Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Update.InitOnEntry
ChordTests.cs
Source:ChordTests.cs
...50 private List<ActorId> ChordNodes;51 private List<int> Keys;52 private List<int> NodeIds;53 [Start]54 [OnEntry(nameof(InitOnEntry))]55 [OnEventGotoState(typeof(Local), typeof(Waiting))]56 private class Init : State57 {58 }59 private void InitOnEntry()60 {61 this.NumOfNodes = 3;62 this.NumOfIds = (int)Math.Pow(2, this.NumOfNodes);63 this.ChordNodes = new List<ActorId>();64 this.NodeIds = new List<int> { 0, 1, 3 };65 this.Keys = new List<int> { 1, 2, 6 };66 for (int idx = 0; idx < this.NodeIds.Count; idx++)67 {68 this.ChordNodes.Add(this.CreateActor(typeof(ChordNode)));69 }70 var nodeKeys = this.AssignKeysToNodes();71 for (int idx = 0; idx < this.ChordNodes.Count; idx++)72 {73 var keys = nodeKeys[this.NodeIds[idx]];74 this.SendEvent(this.ChordNodes[idx], new ChordNode.SetupEvent(this.NodeIds[idx], new HashSet<int>(keys),75 new List<ActorId>(this.ChordNodes), new List<int>(this.NodeIds), this.Id));76 }77 this.CreateActor(typeof(Client), new Client.SetupEvent(this.Id, new List<int>(this.Keys)));78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)...
SharedDictionaryTests.cs
Source:SharedDictionaryTests.cs
...31 }32 private class M1 : StateMachine33 {34 [Start]35 [OnEntry(nameof(InitOnEntry))]36 private class Init : State37 {38 }39 private void InitOnEntry()40 {41 var counter = SharedDictionary.Create<int, string>(this.Id.Runtime);42 this.CreateActor(typeof(N1), new E1(counter));43 counter.TryAdd(1, "M");44 var v = counter[1];45 this.Assert(v == "M", "Reached test assertion.");46 }47 }48 private class N1 : StateMachine49 {50 [Start]51 [OnEntry(nameof(InitOnEntry))]52 private class Init : State53 {54 }55#pragma warning disable CA1822 // Mark members as static56 private void InitOnEntry(Event e)57#pragma warning restore CA1822 // Mark members as static58 {59 var counter = (e as E1).Counter;60 counter.TryUpdate(1, "N", "M");61 }62 }63 [Fact(Timeout = 5000)]64 public void TestSharedDictionary1()65 {66 this.TestWithError(r =>67 {68 r.CreateActor(typeof(M1));69 },70 configuration: this.GetConfiguration().WithTestingIterations(50),71 expectedError: "Reached test assertion.",72 replay: true);73 }74 private class M2 : StateMachine75 {76 [Start]77 [OnEntry(nameof(InitOnEntry))]78 private class Init : State79 {80 }81 private void InitOnEntry()82 {83 var counter = SharedDictionary.Create<int, string>(this.Id.Runtime);84 counter.TryAdd(1, "M");85 // Key not present; will throw an exception.86 _ = counter[2];87 }88 }89 [Fact(Timeout = 5000)]90 public void TestSharedDictionary2()91 {92 this.TestWithException<System.Collections.Generic.KeyNotFoundException>(r =>93 {94 r.CreateActor(typeof(M2));95 },96 configuration: this.GetConfiguration().WithTestingIterations(50),97 replay: true);98 }99 private class M3 : StateMachine100 {101 [Start]102 [OnEntry(nameof(InitOnEntry))]103 private class Init : State104 {105 }106 private void InitOnEntry()107 {108 var counter = SharedDictionary.Create<int, string>(this.Id.Runtime);109 this.CreateActor(typeof(N3), new E1(counter));110 counter.TryAdd(1, "M");111 _ = counter[1];112 var c = counter.Count;113 this.Assert(c is 1);114 }115 }116 private class N3 : StateMachine117 {118 [Start]119 [OnEntry(nameof(InitOnEntry))]120 private class Init : State121 {122 }123#pragma warning disable CA1822 // Mark members as static124 private void InitOnEntry(Event e)125#pragma warning restore CA1822 // Mark members as static126 {127 var counter = (e as E1).Counter;128 