How to use FollowerOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...352 this.PeriodicTimer = this.CreateActor(typeof(PeriodicTimer));353 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.ConfigureEvent(this.Id));354 this.RaiseEvent(new BecomeFollower());355 }356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));...

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FollowerOnInit

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnInit();2Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnEvent();3Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnExit();4Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnHalt();5Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnReceive();6Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnSend();7Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnWait();8Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnWakeup();9Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnYield();10Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.LeaderOnInit();11Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.LeaderOnEvent();12Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.LeaderOnExit();

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FollowerOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;7using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower;8using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Monitor;9using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.State;10using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Event;11using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.MonitorEvent;12using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachine;13using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineEvent;14using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineState;15using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineTransition;16using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitor;17using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorEvent;18using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorState;19using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorTransition;20using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorMonitor;21using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorMonitorEvent;22using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorMonitorState;23using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorMonitorTransition;24using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorMonitorMonitor;25using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorMonitorMonitorEvent;26using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorMonitorMonitorState;27using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorMonitorMonitorTransition;28using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.StateMachineMonitorMonitorMonitorMonitor;

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FollowerOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;4using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower;5using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower;6using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower;7using System;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower;10using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower;11using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower.Follower;12using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower.Follower.Follower;13using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower;14using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower;15using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower;16using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower;17using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower;18using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower;19using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower;20using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower.Follower;

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FollowerOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var test = new Unavailable();7 test.FollowerOnInit();8 }9 }10}

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FollowerOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Runtime.CompilerServices;6using System.Runtime.ExceptionServices;7using System.Threading;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors;10using System;11using System.Threading.Tasks;12using System.Runtime.CompilerServices;13using System.Runtime.ExceptionServices;14using System.Threading;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19using System.Runtime.CompilerServices;20using System.Runtime.ExceptionServices;21using System.Threading;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using System;25using System.Threading.Tasks;26using System.Runtime.CompilerServices;27using System.Runtime.ExceptionServices;28using System.Threading;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System;32using System.Threading.Tasks;33using System.Runtime.CompilerServices;34using System.Runtime.ExceptionServices;35using System.Threading;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors;38using System;39using System.Threading.Tasks;40using System.Runtime.CompilerServices;41using System.Runtime.ExceptionServices;42using System.Threading;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;

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FollowerOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 public static void FollowerOnInit()5 {6 }7 }8}9using Microsoft.Coyote.Actors;10{11 {12 public static void FollowerOnInit()13 {14 }15 }16}17using Microsoft.Coyote.Actors;18{19 {20 public static void FollowerOnInit()21 {22 }23 }24}25using Microsoft.Coyote.Actors;26{27 {28 public static void FollowerOnInit()29 {30 }31 }32}33using Microsoft.Coyote.Actors;34{35 {36 public static void FollowerOnInit()37 {38 }39 }40}41using Microsoft.Coyote.Actors;

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FollowerOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 public static void Main()7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 1000;10 config.MaxFairSchedulingSteps = 1000;11 config.MaxStepsFromBugFinding = 1000;12 config.MaxUnfairSchedulingSteps = 1000;13 config.MaxStepsFromUnfairScheduling = 1000;14 config.SchedulingIterations = 1000;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableOperationStackTraces = true;20 config.EnableActorStackTraces = true;21 config.EnableHotStateStatistics = true;22 config.EnableHotStateDetection = true;23 config.EnableHotStateExploitation = true;24 config.EnableUnfairScheduling = true;25 config.EnableFairScheduling = true;26 config.EnableRandomScheduling = true;27 config.EnableBuggyFairScheduling = true;28 config.EnableBuggyRandomScheduling = true;29 config.EnableBuggyUnfairScheduling = true;30 config.EnableActorMonitoring = true;31 config.EnableStateGraph = true;32 config.EnableStateGraphScheduling = true;33 config.EnableStateGraphSchedulingWithFairScheduling = true;34 config.EnableStateGraphSchedulingWithRandomScheduling = true;35 config.EnableStateGraphSchedulingWithUnfairScheduling = true;36 config.EnableStateGraphSchedulingWithBuggyFairScheduling = true;37 config.EnableStateGraphSchedulingWithBuggyRandomScheduling = true;38 config.EnableStateGraphSchedulingWithBuggyUnfairScheduling = true;39 config.EnableActorTesting = true;40 config.EnableActorTestingWithFairScheduling = true;41 config.EnableActorTestingWithRandomScheduling = true;42 config.EnableActorTestingWithUnfairScheduling = true;43 config.EnableActorTestingWithBuggyFairScheduling = true;44 config.EnableActorTestingWithBuggyRandomScheduling = true;45 config.EnableActorTestingWithBuggyUnfairScheduling = true;46 config.EnableActorTestingWithStateGraphScheduling = true;

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FollowerOnInit

Using AI Code Generation

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1var actorId = Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnInit();2Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnEvent(actorId, new Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.PingEvent());3var actorId = Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnInit();4Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnEvent(actorId, new Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.PingEvent());5Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnEvent(actorId, new Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.PingEvent());6var actorId = Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnInit();7Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnEvent(actorId, new Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.PingEvent());8Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnEvent(actorId, new Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.PingEvent());9Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnEvent(actorId, new Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.PingEvent());10var actorId = Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnInit();11Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.FollowerOnEvent(actorId, new Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.PingEvent());

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