How to use EntryAction method of Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegrationTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegrationTests.EntryAction

TwoActorIntegrationTests.cs

Source:TwoActorIntegrationTests.cs Github

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...67 {68 this.Test = true;69 }70 }71 [OnEventDoAction(typeof(E3), nameof(EntryAction))]72 private class M1b : Actor73 {74 private void EntryAction(Event e)75 {76 if (e.GetType() == typeof(E3))77 {78 this.Action2(e);79 }80 }81 private void Action2(Event e)82 {83 this.Assert((e as E3).Value is false, "Reached test assertion.");84 }85 }86 [Fact(Timeout = 5000)]87 public void TestTwoActorIntegration1()88 {...

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EntryAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Runtime;14{15 {16 {17 }18 {19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 return Task.CompletedTask;24 }25 protected override Task OnEventAsync(Event e)26 {27 if (e is E)28 {29 this.SendEvent(this.Id, new M());30 }31 return Task.CompletedTask;32 }33 }34 {35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 return Task.CompletedTask;38 }39 protected override Task OnEventAsync(Event e)40 {41 if (e is M)42 {43 this.SendEvent(this.Id, new E());44 }45 return Task.CompletedTask;46 }47 }48 [Fact(Timeout = 5000)]49 public void TestTwoActorsSendingEventsToEachOther()50 {51 this.TestWithError(r =>52 {53 r.RegisterMonitor<M>();54 r.CreateActor(typeof(A));55 r.CreateActor(typeof(B));56 },57 configuration: GetConfiguration().WithTestingIterations(100),58 replay: true);59 }60 }61}

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EntryAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create().WithVerbosityEnabled();10 using (var runtime = RuntimeFactory.Create(config))11 {12 runtime.CreateActor(typeof(TwoActorIntegrationTests));13 }14 }15 }16}17using System;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 public static void Main(string[] args)24 {25 var config = Configuration.Create().WithVerbosityEnabled();26 using (var runtime = RuntimeFactory.Create(config))27 {28 runtime.CreateActor(typeof(TwoActorIntegrationTests));29 }30 }31 }32}33using System;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 {40 public ActorId A;41 public ActorId B;42 public Setup(ActorId a, ActorId b)43 {44 this.A = a;45 this.B = b;46 }47 }48 {49 public ActorId Id;50 public Ping(ActorId id)51 {52 this.Id = id;53 }54 }55 {56 public ActorId Id;57 public Pong(ActorId id)58 {59 this.Id = id;60 }61 }62 private class Done : Event { }63 {64 public ActorId A;65 public ActorId B;66 public Configure(ActorId a, ActorId b)67 {68 this.A = a;69 this.B = b;70 }71 }72 private ActorId A;73 private ActorId B;74 [OnEntry(nameof(EntryInit))]75 [OnEventDoAction(typeof(Setup), nameof(

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EntryAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.SystematicTesting;4using System;5using System.Threading.Tasks;6using Xunit;7using Xunit.Abstractions;8{9 {10 public TwoActorIntegrationTests(ITestOutputHelper output)11 : base(output)12 {13 }14 {15 public TaskCompletionSource<bool> Tcs;16 public E(TaskCompletionSource<bool> tcs)17 {18 this.Tcs = tcs;19 }20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 private TaskCompletionSource<bool> Tcs;49 protected override async Task OnInitializeAsync(Event initialEvent)50 {51 this.Tcs = (initialEvent as E).Tcs;52 this.SendEvent(this.Id, new M());53 }54 [OnEntry(nameof(EntryInit))]55 [OnEventDoAction(typeof(M), nameof(ActionM))]56 [OnEventDoAction(typeof(N), nameof(ActionN))]57 [OnEventDoAction(typeof(P), nameof(ActionP))]58 [OnEventDoAction(typeof(Q), nameof(ActionQ))]59 [OnEventDoAction(typeof(R), nameof(ActionR))]60 [OnEventDoAction(typeof(S), nameof(ActionS))]61 [OnEventDoAction(typeof(T), nameof(ActionT))]62 [OnEventDoAction(typeof(U), nameof(ActionU))]63 [OnEventDoAction(typeof(V), nameof(ActionV))]64 [OnEventDoAction(typeof(W), nameof(ActionW))]65 [OnEventDoAction(typeof(X), nameof(ActionX))]