counter.TryUpdate(1, "N", "M");129 }130 }131 [Fact(Timeout = 5000)]132 public void TestSharedDictionary3()133 {134 this.Test(r =>135 {136 r.CreateActor(typeof(M3));137 },138 configuration: this.GetConfiguration().WithTestingIterations(50));139 }140 private class M4 : StateMachine141 {142 [Start]143 [OnEntry(nameof(InitOnEntry))]144 private class Init : State145 {146 }147 private void InitOnEntry()148 {149 var counter = SharedDictionary.Create<int, string>(this.Id.Runtime);150 this.CreateActor(typeof(N4), new E1(counter));151 counter.TryAdd(1, "M");152 var b = counter.TryRemove(1, out string v);153 this.Assert(b is false || v == "M");154 this.Assert(counter.Count is 0);155 }156 }157 private class N4 : StateMachine158 {159 [Start]160 [OnEntry(nameof(InitOnEntry))]161 private class Init : State162 {163 }164 private void InitOnEntry(Event e)165 {166 var counter = (e as E1).Counter;167 var b = counter.TryRemove(1, out string v);168 this.Assert(b is false || v == "M");169 }170 }171 [Fact(Timeout = 5000)]172 public void TestSharedDictionary4()173 {174 this.Test(r =>175 {176 r.CreateActor(typeof(M4));177 },178 configuration: this.GetConfiguration().WithTestingIterations(50));179 }180 private class M5 : StateMachine181 {182 [Start]183 [OnEntry(nameof(InitOnEntry))]184 private class Init : State185 {186 }187 private void InitOnEntry(Event e)188 {189 var counter = (e as E2).Counter;190 var flag = (e as E2).Flag;191 counter.TryAdd(1, "M");192 if (flag)193 {194 this.CreateActor(typeof(N5), new E2(counter, false));195 }196 var b = counter.TryGetValue(2, out string v);197 if (!flag)198 {199 this.Assert(!b);200 }201 if (b)202 {203 this.Assert(v == "N");204 }205 }206 }207 private class N5 : StateMachine208 {209 [Start]210 [OnEntry(nameof(InitOnEntry))]211 private class Init : State212 {213 }214 private void InitOnEntry(Event e)215 {216 var counter = (e as E2).Counter;217 bool b = counter.TryGetValue(1, out string v);218 this.Assert(b);219 this.Assert(v == "M");220 counter.TryAdd(2, "N");221 }222 }223 [Fact(Timeout = 5000)]224 public void TestSharedDictionary5()225 {226 this.Test(r =>227 {228 var counter = SharedDictionary.Create<int, string>(r);229 r.CreateActor(typeof(M5), new E2(counter, true));230 },231 configuration: this.GetConfiguration().WithTestingIterations(50));232 }233 [Fact(Timeout = 5000)]234 public void TestSharedDictionary6()235 {236 this.Test(r =>237 {238 var counter = SharedDictionary.Create<int, string>(r);239 r.CreateActor(typeof(M5), new E2(counter, false));240 },241 configuration: this.GetConfiguration().WithTestingIterations(50));242 }243 private class M6 : StateMachine244 {245 [Start]246 [OnEntry(nameof(InitOnEntry))]247 private class Init : State248 {249 }250 private void InitOnEntry(Event e)251 {252 var counter = (e as E1).Counter;253 this.CreateActor(typeof(N6), new E1(counter));254 counter.TryAdd(1, "M");255 var b = counter.TryGetValue(2, out string _);256 this.Assert(!b, "Reached test assertion.");257 }258 }259 private class N6 : StateMachine260 {261 [Start]262 [OnEntry(nameof(InitOnEntry))]263 private class Init : State264 {265 }266#pragma warning disable CA1822 // Mark members as static267 private void InitOnEntry(Event e)268#pragma warning restore CA1822 // Mark members as static269 {270 var counter = (e as E1).Counter;271 counter.TryAdd(2, "N");272 }273 }274 [Fact(Timeout = 5000)]275 public void TestSharedDictionary7()276 {277 this.TestWithError(r =>278 {279 var counter = SharedDictionary.Create<int, string>(r);280 r.CreateActor(typeof(M6), new E1(counter));281 },...
