How to use BecomeAvailable method of Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.BecomeAvailable

RaftTests.cs

Source: RaftTests.cs Github

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...97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {...

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Unavailable));13 Console.ReadLine();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Runtime;24{25 {26 [OnEventDoAction(typeof(UnitEvent), nameof(BecomeAvailable))]27 class Init : State { }28 void BecomeAvailable()29 {30 this.BecomeAvailable(typeof(UnitEvent));31 }32 }33}34The type or namespace name 'BugFinding' could not be found (are you missing a using directive or an assembly reference?)35The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)36The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)37The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)38The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableActorGarbageCollection = true;

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BecomeAvailable

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(Unavailable));7 runtime.CreateActor(typeof(Actor1));8 runtime.Run();9 }10 }11 {12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 this.SendEvent(this.Id, new E());15 return Task.CompletedTask;16 }17 protected override Task OnEventAsync(Event e)18 {19 if (e is E)20 {21 this.SendEvent(this.Id, new E());22 }23 return Task.CompletedTask;24 }25 }26 {27 [OnEventDoAction(typeof(E), nameof(BecomeAvailable))]28 class Available : MonitorState { }29 void BecomeAvailable()30 {31 this.BecomeAvailable();32 }33 }34 class E : Event { }35}

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BecomeAvailable

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 runtime.CreateActor(typeof(Unavailable), config);11 Console.WriteLine("Press any key to exit");12 Console.ReadKey();13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var config = Configuration.Create();25 var actor = runtime.CreateActor(typeof(Unavailable), config);26 var unavailable = runtime.GetActorHandle(actor);27 unavailable.BecomeAvailable();28 Console.WriteLine("Press any key to exit");29 Console.ReadKey();30 }31 }32}33using System;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Testing;38{39 {40 static void Main(string[] args)41 {42 var test = new UnavailableTest();43 var result = test.Execute();44 Console.WriteLine("Press any key to exit");45 Console.ReadKey();46 }47 }48 {

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BecomeAvailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(Unavailable));10 await runtime.CreateActor(typeof(A));11 runtime.Wait();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 var monitor = this.CreateActor(typeof(Unavailable));18 this.SendEvent(monitor, new BecomeAvailable());19 await Task.CompletedTask;20 }21 }22}

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BecomeAvailable

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor<Unavailable>();10 await runtime.CreateActor(typeof(Actor1));11 await Task.Delay(1000);12 runtime.Dispose();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SendEvent(this.Id, new BecomeAvailable());19 }20 }21}22await this.Monitor<Unavailable>(new BecomeAvailable());23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Specifications;25using System.Threading.Tasks;26{27 {28 static async Task Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 runtime.RegisterMonitor<Unavailable>();32 await runtime.CreateActor(typeof(Actor1));33 await Task.Delay(1000);34 runtime.Dispose();35 }36 }37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.SendEvent(this.Id, new BecomeAvailable());41 await this.Monitor<Unavailable>(new BecomeAvailable());42 }43 }44}

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Unavailable));12 runtime.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Specifications;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var unavailable = runtime.CreateActor(typeof(Unavailable));27 runtime.SendEvent(unavailable, new BecomeAvailable());28 runtime.Wait();29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Specifications;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var unavailable = runtime.CreateActor(typeof(Unavailable));43 runtime.SendEvent(unavailable, new BecomeAvailable());44 runtime.SendEvent(unavailable, new BecomeAvailable());45 runtime.Wait();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Specifications;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 var unavailable = runtime.CreateActor(typeof(Unavailable));60 runtime.SendEvent(unavailable, new BecomeAvailable());61 runtime.SendEvent(unavailable, new BecomeAvailable());62 runtime.SendEvent(unavailable, new BecomeAvailable());63 runtime.Wait();64 }65 }66}

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BecomeAvailable

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableBugFinding = true;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableOperationCanceledExceptionSupport = true;15 config.EnableActorTracking = true;16 config.EnableActorMonitoring = true;17 config.EnableActorStateTracking = true;18 config.EnableActorStateVisualization = true;19 config.EnableActorStateLogging = true;20 config.EnableActorStateSnapshotting = true;21 config.EnableActorStateSnapshotVisualization = true;22 config.EnableActorStateSnapshotLogging = true;

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