Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Update.PumpUpdateRequestsOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.SchedulingStrategy = new RandomSchedulingStrategy();14 config.MaxSchedulingSteps = 100;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnablePhaseInterleavings = true;21 config.EnableStateGraph = true;22 config.EnableStateGraphScheduling = true;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public Update(Event initialEvent)9 {10 this.PumpUpdateRequestsOnEntry();11 this.OnEvent<UpdateRequest>(this.HandleUpdateRequest);12 }13 private void HandleUpdateRequest(Event e)14 {15 this.SendEvent(this.Id, new UpdateResponse());16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 public Update(Event initialEvent)27 {28 this.PumpUpdateRequestsOnEntry();29 this.OnEvent<UpdateRequest>(this.HandleUpdateRequest);30 }31 private void HandleUpdateRequest(Event e)32 {33 this.SendEvent(this.Id, new UpdateResponse());34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public Update(Event initialEvent)45 {46 this.PumpUpdateRequestsOnEntry();47 this.OnEvent<UpdateRequest>(this.HandleUpdateRequest);48 }49 private void HandleUpdateRequest(Event e)50 {51 this.SendEvent(this.Id, new UpdateResponse());52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;6using System;7using System.Threading.Tasks;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading;12using System.Diagnostics;13using System.IO;14using System.Runtime.InteropServices;15using System.Collections;16using System.Collections.Concurrent;17using System.Security.Cryptography;18using System.Net;19using System.Net.Sockets;20using System.Runtime.Serialization.Formatters.Binary;21using System.Runtime.Serialization;22using System.Reflection;23using System.Xml;24using System.Xml.Serialization;25using System.Runtime.Serialization.Json;26using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies;27using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.Random;28using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.RandomWalk;29using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.RandomWalk.RandomWalkStrategies;30using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy;31using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy;32using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;33using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;34using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;35using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;36using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy.RandomWalkStrategy;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.CreateActor(typeof(Update));13 runtime.Run();14 }15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 public static void Main(string[] args)26 {27 using (var runtime = RuntimeFactory.Create())28 {29 runtime.CreateActor(typeof(Update));30 runtime.Run();31 }32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 public static void Main(string[] args)43 {44 using (var runtime = RuntimeFactory.Create())45 {46 runtime.CreateActor(typeof(Update));47 runtime.Run();48 }49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 public static void Main(string[] args)60 {61 using (var runtime = RuntimeFactory.Create())62 {63 runtime.CreateActor(typeof(Update));64 runtime.Run();
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Update));11 runtime.Run();12 Console.ReadLine();13 }14 }15}16 at Microsoft.Coyote.Actors.ActorId..ctor(Type type, String name, Boolean isEventHandler, Boolean isInternal, Boolean isRemote)17 at Microsoft.Coyote.Actors.ActorId.Create(Type type, String name, Boolean isEventHandler, Boolean isInternal, Boolean isRemote)18 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, String name, Boolean isEventHandler, Boolean isInternal, Boolean isRemote)19 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type)20 at CoyoteTest.Program.Main(String[] args)21var runtime = RuntimeFactory.Create(new Configuration { TestReporters = new List<ITestReporter> { new HtmlReporter() } });22 at Microsoft.Coyote.Actors.ActorId..ctor(Type type, String name, Boolean isEventHandler, Boolean isInternal, Boolean isRemote)23 at Microsoft.Coyote.Actors.ActorId.Create(Type type, String name, Boolean isEventHandler, Boolean isInternal, Boolean isRemote)24 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, String name, Boolean isEventHandler, Boolean isInternal, Boolean isRemote)25 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type)