SharedRegisterTests.cs
Source:SharedRegisterTests.cs
...40 }41 private class M1 : StateMachine42 {43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State46 {47 }48 private void InitOnEntry(Event e)49 {50 var flag = (e as Setup).Flag;51 var counter = SharedRegister.Create(this.Id.Runtime, 0);52 counter.SetValue(5);53 this.CreateActor(typeof(N1), new E<int>(counter));54 counter.Update(x =>55 {56 if (x == 5)57 {58 return 6;59 }60 return x;61 });62 var v = counter.GetValue();63 if (flag)64 {65 // Succeeds.66 this.Assert(v is 2 || v == 6);67 }68 else69 {70 // Fails.71 this.Assert(v == 6, "Reached test assertion.");72 }73 }74 }75 private class N1 : StateMachine76 {77 [Start]78 [OnEntry(nameof(InitOnEntry))]79 private class Init : State80 {81 }82#pragma warning disable CA1822 // Mark members as static83 private void InitOnEntry(Event e)84#pragma warning restore CA1822 // Mark members as static85 {86 var counter = (e as E<int>).Counter;87 counter.SetValue(2);88 }89 }90 [Fact(Timeout = 5000)]91 public void TestSharedRegister1()92 {93 this.Test(r =>94 {95 r.CreateActor(typeof(M1), new Setup(true));96 },97 configuration: this.GetConfiguration().WithTestingIterations(100));98 }99 [Fact(Timeout = 5000)]100 public void TestSharedRegister2()101 {102 this.TestWithError(r =>103 {104 r.CreateActor(typeof(M1), new Setup(false));105 },106 configuration: this.GetConfiguration().WithTestingIterations(100),107 expectedError: "Reached test assertion.",108 replay: true);109 }110 private class M2 : StateMachine111 {112 [Start]113 [OnEntry(nameof(InitOnEntry))]114 private class Init : State115 {116 }117 private void InitOnEntry(Event e)118 {119 var flag = (e as Setup).Flag;120 var counter = SharedRegister.Create<S>(this.Id.Runtime);121 counter.SetValue(new S(1, 1));122 this.CreateActor(typeof(N2), new E<S>(counter));123 counter.Update(x =>124 {125 return new S(x.Value1 + 1, x.Value2 + 1);126 });127 var v = counter.GetValue();128 // Succeeds.129 this.Assert(v.Value1 == v.Value2);130 if (flag)131 {132 // Succeeds.133 this.Assert(v.Value1 is 2 || v.Value1 == 5 || v.Value1 == 6);134 }135 else136 {137 // Fails.138 this.Assert(v.Value1 is 2 || v.Value1 == 6, "Reached test assertion.");139 }140 }141 }142 private class N2 : StateMachine143 {144 [Start]145 [OnEntry(nameof(InitOnEntry))]146 private class Init : State147 {148 }149#pragma warning disable CA1822 // Mark members as static150 private void InitOnEntry(Event e)151#pragma warning restore CA1822 // Mark members as static152 {153 var counter = (e as E<S>).Counter;154 counter.SetValue(new S(5, 5));155 }156 }157 [Fact(Timeout = 5000)]158 public void TestSharedRegister3()159 {160 this.Test(r =>161 {162 r.CreateActor(typeof(M2), new Setup(true));163 },164 configuration: this.GetConfiguration().WithTestingIterations(100));...
