How to use VoteAsLeader method of Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader

RaftTests.cs

Source:RaftTests.cs Github

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...529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);558 this.MatchIndex.Add(this.Servers[idx], 0);559 }560 for (int idx = 0; idx < this.Servers.Length; idx++)561 {562 if (idx == this.ServerId)563 {564 continue;565 }566 this.SendEvent(this.Servers[idx], new AppendEntriesRequest(this.CurrentTerm, this.Id,567 logIndex, logTerm, new List<Log>(), this.CommitIndex, null));568 }569 }570 private void ProcessClientRequest(Event e)571 {572 this.LastClientRequest = e as Client.Request;573 var log = new Log(this.CurrentTerm, this.LastClientRequest.Command);574 this.Logs.Add(log);575 this.BroadcastLastClientRequest();576 }577 private void BroadcastLastClientRequest()578 {579 var lastLogIndex = this.Logs.Count;580 this.VotesReceived = 1;581 for (int idx = 0; idx < this.Servers.Length; idx++)582 {583 if (idx == this.ServerId)584 {585 continue;586 }587 var server = this.Servers[idx];588 if (lastLogIndex < this.NextIndex[server])589 {590 continue;591 }592 var logs = this.Logs.GetRange(this.NextIndex[server] - 1, this.Logs.Count - (this.NextIndex[server] - 1));593 var prevLogIndex = this.NextIndex[server] - 1;594 var prevLogTerm = this.GetLogTermForIndex(prevLogIndex);595 this.SendEvent(server, new AppendEntriesRequest(this.CurrentTerm, this.Id, prevLogIndex,596 prevLogTerm, logs, this.CommitIndex, this.LastClientRequest.Client));597 }598 }599 private void VoteAsLeader(Event e)600 {601 var request = e as VoteRequest;602 if (request.Term > this.CurrentTerm)603 {604 this.CurrentTerm = request.Term;605 this.VotedFor = null;606 this.RedirectLastClientRequestToClusterManager();607 this.Vote(e as VoteRequest);608 this.RaiseEvent(new BecomeFollower());609 }610 else611 {612 this.Vote(e as VoteRequest);613 }614 }615 private void RespondVoteAsLeader(Event e)616 {617 var request = e as VoteResponse;618 if (request.Term > this.CurrentTerm)619 {620 this.CurrentTerm = request.Term;621 this.VotedFor = null;622 this.RedirectLastClientRequestToClusterManager();623 this.RaiseEvent(new BecomeFollower());624 }625 }626 private void AppendEntriesAsLeader(Event e)627 {628 var request = e as AppendEntriesRequest;629 if (request.Term > this.CurrentTerm)...

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VoteAsLeader

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();2Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();3Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();4Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();5Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();6Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();7Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();8Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();9Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();10Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();11Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();12Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.VoteAsLeader();

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VoteAsLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.ScheduleExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.ScheduleReduction;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.ScheduleReduction.ScheduleTree;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.ScheduleReduction.ScheduleTree.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.ScheduleReduction.ScheduleTree.Strategies.Scheduling;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.ScheduleReduction.ScheduleTree.Strategies.Replay;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.ScheduleReduction.ScheduleTree.Strategies.Replay.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.ScheduleReduction.ScheduleTree.Strategies.Replay.Strategies.Scheduling;17{18 {19 public static async Task VoteAsLeader()20 {21 var config = Configuration.Create();22 config.SchedulingStrategy = new RandomExecutionStrategy();23 config.SchedulingIterations = 10;24 config.SchedulingSeed = 1;25 config.SchedulingMaxSteps = 100;26 config.SchedulingMaxFairSchedulingSteps = 100;27 config.SchedulingMaxInterleavings = 100;28 config.SchedulingMaxFairSchedulingInterleavings = 100;29 config.SchedulingMaxDepth = 100;30 config.SchedulingMaxFairSchedulingDepth = 100;31 config.SchedulingMaxStepsFromHotState = 100;32 config.SchedulingMaxFairSchedulingStepsFromHotState = 100;33 config.SchedulingMaxFairSchedulingSchedulesToExplore = 100;34 config.SchedulingMaxFairSchedulingSchedulesToExplorePerIteration = 100;35 config.SchedulingMaxFairSchedulingStepsPerSchedule = 100;36 config.SchedulingMaxFairSchedulingStepsPerSchedulePerIteration = 100;

