Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.CheckInprocessRequestsInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();...
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Xunit;14using Xunit.Abstractions;15{16 {17 private readonly ITestOutputHelper output;18 public UpdateHeadTailTest(ITestOutputHelper output)19 {20 this.output = output;21 }22 [Fact(Timeout = 5000)]23 public void TestUpdateHeadTail()24 {25 var configuration = Configuration.Create();26 configuration.SchedulingStrategy = SchedulingStrategy.DFS;27 configuration.TestingIterations = 100;28 configuration.MaxFairSchedulingSteps = 100;29 configuration.EnableCycleDetection = true;30 configuration.EnableDataRaceDetection = true;31 configuration.EnableActorGarbageCollection = false;32 configuration.EnableHotStateDetection = true;33 configuration.EnableHotStateDetectionInProduction = true;34 configuration.EnableHotStateDetectionInMonitor = true;35 configuration.EnableHotStateDetectionInActor = true;36 configuration.EnableHotStateDetectionInTask = true;37 configuration.EnableHotStateDetectionInMachine = true;38 configuration.EnableHotStateDetectionInAsyncMethod = true;39 configuration.EnableHotStateDetectionInProduction = true;40 configuration.EnableHotStateDetectionInMonitor = true;41 configuration.EnableHotStateDetectionInActor = true;42 configuration.EnableHotStateDetectionInTask = true;43 configuration.EnableHotStateDetectionInMachine = true;44 configuration.EnableHotStateDetectionInAsyncMethod = true;45 configuration.EnableHotStateDetectionInMonitorAction = true;46 configuration.EnableHotStateDetectionInActorAction = true;47 configuration.EnableHotStateDetectionInTaskAction = true;48 configuration.EnableHotStateDetectionInMachineAction = true;49 configuration.EnableHotStateDetectionInAsyncMethodAction = true;50 configuration.EnableHotStateDetectionInMonitorState = true;51 configuration.EnableHotStateDetectionInActorState = true;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;10using Microsoft.Coyote.BugFinding;11using Microsoft.Coyote.BugFinding.Strategies;12using Microsoft.Coyote.BugFinding.Strategies.Probabilistic;13using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies;14using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.ExplorationStrategies;15using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.ExplorationStrategies.RandomExplorationStrategies;16using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.ExplorationStrategies.SchedulingExplorationStrategies;17using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.ExplorationStrategies.SchedulingExplorationStrategies.SchedulingStrategies;18using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.ExplorationStrategies.SchedulingExplorationStrategies.SchedulingStrategies.FairSchedulingStrategies;19using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.ExplorationStrategies.SchedulingExplorationStrategies.SchedulingStrategies.UnfairSchedulingStrategies;20using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.ExplorationStrategies.SchedulingExplorationStrategies.SchedulingStrategies.UnfairSchedulingStrategies.RandomUnfairSchedulingStrategies;21using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.ExplorationStrategies.SchedulingExplorationStrategies.SchedulingStrategies.UnfairSchedulingStrategies.SequentialUnfairSchedulingStrategies;22using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.ExplorationStrategies.SchedulingExplorationStrategies.SchedulingStrategies.UnfairSchedulingStrategies.SequentialUnfairSchedulingStrategies.RandomSequentialUnfairSchedulingStrategies;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec;10using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor;11using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.State;12using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.StateMachine;13using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.StateMachine.State;14using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.StateMachine.StateMachine;15using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.StateMachine.StateMachine.State;16using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.StateMachine.StateMachine.Transition;17using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.StateMachine.Transition;18using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Monitor.Transition;19using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.State;20using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.StateMachine;21using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.StateMachine.State;22using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.StateMachine.StateMachine;23using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.StateMachine.StateMachine.State;24using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.StateMachine.StateMachine.Transition;25using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.Spec.Transition;26using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.SpecMachine;27using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.SpecMachine.State;28using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.SpecMachine.StateMachine;29using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.SpecMachine.StateMachine.State;30using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail.SpecMachine.StateMachine.StateMachine;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableLiveStateDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnablePhaseTimers = true;20 config.EnableRandomExecution = true;21 config.EnableStateGraph = true;22 config.EnableStateMap = true;23 config.EnableStatePrinting = true;24 config.EnableStateSnapshotting = true;25 config.EnableVerboseTrace = true;26 config.EnableWorkStealing = true;27 config.MaxFairSchedulingSteps = 100;28 config.MaxUnfairSchedulingSteps = 100;29 config.MaxUnfairSchedulingStepsInHotState = 100;30 config.MaxUnfairSchedulingStepsInLiveState = 100;31 config.MaxUnfairSchedulingStepsInState = 100;32 config.MaxUnfairSchedulingStepsInStateGroup = 100;33 config.MaxUnfairSchedulingStepsInStateSet = 100;34 config.MaxUnfairSchedulingStepsInStepGroup = 100;35 config.MaxUnfairSchedulingStepsInStepSet = 100;36 config.MaxUnfairSchedulingStepsInStepWithHotState = 100;37 config.MaxUnfairSchedulingStepsInStepWithLiveState = 100;38 config.MaxUnfairSchedulingStepsInStepWithState = 100;39 config.MaxUnfairSchedulingStepsInStepWithStateGroup = 100;40 config.MaxUnfairSchedulingStepsInStepWithStateSet = 100;41 config.MaxUnfairSchedulingStepsInStepWithoutHotState = 100;42 config.MaxUnfairSchedulingStepsInStepWithoutLiveState = 100;43 config.MaxUnfairSchedulingStepsInStepWithoutState = 100;44 config.MaxUnfairSchedulingStepsInStepWithoutStateGroup = 100;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.BugFinding;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExponential;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandom;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalk;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithFairRandomWalk;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithFairRandomWalkWithFairRandom;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithFairRandomWalkWithFairRandomWalk;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithFairRandomWalkWithRandomWalk;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithRandomWalk;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithRandomWalkWithFairRandom;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithRandomWalkWithFairRandomWalk;25using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithRandomWalkWithRandom;26using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithRandomWalkWithRandomWalk;27using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithRandomWalkWithRandomWalkWithFairRandom;28using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithRandomWalkWithRandomWalkWithRandom;29using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomWalkWithRandomWalkWithRandomWalkWithRandomWalk;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 UpdateHeadTail.CheckInprocessRequestsInvariant();13 }14 }15}16C:\Users\mohammad\Documents\Visual Studio 2015\Projects\Microsoft.Coyote.Actors.BugFinding.Tests\Microsoft.Coyote.Actors.BugFinding.Tests\Program.cs(11,12,11,12): error CS0103: The name 'UpdateHeadTail' does not exist in the current context
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var test = new UpdateHeadTail();9 test.CheckInprocessRequestsInvariant();10 }11 }12}
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.SystematicTesting;3using System.Threading.Tasks;4using System;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.UserAssemblies.Add(typeof(Program).Assembly);13 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).Assembly);14 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.Assembly);15 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.BaseType.Assembly);16 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.BaseType.BaseType.Assembly);17 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.BaseType.BaseType.BaseType.Assembly);18 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.BaseType.BaseType.BaseType.BaseType.Assembly);19 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.Assembly);20 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.Assembly);21 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.Assembly);22 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.Assembly);23 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.Assembly);24 config.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail).BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.BaseType.Base
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