Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests
RaftTests.cs
Source:RaftTests.cs
...432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450 this.BroadcastVoteRequests();451 }452 private void BroadcastVoteRequests()453 {454 // BUG: duplicate votes from same follower455 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456 for (int idx = 0; idx < this.Servers.Length; idx++)457 {458 if (idx == this.ServerId)459 {460 continue;461 }462 var lastLogIndex = this.Logs.Count;463 var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);464 this.SendEvent(this.Servers[idx], new VoteRequest(this.CurrentTerm, this.Id,465 lastLogIndex, lastLogTerm));466 }...
BroadcastVoteRequests
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();2Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();3Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();4Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();5Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();6Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();7Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();8Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();9Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();10Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();11Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();12Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BroadcastVoteRequests();
BroadcastVoteRequests
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;7using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting;8using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.Voter;11using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.Voter.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.Voter.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.Voter.States.Vote;14using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.VotingMachine;15using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.VotingMachine.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.VotingMachine.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.VotingMachine.States.Vote;18using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.VotingMachine.States.Vote.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.VotingMachine.States.Vote.States.Vote;20using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.VotingMachine.States.Vote.States.Vote.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.VotingMachine.States.Vote.States.Vote.States.Vote;22using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.VotingMachine.States.Vote.States.Vote.States.Vote.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Voting.Machines.VotingMachine.States.Vote.States.Vote.States.Vote.States.Vote;
BroadcastVoteRequests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2Unavailable.BroadcastVoteRequests();3using Microsoft.Coyote.Actors.BugFinding.Tests;4Unavailable.BroadcastVoteRequests();5using Microsoft.Coyote.Actors.BugFinding.Tests;6Unavailable.BroadcastVoteRequests();7using Microsoft.Coyote.Actors.BugFinding.Tests;8Unavailable.BroadcastVoteRequests();9using Microsoft.Coyote.Actors.BugFinding.Tests;10Unavailable.BroadcastVoteRequests();11using Microsoft.Coyote.Actors.BugFinding.Tests;12Unavailable.BroadcastVoteRequests();13using Microsoft.Coyote.Actors.BugFinding.Tests;14Unavailable.BroadcastVoteRequests();15using Microsoft.Coyote.Actors.BugFinding.Tests;16Unavailable.BroadcastVoteRequests();17using Microsoft.Coyote.Actors.BugFinding.Tests;18Unavailable.BroadcastVoteRequests();19using Microsoft.Coyote.Actors.BugFinding.Tests;20Unavailable.BroadcastVoteRequests();21using Microsoft.Coyote.Actors.BugFinding.Tests;22Unavailable.BroadcastVoteRequests();
BroadcastVoteRequests
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Unavailable));11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Unavailable));25 runtime.Wait();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Unavailable));39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Unavailable));53 runtime.Wait();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(Unavailable));67 runtime.Wait();68 }69 }70}
BroadcastVoteRequests
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(100);12 Run(config);13 }14 private static void Run(Configuration config)15 {16 using (var runtime = RuntimeFactory.Create(config))17 {18 runtime.CreateActor(typeof(Unavailable), new Unavailable.SetupEvent());19 runtime.WaitAllExternalEvents();20 }21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 public static void Main(string[] args)32 {33 var config = Configuration.Create().WithTestingIterations(100);34 Run(config);35 }36 private static void Run(Configuration config)37 {38 using (var runtime = RuntimeFactory.Create(config))39 {40 runtime.CreateActor(typeof(Unavailable), new Unavailable.SetupEvent());41 runtime.WaitAllExternalEvents();42 }43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 public static void Main(string[] args)54 {55 var config = Configuration.Create().WithTestingIterations(100);56 Run(config);57 }58 private static void Run(Configuration config)59 {60 using (var runtime = RuntimeFactory.Create(config))61 {62 runtime.CreateActor(typeof(Unavailable), new Unavailable.SetupEvent());63 runtime.WaitAllExternalEvents();64 }65 }66 }67}68using System;69using System.Threading.Tasks;70using Microsoft.Coyote;71using Microsoft.Coyote.Actors;
BroadcastVoteRequests
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;4using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Shared;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(100);12 var runtime = RuntimeFactory.Create(config);13 var actor = runtime.CreateActor(typeof(Unavailable));14 runtime.SendEvent(actor, new Start());15 await runtime.WaitAsync();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Shared;21using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Shared.Events;22using System.Threading.Tasks;23{24 {25 private int Counter;26 [OnEventDoAction(typeof(Start), nameof(StartHandler))]27 private class Init : State { }28 private async Task StartHandler()29 {30 this.Counter = 0;31 var e = new Event();32 var id = this.CreateActor(typeof(Actor1));33 this.SendEvent(id, e);34 this.SendEvent(id, e);35 this.SendEvent(id, e);36 await this.ReceiveEventAsync(typeof(Event));37 this.Assert(this.Counter == 3);38 }39 private async Task BroadcastVoteRequests()40 {41 var e = new Event();42 var id = this.CreateActor(typeof(Actor2));43 this.SendEvent(id, e);44 this.SendEvent(id, e);45 this.SendEvent(id, e);46 await this.ReceiveEventAsync(typeof(Event));47 this.Assert(this.Counter == 6);48 }49 {50 private Unavailable Owner;
BroadcastVoteRequests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var unavailable = new Unavailable();6 unavailable.BroadcastVoteRequests();7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main(string[] args)12 {13 var unavailable = new Unavailable();14 unavailable.BroadcastVoteRequests();15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 static void Main(string[] args)20 {21 var unavailable = new Unavailable();22 unavailable.BroadcastVoteRequests();23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main(string[] args)28 {29 var unavailable = new Unavailable();30 unavailable.BroadcastVoteRequests();31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main(string[] args)36 {37 var unavailable = new Unavailable();38 unavailable.BroadcastVoteRequests();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 static void Main(string[] args)44 {45 var unavailable = new Unavailable();46 unavailable.BroadcastVoteRequests();47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 static void Main(string[] args)52 {53 var unavailable = new Unavailable();54 unavailable.BroadcastVoteRequests();55 }56}
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