How to use TestTwoActorIntegration3 method of Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegrationTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegrationTests.TestTwoActorIntegration3

TwoActorIntegrationTests.cs

Source:TwoActorIntegrationTests.cs Github

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...239 this.Assert(false, "Reached test assertion.");240 }241 }242 [Fact(Timeout = 5000)]243 public void TestTwoActorIntegration3()244 {245 this.TestWithError(r =>246 {247 r.CreateActor(typeof(M3a));248 },249 configuration: this.GetConfiguration().WithTestingIterations(100),250 expectedError: "Reached test assertion.",251 replay: true);252 }253 private class M4a : StateMachine254 {255 private ActorId TargetId;256 [Start]257 [OnEntry(nameof(InitOnEntry))]...

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TestTwoActorIntegration3

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.TestingIterations = 100;13 config.SchedulingIterations = 100;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.Verbose = 2;16 config.MaxFairSchedulingSteps = 1000;17 config.MaxUnfairSchedulingSteps = 1000;18 config.ProbabilisticRandomScheduling = false;19 config.RandomSchedulingSeed = 1;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableIntegerOverflowDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableHotStateDetection = true;25 config.EnableLivelockDetection = true;26 config.EnableOperationCanceledException = true;27 config.EnableObjectDisposedException = true;28 config.EnableIndexOutOfRangeException = true;29 config.EnableDivideByZeroException = true;30 config.EnableActorDeadlockDetection = true;31 config.EnableActorLivelockDetection = true;32 config.EnableActorTaskDeadlockDetection = true;33 config.EnableActorTaskLivelockDetection = true;34 config.EnableStateGraphScheduling = true;35 config.EnableBuggyActorStateGraphScheduling = true;36 config.EnableStateGraphRaceDetection = true;37 config.EnableStateGraphIntegerOverflowDetection = true;38 config.EnableStateGraphDeadlockDetection = true;39 config.EnableStateGraphHotStateDetection = true;40 config.EnableStateGraphLivelockDetection = true;41 config.EnableStateGraphOperationCanceledException = true;42 config.EnableStateGraphObjectDisposedException = true;43 config.EnableStateGraphIndexOutOfRangeException = true;44 config.EnableStateGraphDivideByZeroException = true;45 config.EnableStateGraphActorDeadlockDetection = true;46 config.EnableStateGraphActorLivelockDetection = true;47 config.EnableStateGraphActorTaskDeadlockDetection = true;48 config.EnableStateGraphActorTaskLivelockDetection = true;49 config.EnableStateGraphTesting = true;50 config.EnableStateGraphBugFinding = true;

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TestTwoActorIntegration3

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration;6using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines.States.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines.States.Events.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines.States.Events.Events.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines.States.Events.Events.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines.States.Events.Events.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines.States.Events.Events.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines.States.Events.Events.Events.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines.States.Events.Events.Events.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.TwoActorIntegration.Machines.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;

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TestTwoActorIntegration3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegrationTests;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.SystematicTesting.Strategies;7using Xunit;8using Xunit.Abstractions;9using System.Collections.Generic;10using System;11{12 {13 private readonly ITestOutputHelper output;14 public TestTwoActorIntegration3(ITestOutputHelper output)15 {16 this.output = output;17 }18 [Fact(Timeout = 5000)]19 public void Test()20 {21 var configuration = Configuration.Create();22 configuration.TestingIterations = 1;23 configuration.Strategy = TestingStrategy.Exploration;24 configuration.SchedulingIterations = 10;25 configuration.Verbose = 1;26 configuration.LogWriter = new XunitLogWriter(this.output);27 configuration.UserLogWriter = new XunitLogWriter(this.output);28 configuration.TestReporters.Add(new XunitTestReporter(this.output));29 configuration.TestReporters.Add(new XunitTestFailureReporter(this.output));30 configuration.ReportActivityCoverage = true;31 configuration.ReportCodeCoverage = true;32 configuration.ReportDataRaces = true;33 configuration.ReportDeadlocks = true;34 configuration.ReportLivelocks = true;35 configuration.ReportOperationCoverage = true;36 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegrationTests();37 test.TestTwoActorIntegration3(configuration);38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegrationTests;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.SystematicTesting;46using Microsoft.Coyote.SystematicTesting.Strategies;47using Xunit;48using Xunit.Abstractions;49using System.Collections.Generic;50using System;51{52 {53 private readonly ITestOutputHelper output;54 public TestTwoActorIntegration4(ITestOutputHelper output)55 {56 this.output = output;

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