How to use CandidateOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450 this.BroadcastVoteRequests();451 }452 private void BroadcastVoteRequests()453 {454 // BUG: duplicate votes from same follower455 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456 for (int idx = 0; idx < this.Servers.Length; idx++)457 {458 if (idx == this.ServerId)...

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CandidateOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Unavailable), new Unavailable.Config());14 runtime.Wait();15 }16 }17}

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CandidateOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;4using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit;5using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.Monitor;6using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.Monitor.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.Monitor.State;8using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.Monitor.State.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.State;10using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.State.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.State.Events.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.State.Events.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.State.Events.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.State.Events.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.State.Events.Events.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.State.Events.Events.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.State.Events.Events.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit.State.Events.Events.Events.Events.Events.Events.Events.Events.Events;

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CandidateOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Unavailable.CandidateOnInit();8 }9 }10}

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CandidateOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Unavailable), new Unavailable.Init());10 runtime.Run();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(Unavailable), new Unavailable.Init());23 runtime.Run();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(Unavailable), new Unavailable.Init());36 runtime.Run();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(Unavailable), new Unavailable.Init());49 runtime.Run();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(Unavailable), new Unavailable.Init());62 runtime.Run();63 }

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CandidateOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 public static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.EnableActorLogging = true;10 config.EnableActorTracing = true;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableOperationCanceledExceptionSupport = true;14 config.EnableRandomExecution = true;15 config.EnableStateGraphGeneration = true;16 config.EnableStateExplorationEngine = true;17 config.EnableStateMapVisualization = true;18 config.EnableStateMapValidation = true;19 config.EnableVerboseTrace = true;20 config.MaxSchedulingSteps = 100000;21 config.MaxFairSchedulingSteps = 100000;22 config.MaxUnfairSchedulingSteps = 100000;23 config.MaxStepsFromHotState = 100000;24 config.MaxStepsFromEntryAction = 100000;25 config.MaxStepsFromExitAction = 100000;26 config.MaxStepsFromEntryOrExitAction = 100000;27 config.MaxFairStepsFromHotState = 100000;28 config.MaxFairStepsFromEntryAction = 100000;29 config.MaxFairStepsFromExitAction = 100000;30 config.MaxFairStepsFromEntryOrExitAction = 100000;31 config.MaxUnfairStepsFromHotState = 100000;32 config.MaxUnfairStepsFromEntryAction = 100000;33 config.MaxUnfairStepsFromExitAction = 100000;34 config.MaxUnfairStepsFromEntryOrExitAction = 100000;35 config.MaxFairSchedulingSteps = 100000;36 config.MaxUnfairSchedulingSteps = 100000;37 config.MaxFairStepsFromHotState = 100000;38 config.MaxFairStepsFromEntryAction = 100000;39 config.MaxFairStepsFromExitAction = 100000;40 config.MaxFairStepsFromEntryOrExitAction = 100000;41 config.MaxUnfairStepsFromHotState = 100000;42 config.MaxUnfairStepsFromEntryAction = 100000;43 config.MaxUnfairStepsFromExitAction = 100000;44 config.MaxUnfairStepsFromEntryOrExitAction = 100000;45 config.MaxFairSchedulingSteps = 100000;

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CandidateOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 static async Task Main(string[] args)6 {7 Unavailable candidate = new Unavailable();8 candidate.CandidateOnInit();9 }10}11 at Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.CandidateOnInit()12 at Program.Main(String[] args) in 2.cs:line 9

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CandidateOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 Task task = Task.Run(async () =>9 {10 ActorRuntime runtime = ActorRuntime.Create();11 runtime.RegisterMonitor(typeof(Unavailable));12 await runtime.CreateActor(typeof(Actor1));13 });14 task.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var actor2 = await this.CreateActorAsync(typeof(Actor2));21 await this.SendEventAsync(actor2, new E1());22 }23 }24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 var actor3 = await this.CreateActorAsync(typeof(Actor3));28 await this.SendEventAsync(actor3, new E2());29 }30 }31 {32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 var actor4 = await this.CreateActorAsync(typeof(Actor4));35 await this.SendEventAsync(actor4, new E3());36 }37 }38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 var actor5 = await this.CreateActorAsync(typeof(Actor5));42 await this.SendEventAsync(actor5, new E4());43 }44 }45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 var actor6 = await this.CreateActorAsync(typeof(Actor6));49 await this.SendEventAsync(actor6, new E5());50 }51 }52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 var actor7 = await this.CreateActorAsync(typeof(Actor7));56 await this.SendEventAsync(actor7, new E6());57 }58 }59 {60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 var actor8 = await this.CreateActorAsync(typeof(Actor8));63 await this.SendEventAsync(actor8, new E7());64 }65 }66 {

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