Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.StartLeaderElection
RaftTests.cs
Source:RaftTests.cs
...358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());...
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Unavailable.StartLeaderElection();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Unavailable.StartLeaderElection();26 }27 }28}
StartLeaderElection
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;6using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Liveness;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.StartBugFindingExecutionAsync(StartLeaderElection()).Wait();14 }15 static async Task StartLeaderElection()16 {17 var configuration = Configuration.Create();18 configuration.LivenessTemperatureThreshold = 100;19 configuration.LivenessTemperatureInfluence = 0.5;20 configuration.LivenessIterationBound = 1000;21 configuration.LivenessIterationBoundIncreaseFactor = 2;22 configuration.LivenessMaxSchedulingSteps = 1000000;23 var runtime = RuntimeFactory.Create(configuration);24 var monitor = runtime.CreateActor(typeof(Monitor));25 var leaderElection = runtime.CreateActor(typeof(LeaderElection), new LeaderElection.Configuration(monitor));26 await runtime.SendEventAsync(leaderElection, new StartElection());27 }28 }29}
StartLeaderElection
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 Console.WriteLine("Starting Coyote test");10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableHotStateDetection = true;16 config.EnableOperationInterleavings = true;17 config.EnableRandomExecution = true;18 config.EnableStateGraph = true;19 config.EnableStateLog = true;20 config.EnableStateSnapshotting = true;21 config.EnableVerboseTrace = true;22 config.ReportActivityCoverage = true;23 config.ReportBugFindingProgress = true;24 config.ReportCodeCoverage = true;25 config.ReportDataRaceDetectionResults = true;26 config.ReportHotStateDetectionResults = true;27 config.ReportOperationInterleavingsResults = true;28 config.ReportRandomExecutionResults = true;29 config.ReportStateGraph = true;30 config.ReportStateLog = true;31 config.ReportStateSnapshottingResults = true;32 config.ReportUnhandledExceptions = true;33 config.SchedulingIterations = 100;34 config.TestingIterations = 100;35 config.TestingProcessExitTimeout = TimeSpan.FromSeconds(10);36 config.TestingProcessId = 1;37 config.TestingProcessTimeout = TimeSpan.FromSeconds(10);38 config.TestingProcesses = 1;39 config.ThrowOnFailedAssert = true;40 config.ThrowOnUncaughtException = true;41 config.ThrowOnOperationCanceledException = true;42 config.ThrowOnOperationTimeoutException = true;43 config.ThrowOnReentrancy = true;44 config.ThrowOnUnobservedEventException = true;45 config.ThrowOnUnhandledEventException = true;46 config.TraceLevel = 1;47 config.Verbose = 1;48 var runtime = RuntimeFactory.Create(config);49 runtime.RegisterMonitor(typeof(Unavailable));50 runtime.Start();51 runtime.CreateActor(typeof(LeaderElection));52 runtime.Wait();53 Console.WriteLine("Coyote test completed");54 }55 }56}57using System;
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Unavailable.StartLeaderElection();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Unavailable.StartLeaderElection();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Unavailable.StartLeaderElection();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Unavailable.StartLeaderElection();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 Unavailable.StartLeaderElection();68 }69 }70}71using System;72using System.Collections.Generic;73using System.Linq;74using System.Text;75using System.Threading.Tasks;76{77 {
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Unavailable.StartLeaderElection();13 }14 }15}
StartLeaderElection
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Unavailable), new ActorId("LeaderElection"));11 runtime.StartExecutionAsync().Wait();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Unavailable), new ActorId("LeaderElection"));25 runtime.StartExecutionAsync().Wait();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Unavailable), new ActorId("LeaderElection"));39 runtime.StartExecutionAsync().Wait();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Unavailable), new ActorId("LeaderElection"));53 runtime.StartExecutionAsync().Wait();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Unavailable), new ActorId("Unavailable"));10 runtime.StartLeaderElection();11 Console.WriteLine("Hello World!");12 }13 }14}15Hi,Thanks for trying out the Coyote framework! We are happy to hear that you are interested in trying it out. I have tried to reproduce the issue that you are facing and I was able to successfully run the program using the steps that you have mentioned. I would recommend that you try to create a new solution and add the Coyote Nuget package to it. You can then copy the code that you have mentioned above and run it to see if it works for you. If you still face the issue, please let us know the steps that you are following and we will try to reproduce it on our end. Please also let us know if you are using the latest version of the Coyote framework (0.2.7) and if you are using Visual Studio 2019 or 2017.Thanks,Shobhit
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Unavailable.StartLeaderElection();9 Console.ReadLine();10 }11 }12}
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 Unavailable.StartLeaderElection();6 }7}8LeaderElection.cs(37,9): error: Bug trace:9LeaderElection.cs(37,9): error: at LeaderElection.<RunAsync>d__3.MoveNext() in /Users/username/Projects/LeaderElection/LeaderElection.cs:line 3710LeaderElection.cs(37,9): error: at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)11LeaderElection.cs(37,9): error: at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)12LeaderElection.cs(37,9): error: at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)13LeaderElection.cs(37,9): error: at System.Runtime.CompilerServices.TaskAwaiter.GetResult()14LeaderElection.cs(37,9): error: at LeaderElection.<RunAsync>d__3.MoveNext() in /Users/username/Projects/LeaderElection/LeaderElection.cs:line 3715LeaderElection.cs(37,9): error: at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)16LeaderElection.cs(37,9): error: at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)17LeaderElection.cs(37,9): error: at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)18LeaderElection.cs(37,9): error: at System.Runtime.CompilerServices.TaskAwaiter.GetResult()19LeaderElection.cs(37,9): error: at LeaderElection.<RunAsync>d__3.MoveNext() in /Users/username/Projects/LeaderElection/LeaderElection.cs:line 3720LeaderElection.cs(37,9): error: at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)21LeaderElection.cs(37
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 using (var runtime = BugFindingRuntime.Create())12 {13 var leaderElection = runtime.CreateActor(typeof(LeaderElection));14 runtime.SendEvent(leaderElection, new Start());15 await runtime.StartLeaderElectionAsync(leaderElection);16 }17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;24using System;25using System.Threading.Tasks;26{27 {28 static async Task Main(string[] args)29 {30 using (var runtime = BugFindingRuntime.Create())31 {32 var leaderElection = runtime.CreateActor(typeof(LeaderElection));33 runtime.SendEvent(leaderElection, new Start());34 await runtime.StartLeaderElectionAsync(leaderElection);35 }36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding;
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