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Update;7using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model;9using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.Update.Test.Model.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 [OnEventDoAction(typeof(Init), nameof(InitOnEntry))]14 class InitState : State { }15 public void InitOnEntry(Event e)16 {17 this.RaiseEvent(new Halt());18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.SystematicTesting;30using Microsoft.Coyote.Tasks;31{32 {33 [OnEventDoAction(typeof(Init), nameof(InitOnEntry))]34 class InitState : State { }35 public void InitOnEntry(Event e)36 {37 this.RaiseEvent(new Halt());38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Specifications;49using Microsoft.Coyote.SystematicTesting;50using Microsoft.Coyote.Tasks;51{52 {53 [OnEventDoAction(typeof(Init), nameof(InitOnEntry))]54 class InitState : State { }55 public void InitOnEntry(Event e)56 {57 this.RaiseEvent(new Halt());58 }59 }60}
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExponentialRandomStrategy;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;13using Microsoft.Coyote.TestingServices.Threading;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.VisualStudio.TestTools.UnitTesting;16{17 {18 private static void RunTest(Action<Configuration> config, Action<ActorRuntime> runtime, Action<ISchedulingStrategy> strategy, Action<ActorId> test)19 {20 var testConfig = Configuration.Create();21 config(testConfig);22 var testRuntime = RuntimeFactory.Create(testConfig);23 runtime(testRuntime);24 var schedulingStrategy = new StateGraphStrategy();25 strategy(schedulingStrategy);26 var testTask = testRuntime.CreateActor(typeof(Update), new Update.SetupEvent(testRuntime, schedulingStrategy));27 test(testTask);28 testRuntime.Wait();29 }30 public void TestUpdate()31 {32 RunTest(33 config => { },34 runtime => { },35 strategy => { },36 test => test.SendEvent(new Update.UpdateEvent()));37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.TestingServices;45using Microsoft.Coyote.TestingServices.Runtime;46using Microsoft.Coyote.TestingServices.SchedulingStrategies;47using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;48using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Xunit;12using Xunit.Abstractions;13{14 {15 public InitOnEntryTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestInitOnEntry()21 {22 this.TestWithError(r =>23 {24 r.CreateActor(typeof(Update));25 },26 configuration: GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 }30}31using System;32using System.Collections.Generic;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.Tasks;39using Microsoft.Coyote.Tests.Common;40using Microsoft.Coyote.Tests.Common.Actors;41using Xunit;42using Xunit.Abstractions;43{44 {45 public InitOnEntryTests(ITestOutputHelper output)46 : base(output)47 {48 }49 [Fact(Timeout = 5000)]50 public void TestInitOnEntry()51 {52 this.TestWithError(r =>53 {54 r.CreateActor(typeof(Update));55 },56 configuration: GetConfiguration().WithTestingIterations(100),57 replay: true);58 }59 }60}61using System;62using System.Collections.Generic;63using System.Text;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;67using Microsoft.Coyote.Specifications;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 [OnEntry(nameof(InitOnEntry))]5 [OnEventDoAction(typeof(e), nameof(InitOnEvent))]6 [OnEventDoAction(typeof(e), nameof(InitOnEvent))]7 class Init : State { }8 void InitOnEntry(Event e)9 {10 this.Send(this.Id, new e());11 }12 void InitOnEvent(Event e)13 {14 this.Raise(new Halt());15 }16 }17}18var method = this.GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.SystematicTesting.Strategies;7using Microsoft.Coyote.SystematicTesting.Tests;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Events;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.Utilities;13using Xunit;14using Xunit.Abstractions;15{16 {17 public Update(ITestOutputHelper output)18 : base(output)19 {20 }21 {22 public ActorId Id;23 public E(ActorId id)24 {25 this.Id = id;26 }27 }28 {29 public ActorId Id;30 public M(ActorId id)31 {32 this.Id = id;33 }34 }35 {36 public ActorId Id;37 public N(ActorId id)38 {39 this.Id = id;40 }41 }42 {43 }44 {45 public ActorId Id;46 public Config(ActorId id)47 {48 this.Id = id;49 }50 }51 {52 }53 {54 public ActorId Id;55 public Setup(ActorId id)56 {57 this.Id = id;58 }59 }60 {61 public ActorId Id;62 public Get(ActorId id)63 {64 this.Id = id;65 }66 }67 {68 public ActorId Id;69 public Response(ActorId id)70 {71 this.Id = id;72 }73 }74 {75 private ActorId B;76 protected override Task OnInitializeAsync(Event initialEvent)77 {78 this.B = (initialEvent as Config).Id;79 return Task.CompletedTask;80 }81 protected override Task OnEventAsync(Event e)82 {83 if (e is Unit)84 {85 this.SendEvent(this.B
