Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.CheckUpdatePropagationInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Asserts;12using Microsoft.Coyote.Tests.Common.Events;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests;17{18 {19 public static void Main(string[] args)20 {
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor;12using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor;15using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.Head;16using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.Tail;17using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.HeadTail;18using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.HeadTail.Head;19using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.HeadTail.Tail;20using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.HeadTail.HeadTail;21using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.HeadTail.HeadTail.Head;22using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.HeadTail.HeadTail.Tail;23using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.HeadTail.HeadTail.HeadTail;24using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.HeadTail.HeadTail.HeadTail.Head;25using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.HeadTail.HeadTail.HeadTail.Tail;26using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.States.Monitor.HeadTail.HeadTail.HeadTail.HeadTail;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Tracing.Schedule;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Asserts;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;14using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15{16 {17 public static void CheckUpdatePropagationInvariant(int head, int tail, int capacity, int size)18 {19 if (head == tail)20 {21 Specification.Assert(size == 0, "Head and tail must be equal when the queue is empty.");22 }23 else if (head < tail)24 {25 Specification.Assert(size < capacity, "The queue is full when head < tail.");26 }27 {28 Specification.Assert(size < capacity, "The queue is full when head >= tail.");29 }30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40using Microsoft.Coyote.SystematicTesting;41using Microsoft.Coyote.TestingServices;42using Microsoft.Coyote.TestingServices.SchedulingStrategies;43using Microsoft.Coyote.TestingServices.Tracing.Schedule;44using Microsoft.Coyote.TestingServices.Tracing.Schedule;45using Microsoft.Coyote.TestingServices.Tracing.Schedule;46using Microsoft.Coyote.TestingServices.Tracing.Schedule;47{48 {49 public static void CheckUpdatePropagationInvariant(int head, int tail, int capacity,
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Xunit;11using Xunit.Abstractions;12{13 {14 public UpdateHeadTailTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestUpdateHeadTail()20 {21 this.TestWithError(async () =>22 {23 var test = new UpdateHeadTail();24 test.CheckUpdatePropagationInvariant();25 },26 configuration: this.GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.Timers;36using Microsoft.Coyote.SystematicTesting;37using Microsoft.Coyote.Tasks;38using Microsoft.Coyote.Tests.Common;39using Microsoft.Coyote.Tests.Common.Actors;40using Xunit;41using Xunit.Abstractions;42{43 {44 public UpdateHeadTailTests(ITestOutputHelper output)45 : base(output)46 {47 }48 [Fact(Timeout = 5000)]49 public void TestUpdateHeadTail()50 {51 this.TestWithError(async () =>52 {53 var test = new UpdateHeadTail();54 test.CheckUpdatePropagationInvariant();55 },56 configuration: this.GetConfiguration().WithTestingIterations(100),57 replay: true);58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 UpdateHeadTail.CheckUpdatePropagationInvariant();7 }8 }9}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableActorLogging = true;12 config.EnableActorTracing = true;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableDeadlockDetection = true;16 config.EnableOperationInterleavings = true;17 config.EnableStateGraph = true;18 config.EnableStateGraphTracing = true;19 config.EnableStateGraphVisualization = true;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 100;12 config.SchedulingIterations = 100;13 config.Verbose = 2;14 config.MaxFairSchedulingSteps = 100;15 config.RandomSchedulingSeed = 1;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableOperationCanceledException = true;21 config.EnableObjectDisposedException = true;22 config.EnableUnobservedTaskException = true;23 config.EnableActorDeadlockDetection = true;24 config.EnableStateGraph = true;25 config.EnableActorStateGraph = true;26 config.EnableBDDLogging = true;27 config.EnableStateGraphLogging = true;28 config.EnableActorStateGraphLogging = true;29 config.EnableTrace = true;30 config.EnableProgramTrace = true;31 config.EnableActorTrace = true;32 config.EnableStateMap = true;33 var test = new UpdateHeadTailTest();34 var result = TestingEngine.Test(config, test);35 }36 }37}38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;40using Microsoft.Coyote.TestingServices;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var config = Configuration.Create();48 config.TestingIterations = 100;49 config.SchedulingIterations = 100;50 config.Verbose = 2;51 config.MaxFairSchedulingSteps = 100;52 config.RandomSchedulingSeed = 1;53 config.EnableCycleDetection = true;54 config.EnableDataRaceDetection = true;55 config.EnableHotStateDetection = true;56 config.EnableLivelockDetection = true;57 config.EnableOperationCanceledException = true;
CheckUpdatePropagationInvariant
Using AI Code Generation
1if (Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.CheckUpdatePropagationInvariant())2{3 Console.WriteLine("Update propagation invariant holds");4}5{6 Console.WriteLine("Update propagation invariant does not hold");7}
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