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EntryAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegration;4using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegration.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegration.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegration.Shared;7using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegration.Shared.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegration.Shared.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegration.Shared.State;10using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegration.Shared.Transitions;11using Microsoft.Coyote.Actors.SharedObjects;12using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests;13using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.TwoActorIntegration;14using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.TwoActorIntegration.Events;15using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.TwoActorIntegration.Machines;16using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.TwoActorIntegration.Shared;17using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.TwoActorIntegration.Shared.Events;18using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.TwoActorIntegration.Shared.Machines;19using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.TwoActorIntegration.Shared.State;20using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.TwoActorIntegration.Shared.Transitions;21using Microsoft.Coyote.Actors.SharedObjects.Tests;22using Microsoft.Coyote.Actors.SharedObjects.Tests.TwoActorIntegration;23using Microsoft.Coyote.Actors.SharedObjects.Tests.TwoActorIntegration.Events;24using Microsoft.Coyote.Actors.SharedObjects.Tests.TwoActorIntegration.Machines;25using Microsoft.Coyote.Actors.SharedObjects.Tests.TwoActorIntegration.Shared;26using Microsoft.Coyote.Actors.SharedObjects.Tests.TwoActorIntegration.Shared.Events;27using Microsoft.Coyote.Actors.SharedObjects.Tests.TwoActorIntegration.Shared.Machines;28using Microsoft.Coyote.Actors.SharedObjects.Tests.TwoActorIntegration.Shared.State;29using Microsoft.Coyote.Actors.SharedObjects.Tests.TwoActorIntegration.Shared.Transitions;

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EntryAction

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 runtime.ConfigureLogging();6 var config = Configuration.Create();7 config.TestingIterations = 1;8 config.SchedulingIterations = 1;9 config.MaxFairSchedulingSteps = 1000;10 config.MaxUnfairSchedulingSteps = 1000;11 config.MaxStepsFromEntryToExit = 1000;12 config.MaxStepsFromAnyToExit = 1000;13 config.MaxStepsFromAnyToError = 1000;14 config.MaxStepsFromAnyToDeadlock = 1000;15 config.MaxUnprovenSchedules = 1000;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.Verbose = 3;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableOperationInterleavings = true;22 config.EnableRandomExecution = true;23 config.EnableStateGraph = true;24 config.EnableStateGraphScheduling = true;25 config.EnableStateGraphSchedulingWithFairScheduling = true;26 config.EnableStateGraphSchedulingWithFairSchedulingAndFairLiveness = true;27 config.EnableStateGraphSchedulingWithFairSchedulingAndUnfairLiveness = true;28 config.EnableStateGraphSchedulingWithUnfairScheduling = true;29 config.EnableStateGraphSchedulingWithUnfairSchedulingAndFairLiveness = true;30 config.EnableStateGraphSchedulingWithUnfairSchedulingAndUnfairLiveness = true;31 config.EnableTaskInterleavings = true;32 config.EnableUnfairScheduling = true;33 config.EnableUnfairSchedulingWithFairLiveness = true;34 config.EnableUnfairSchedulingWithUnfairLiveness = true;35 config.EnableUnfairSchedulingWithFairLivenessAndFairScheduling = true;36 config.EnableUnfairSchedulingWithUnfairLivenessAndFairScheduling = true;37 config.EnableUnfairSchedulingWithFairLivenessAndUnfairScheduling = true;38 config.EnableUnfairSchedulingWithUnfairLivenessAndUnfairScheduling = true;39 config.EnableUnfairSchedulingWithFairLivenessAndFairSchedulingAndFairLiveness = true;

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