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VoteAsLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Unavailable obj = new Unavailable();3obj.VoteAsLeader();4using Microsoft.Coyote.Actors.BugFinding.Tests;5Unavailable obj = new Unavailable();6obj.VoteAsLeader();7using Microsoft.Coyote.Actors.BugFinding.Tests;8Unavailable obj = new Unavailable();9obj.VoteAsLeader();10using Microsoft.Coyote.Actors.BugFinding.Tests;11Unavailable obj = new Unavailable();12obj.VoteAsLeader();13using Microsoft.Coyote.Actors.BugFinding.Tests;14Unavailable obj = new Unavailable();15obj.VoteAsLeader();16using Microsoft.Coyote.Actors.BugFinding.Tests;17Unavailable obj = new Unavailable();18obj.VoteAsLeader();19using Microsoft.Coyote.Actors.BugFinding.Tests;20Unavailable obj = new Unavailable();21obj.VoteAsLeader();22using Microsoft.Coyote.Actors.BugFinding.Tests;23Unavailable obj = new Unavailable();24obj.VoteAsLeader();25using Microsoft.Coyote.Actors.BugFinding.Tests;26Unavailable obj = new Unavailable();27obj.VoteAsLeader();

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VoteAsLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(Unavailable));10 ActorRuntime.RegisterActor(typeof(UnavailableClient));11 ActorRuntime.CreateActor(typeof(UnavailableClient));12 Console.ReadLine();13 }14 }15 {16 private readonly ActorId UnavailableActor;17 public UnavailableClient(ActorId id)18 : base(id)19 {20 this.UnavailableActor = ActorId.CreateActor(typeof(Unavailable));21 }22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.SendEventAndExecuteAsync(this.UnavailableActor, new VoteAsLeader());25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 ActorRuntime.RegisterActor(typeof(Unavailable));37 ActorRuntime.RegisterActor(typeof(UnavailableClient));38 ActorRuntime.CreateActor(typeof(UnavailableClient));39 Console.ReadLine();40 }41 }42 {43 private readonly ActorId UnavailableActor;44 public UnavailableClient(ActorId id)45 : base(id)46 {47 this.UnavailableActor = ActorId.CreateActor(typeof(Unavailable));48 }49 protected override async Task OnInitializeAsync(Event initialEvent)50 {51 await this.SendEventAndExecuteAsync(this.UnavailableActor, new VoteAsLeader());52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 ActorRuntime.RegisterActor(typeof(Unavailable));64 ActorRuntime.RegisterActor(typeof(UnavailableClient));

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VoteAsLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;5using System.Threading.Tasks;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 public static void Run()14 {15 var runtime = RuntimeFactory.Create();16 runtime.RegisterMonitor(typeof(LeaderMonitor));17 runtime.CreateActor(typeof(LeaderElection));18 runtime.Run();19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding;25using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;26using System.Threading.Tasks;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]35 class InitState : State { }36 void Init()37 {38 var s1 = this.CreateActor(typeof(Server));39 var s2 = this.CreateActor(typeof(Server));40 var s3 = this.CreateActor(typeof(Server));41 this.SendEvent(s1, new VoteAsLeader(s2));42 this.SendEvent(s1, new VoteAsLeader(s3));43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding;49using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;50using System.Threading.Tasks;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 private ActorId Leader;

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VoteAsLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 var e = (E)initialEvent;9 this.SendEvent(e.Sender, new E(this.Id));10 return Task.CompletedTask;11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System.Threading.Tasks;17{18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 var e = (E)initialEvent;22 this.SendEvent(e.Sender, new E(this.Id));23 return Task.CompletedTask;24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System.Threading.Tasks;30{31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 var e = (E)initialEvent;35 this.SendEvent(e.Sender, new E(this.Id));36 return Task.CompletedTask;37 }38 }39}

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