How to use ActiveOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.ActiveOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...

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ActiveOnEntry

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Microsoft.Coyote.Actors.BugFinding.Tests;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good.Monitor;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good.Monitor.Good;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good.Monitor.Good.Monitor;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good.Monitor.Good;

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime.RegisterMonitor(typeof(Unavailable));

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime.RegisterActor(typeof(Unavailable));13 ActorRuntime.RegisterActor(typeof(Actor1));14 ActorRuntime.RegisterActor(typeof(Actor2));15 ActorRuntime.RegisterActor(typeof(Actor3));16 ActorRuntime.RegisterActor(typeof(Actor4));17 ActorRuntime.RegisterActor(typeof(Actor5));18 ActorRuntime.RegisterActor(typeof(Actor6));19 ActorRuntime.RegisterActor(typeof(Actor7));20 ActorRuntime.RegisterActor(typeof(Actor8));21 ActorRuntime.RegisterActor(typeof(Actor9));22 ActorRuntime.RegisterActor(typeof(Actor10));23 ActorRuntime.RegisterActor(typeof(Actor11));24 ActorRuntime.RegisterActor(typeof(Actor12));25 ActorRuntime.RegisterActor(typeof(Actor13));26 ActorRuntime.RegisterActor(typeof(Actor14));27 ActorRuntime.RegisterActor(typeof(Actor15));28 ActorRuntime.RegisterActor(typeof(Actor16));29 ActorRuntime.RegisterActor(typeof(Actor17));30 ActorRuntime.RegisterActor(typeof(Actor18));31 ActorRuntime.RegisterActor(typeof(Actor19));32 ActorRuntime.RegisterActor(typeof(Actor20));33 ActorRuntime.RegisterActor(typeof(Actor21));34 ActorRuntime.RegisterActor(typeof(Actor22));35 ActorRuntime.RegisterActor(typeof(Actor23));36 ActorRuntime.RegisterActor(typeof(Actor24));37 ActorRuntime.RegisterActor(typeof(Actor25));38 ActorRuntime.RegisterActor(typeof(Actor26));39 ActorRuntime.RegisterActor(typeof(Actor27));40 ActorRuntime.RegisterActor(typeof(Actor28));41 ActorRuntime.RegisterActor(typeof(Actor29));42 ActorRuntime.RegisterActor(typeof(Actor30));43 ActorRuntime.RegisterActor(typeof(Actor31));44 ActorRuntime.RegisterActor(typeof(Actor32));45 ActorRuntime.RegisterActor(typeof(Actor33));46 ActorRuntime.RegisterActor(typeof(Actor34));47 ActorRuntime.RegisterActor(typeof(Actor35));48 ActorRuntime.RegisterActor(typeof(Actor36));49 ActorRuntime.RegisterActor(typeof(Actor37));50 ActorRuntime.RegisterActor(typeof(Actor38));51 ActorRuntime.RegisterActor(typeof(Actor39));52 ActorRuntime.RegisterActor(typeof(Actor40));53 ActorRuntime.RegisterActor(typeof(Actor41));54 ActorRuntime.RegisterActor(typeof(Actor42));55 ActorRuntime.RegisterActor(typeof

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var a = runtime.CreateActor(typeof(Unavailable));11 runtime.SendEvent(a, new E());12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Specifications;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var a = runtime.CreateActor(typeof(Unavailable));25 runtime.SendEvent(a, new E());26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Specifications;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var a = runtime.CreateActor(typeof(Unavailable));39 runtime.SendEvent(a, new E());40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Specifications;45using System;46using System.Threading.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var a = runtime.CreateActor(typeof(Unavailable));53 runtime.SendEvent(a, new E());54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Specifications;59using System;60using System.Threading.Tasks;61{62 {63 static async Task Main(string[]

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Threading;7using System.Collections.Generic;8using System.Linq;9using System.Text;

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();10 var config = new Microsoft.Coyote.Actors.ActorRuntimeConfiguration();11 config.MaxSchedulingSteps = 1000;12 config.RandomSchedulingSeed = 1;13 runtime.Configure(config);14 var m = Microsoft.Coyote.Actors.ActorId.CreateActorId(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.M));15 await runtime.CreateActorAndExecuteAsync(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.M), m, 0, 0);16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;21using System;22using System.Threading.Tasks;23{24 {25 static async Task Main(string[] args)26 {27 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();28 var config = new Microsoft.Coyote.Actors.ActorRuntimeConfiguration();29 config.MaxSchedulingSteps = 1000;30 config.RandomSchedulingSeed = 1;31 runtime.Configure(config);32 var m = Microsoft.Coyote.Actors.ActorId.CreateActorId(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.M));33 await runtime.CreateActorAndExecuteAsync(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable.M), m, 0, 0);34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;39using System;40using System.Threading.Tasks;41{42 {43 static async Task Main(string[] args)44 {45 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Unavailable;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActor(typeof(Unavailable), new Event());12 Console.WriteLine("Done!");13 }14 }15}

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