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 public static async Task Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(100);12 var result = await BugFindingEngine.TestAsync(config, async r =>13 {14 var a = r.CreateActor(typeof(Update));15 r.SendEvent(a, new InitOnEntryEvent());16 });17 Console.WriteLine("Number of bugs found: " + result.NumOfFoundBugs);18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Specifications;27{28 {29 public static async Task Main(string[] args)30 {31 var config = Configuration.Create().WithTestingIterations(100);32 var result = await BugFindingEngine.TestAsync(config, async r =>33 {34 var a = r.CreateActor(typeof(Update));35 r.SendEvent(a, new InitOnCreateEvent());36 });37 Console.WriteLine("Number of bugs
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(Update));9 runtime.Run();10 }11 }12}13using Microsoft.Coyote;14using Microsoft.Coyote.Actors;15using System.Threading.Tasks;16{17 {18 public static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(Update));22 runtime.Run();23 }24 }25 {26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(UnitEvent), nameof(UpdateState))]28 {29 }30 private void InitOnEntry()31 {32 this.RaiseEvent(new UnitEvent());33 }34 private void UpdateState()35 {36 this.SendEvent(this.Id, new UnitEvent());37 }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using System.Threading.Tasks;43{44 {45 public static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(Update));49 runtime.Run();50 }51 }52 {53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(UnitEvent), nameof(UpdateState))]55 {56 }57 private void InitOnEntry()58 {59 this.RaiseEvent(new UnitEvent());60 }61 private void UpdateState()62 {63 this.SendEvent(this.Id, new UnitEvent());64 }65 }66}67using Microsoft.Coyote;68using Microsoft.Coyote.Actors;69using System.Threading.Tasks;70{
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(Monitor));10 runtime.CreateActor(typeof(Update));11 runtime.Wait();12 }13 }14 {15 [OnEventDoAction(typeof(InitOnEntryEvent), nameof(OnInitOnEntry))]16 class Init : MonitorState { }17 void OnInitOnEntry()18 {19 this.Assert(false);20 }21 }22 {23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(InitOnEntryEvent), nameof(OnInitOnEntry))]25 class Init : ActorState { }26 void InitOnEntry()27 {28 this.Send(this.Id, new InitOnEntryEvent());29 }30 void OnInitOnEntry()31 {32 this.Assert(false);33 }34 }35 class InitOnEntryEvent : Event { }36}37 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId actorId, Event e, Guid opGroupId, EventInfo currentEventInfo, EventInfo prevEventInfo)38 at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e)39 at Microsoft.Coyote.Actors.Actor.SendEvent(Event e)40 at CoyoteTests.Update.OnInitOnEntry()41 at CoyoteTests.Update.OnEvent()42 at Microsoft.Coyote.Actors.ActorRuntime.RunActor(ActorId actorId)43 at Microsoft.Coyote.Actors.ActorRuntime.RunActor(ActorId actorId, Event e)44 at Microsoft.Coyote.Actors.ActorRuntime.RunActor(ActorId actorId, Event e, Guid opGroupId, EventInfo currentEventInfo, EventInfo prevEventInfo)45 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId actorId, Event e, Guid opGroupId, EventInfo currentEventInfo, EventInfo prevEventInfo)46 at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e)47 at Microsoft.Coyote.Actors.Actor.SendEvent(Event e)
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.Update;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 BugFindingEngine engine = BugFindingEngine.Create(configuration);14 engine.RunAsync(async () =>15 {16 var actor = await Actor.CreateAsync(engine, typeof(Update));17 await actor.InvokeAsync((Update e) => e.InitOnEntry());18 }).Wait();19 }20 }21}22using System;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding;27using Microsoft.Coyote.Actors.BugFinding.Tests.Update;28using System.Threading.Tasks;29{30 {31 public static void Main(string[] args)32 {33 var configuration = Configuration.Create().WithTestingIterations(100);34 BugFindingEngine engine = BugFindingEngine.Create(configuration);35 engine.RunAsync(async () =>36 {37 var actor = await Actor.CreateAsync(engine, typeof(Update));38 await actor.InvokeAsync((Update e) => e.InitOnEntry());39 }).Wait();40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding;48using Microsoft.Coyote.Actors.BugFinding.Tests.Update;49using System.Threading.Tasks;50{51 {52 public static void Main(string[] args)53 {54 var configuration = Configuration.Create().WithTestingIterations(100);
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