100);17 using (var runtime = RuntimeFactory.Create(configuration))18 {19 runtime.CreateActor(typeof(UpdateHeadTail));20 runtime.Run();21 }22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;35using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;36{37 {38 static void Main(string[] args)39 {40 var configuration = Configuration.Create().WithTestingIterations(100);41 using (var runtime = RuntimeFactory.Create(configuration))42 {43 runtime.CreateActor(typeof(UpdateHeadTail));44 runtime.Run();45 }46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;59using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;
ClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.TestingServices;11using Microsoft.Coyote.Tests.Common.Utilities;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;15using System.Threading;16{17 {18 public async Task TestUpdateHeadTail()19 {20 var configuration = GetConfiguration();21 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;22 configuration.MaxSchedulingSteps = 100000;23 configuration.MaxFairSchedulingSteps = 100000;24 configuration.EnableCycleDetection = true;25 configuration.EnableDataRaceDetection = true;26 configuration.EnableHotStateDetection = true;27 configuration.EnableHotStateDetection = true;28 configuration.EnableLivenessChecking = true;29 configuration.EnableHeavyweightTesting = true;30 configuration.TestingIterations = 100;31 configuration.Verbose = 1;32 var test = new Action<PSharpRuntime>((r) => {33 r.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail));34 });35 base.AssertFailed(configuration, test, 1, true);36 }37 {38 public int Value;39 public Node Next;40 }41 private Node Head;42 private Node Tail;43 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]44 private class Init : MachineState { }45 private async Task InitOnEntry()46 {47 Head = new Node();48 Tail = new Node();49 Head.Next = Tail;50 Tail.Next = null;51 await Task.CompletedTask;52 }53 private void ClearTempSeq()54 {55 Node temp = Head.Next;56 while (temp != Tail)57 {58 Node temp1 = temp.Next;59 temp = temp1;60 }
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(UpdateHeadTail));11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var actor2 = this.CreateActor(typeof(Actor2));19 await this.SendEventAsync(actor2, new E());20 }21 }22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.SendEventAsync(this.Id, new E());26 }27 }28 {29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.RegisterMonitor(typeof(UpdateHeadTail));41 runtime.CreateActor(typeof(Actor1));42 runtime.Run();43 }44 }45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 var actor2 = this.CreateActor(typeof(Actor2));49 await this.SendEventAsync(actor2, new E());50 }51 }52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 await this.SendEventAsync(this.Id, new E());56 }57 }58 {59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)68 {69 var runtime = RuntimeFactory.Create();
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actorId = runtime.CreateActor(typeof(UpdateHeadTail));11 runtime.SendEvent(actorId,
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;
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