Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TwoActorIntegrationTests.ActiveOnEntry
TwoActorIntegrationTests.cs
Source:TwoActorIntegrationTests.cs
...108 {109 this.TargetId = this.CreateActor(typeof(M2b));110 this.RaiseEvent(new SuccessE());111 }112 [OnEntry(nameof(ActiveOnEntry))]113 [OnEventGotoState(typeof(SuccessE), typeof(WaitEvent))]114 private class Active : State115 {116 }117 private void ActiveOnEntry()118 {119 this.Count += 1;120 if (this.Count is 1)121 {122 this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));123 }124 if (this.Count is 2)125 {126 this.SendEvent(this.TargetId, new IgnoredE());127 }128 this.RaiseEvent(new SuccessE());129 }130 [OnEventGotoState(typeof(E1), typeof(Active))]131 private class WaitEvent : State132 {133 }134 private class Done : State135 {136 }137 }138 private class M2b : StateMachine139 {140 [Start]141 [OnEventGotoState(typeof(E4), typeof(Active))]142 [OnEventDoAction(typeof(IgnoredE), nameof(Action1))]143 private class Waiting : State144 {145 }146 private void Action1()147 {148 this.Assert(false, "Reached test assertion.");149 }150 [OnEntry(nameof(ActiveOnEntry))]151 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]152 private class Active : State153 {154 }155 private void ActiveOnEntry(Event e)156 {157 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));158 this.RaiseEvent(new SuccessE());159 }160 }161 [Fact(Timeout = 5000)]162 public void TestTwoActorIntegration2()163 {164 this.TestWithError(r =>165 {166 r.CreateActor(typeof(M2a));167 },168 configuration: this.GetConfiguration().WithTestingIterations(100),169 expectedError: "Reached test assertion.",170 replay: true);171 }172 private class M3a : StateMachine173 {174 private ActorId TargetId;175 private int Count;176 [Start]177 [OnEntry(nameof(InitOnEntry))]178 [OnEventGotoState(typeof(SuccessE), typeof(Active))]179 private class Init : State180 {181 }182 private void InitOnEntry()183 {184 this.TargetId = this.CreateActor(typeof(M3b));185 this.RaiseEvent(new SuccessE());186 }187 [OnEntry(nameof(ActiveOnEntry))]188 [OnEventGotoState(typeof(SuccessE), typeof(WaitEvent))]189 private class Active : State190 {191 }192 private void ActiveOnEntry()193 {194 this.Count += 1;195 if (this.Count is 1)196 {197 this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));198 }199 if (this.Count is 2)200 {201 this.SendEvent(this.TargetId, HaltEvent.Instance);202 this.SendEvent(this.TargetId, new IgnoredE());203 }204 this.RaiseEvent(new SuccessE());205 }206 [OnEventGotoState(typeof(E1), typeof(Active))]207 private class WaitEvent : State208 {209 }210 private class Done : State211 {212 }213 }214 private class M3b : StateMachine215 {216 [Start]217 [OnEventGotoState(typeof(E4), typeof(Active))]218 [OnEventGotoState(typeof(HaltEvent), typeof(Inactive))]219 private class Waiting : State220 {221 }222 [OnEntry(nameof(ActiveOnEntry))]223 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]224 private class Active : State225 {226 }227 private void ActiveOnEntry(Event e)228 {229 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));230 this.RaiseEvent(new SuccessE());231 }232 [OnEventDoAction(typeof(IgnoredE), nameof(Action1))]233 [IgnoreEvents(typeof(E4))]234 private class Inactive : State235 {236 }237 private void Action1()238 {239 this.Assert(false, "Reached test assertion.");240 }241 }242 [Fact(Timeout = 5000)]243 public void TestTwoActorIntegration3()244 {245 this.TestWithError(r =>246 {247 r.CreateActor(typeof(M3a));248 },249 configuration: this.GetConfiguration().WithTestingIterations(100),250 expectedError: "Reached test assertion.",251 replay: true);252 }253 private class M4a : StateMachine254 {255 private