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(Update));10 runtime.CreateActor(typeof(Actor1));11 runtime.CreateActor(typeof(Actor2));12 runtime.Start();13 Console.WriteLine("Hello World!");14 }15 }16 {17 protected override void OnInitialize()18 {19 this.SendEvent(this.Id, new Event1());20 }21 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]22 private class Init : State { }23 private void HandleEvent1()24 {25 this.SendEvent(this.Id, new Event2());26 }27 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]28 private class State1 : State { }29 private void HandleEvent2()30 {31 this.SendEvent(this.Id, new Event3());32 }33 [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]34 private class State2 : State { }35 private void HandleEvent3()36 {37 this.SendEvent(this.Id, new Event4());38 }39 [OnEventDoAction(typeof(Event4), nameof(HandleEvent4))]40 private class State3 : State { }41 private void HandleEvent4()42 {43 this.SendEvent(this.Id, new Event5());44 }45 [OnEventDoAction(typeof(Event5), nameof(HandleEvent5))]46 private class State4 : State { }47 private void HandleEvent5()48 {49 this.SendEvent(this.Id, new Event6());50 }51 [OnEventDoAction(typeof(Event6), nameof(HandleEvent6))]52 private class State5 : State { }53 private void HandleEvent6()54 {55 this.SendEvent(this.Id, new Event7());56 }57 [OnEventDoAction(typeof(Event7), nameof(HandleEvent7))]58 private class State6 : State { }59 private void HandleEvent7()60 {61 this.SendEvent(this.Id, new Event8());62 }63 [OnEventDoAction(typeof(Event8), nameof(HandleEvent8))]64 private class State7 : State { }65 private void HandleEvent8()66 {67 this.SendEvent(this.Id, new Event9());68 }
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Update;6{7 {8 static void Main(string[] args)9 {10 var runtime = Microsoft.Coyote.RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(Update));12 runtime.CreateActor(typeof(Tester));13 runtime.Wait();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var m = this.CreateActor(typeof(Monitor));20 var a = this.CreateActor(typeof(ActorA));21 var b = this.CreateActor(typeof(Ac
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var config = Configuration.Create();7 config.SchedulingIterations = 2;8 config.SchedulingStrategy = SchedulingStrategy.Random;9 config.SchedulingSeed = 1;10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.Verbose = 2;13 config.TestingEngine = TestingEngine.InProcess;14 config.BugFindingStrategy = BugFindingStrategy.PCT;15 config.PCTStrategy = PCTStrategy.BoundedExploration;16 config.PCTBound = 5;17 config.PCTMaxFairSchedulingSteps = 1000;18 config.PCTMaxUnfairSchedulingSteps = 1000;19 config.PCTMaxUnfairSchedulingStepsPerFairStep = 1000;20 config.PCTMaxFairSchedulingStepsPerUnfairStep = 1000;21 config.PCTMaxFairSchedulingStepsPerFairStep = 1000;22 config.PCTMaxUnfairSchedulingStepsPerUnfairStep = 1000;23 config.PCTFairFairRatio = 0.5;24 config.PCTFairUnfairRatio = 0.5;25 config.PCTUnfairFairRatio = 0.5;26 config.PCTUnfairUnfairRatio = 0.5;27 config.PCTFairFairRatio = 0.5;28 config.PCTFairUnfairRatio = 0.5;29 config.PCTUnfairFairRatio = 0.5;30 config.PCTUnfairUnfairRatio = 0.5;31 config.PCTFairFairRatio = 0.5;32 config.PCTFairUnfairRatio = 0.5;33 config.PCTUnfairFairRatio = 0.5;34 config.PCTUnfairUnfairRatio = 0.5;35 config.PCTFairFairRatio = 0.5;36 config.PCTFairUnfairRatio = 0.5;37 config.PCTUnfairFairRatio = 0.5;38 config.PCTUnfairUnfairRatio = 0.5;39 config.PCTFairFairRatio = 0.5;40 config.PCTFairUnfairRatio = 0.5;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1{2 {3 protected override Task OnInitializeAsync(Event initialEvent)4 {5 this.RegisterEventHandler<UpdateRequest>(this.HandleUpdateRequest);6 return Task.CompletedTask;7 }8 private Task HandleUpdateRequest(Event e)9 {10 this.PumpUpdateRequestsOnEntry();11 return Task.CompletedTask;12 }13 }14}15{16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.RegisterEventHandler<UpdateRequest>(this.HandleUpdateRequest);20 return Task.CompletedTask;21 }22 private Task HandleUpdateRequest(Event e)23 {24 this.PumpUpdateRequestsOnEntry();25 return Task.CompletedTask;26 }27 }28}29{30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.RegisterEventHandler<UpdateRequest>(this.HandleUpdateRequest);34 return Task.CompletedTask;35 }36 private Task HandleUpdateRequest(Event e)37 {38 this.PumpUpdateRequestsOnEntry();39 return Task.CompletedTask;40 }41 }42}43{44 {45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 this.RegisterEventHandler<UpdateRequest>(this.HandleUpdateRequest);48 return Task.CompletedTask;49 }50 private Task HandleUpdateRequest(Event e)51 {52 this.PumpUpdateRequestsOnEntry();53 return Task.CompletedTask;54 }55 }56}57{58 {
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