ActorId TargetId;256 [Start]257 [OnEntry(nameof(InitOnEntry))]258 [OnEventGotoState(typeof(SuccessE), typeof(Active))]259 private class Init : State260 {261 }262 private void InitOnEntry()263 {264 this.TargetId = this.CreateActor(typeof(M4b));265 this.RaiseEvent(new SuccessE());266 }267 [OnEntry(nameof(ActiveOnEntry))]268 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]269 private class Active : State270 {271 }272 private void ActiveOnEntry()273 {274 this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));275 this.RaiseEvent(new SuccessE());276 }277 [OnEventGotoState(typeof(E1), typeof(Active))]278 private class Waiting : State279 {280 }281 }282 private class M4b : StateMachine283 {284 private int Count = 0;285 [Start]286 [OnEventGotoState(typeof(E4), typeof(Active))]287 private class Waiting : State288 {289 }290 [OnEntry(nameof(ActiveOnEntry))]291 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]292 private class Active : State293 {294 }295 private void ActiveOnEntry(Event e)296 {297 this.Count++;298 if (this.Count is 1)299 {300 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));301 }302 else if (this.Count is 2)303 {304 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));305 this.RaiseHaltEvent();306 return;307 }308 this.RaiseEvent(new SuccessE());309 }310 protected override Task OnHaltAsync(Event e)311 {312 this.Assert(false, "Reached test assertion.");313 return Task.CompletedTask;314 }315 }316 [Fact(Timeout = 5000)]317 public void TestTwoActorIntegration4()318 {319 this.TestWithError(r =>320 {321 r.CreateActor(typeof(M4a));322 },323 configuration: this.GetConfiguration().WithTestingIterations(100),324 expectedError: "Reached test assertion.",325 replay: true);326 }327 private class M5a : StateMachine328 {329 private ActorId TargetId;330 [Start]331 [OnEntry(nameof(InitOnEntry))]332 [OnExit(nameof(InitOnExit))]333 [OnEventGotoState(typeof(E1), typeof(Active))]334 private class Init : State335 {336 }337 private void InitOnEntry() => this.RaiseEvent(new E1());338 private void InitOnExit()339 {340 this.TargetId = this.CreateActor(typeof(M5b));341 this.SendEvent(this.TargetId, new E1(), options: new SendOptions(assert: 1));342 }343 [OnEntry(nameof(ActiveOnEntry))]344 private class Active : State345 {346 }347 private void ActiveOnEntry()348 {349 this.SendEvent(this.TargetId, new E2(), options: new SendOptions(assert: 1));350 }351 }352 [OnEventDoAction(typeof(E1), nameof(HandleE1))]353 [OnEventDoAction(typeof(E2), nameof(HandleE2))]354 private class M5b : Actor355 {356#pragma warning disable CA1822 // Mark members as static357 private void HandleE1()358#pragma warning restore CA1822 // Mark members as static359 {360 }361 private void HandleE2()...
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public TwoActorIntegrationTests(ITestOutputHelper output)14 : base(output)15 {16 }17 [Fact(Timeout = 5000)]18 public void TestActiveOnEntry()19 {20 this.TestWithError(r =>21 {22 r.CreateActor(typeof(A));23 },24 configuration: GetConfiguration().WithTestingIterations(100),25 replay: true);26 }27 {28 private MachineId B;29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.B = this.CreateActor(typeof(B));32 return Task.CompletedTask;33 }34 protected override Task OnEventAsync(Event e)35 {36 this.Assert(e is E1);37 this.Assert(this.Id == this.B);38 return Task.CompletedTask;39 }40 }41 {42 protected override Task OnEventAsync(Event e)43 {44 this.Assert(e is E2);45 this.SendEvent(this.Id, new E1());46 return Task.CompletedTask;47 }48 }49 {50 }51 {52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Specifications;62using Microsoft.Coyote.Tests.Common;63using Xunit;64using Xunit.Abstractions;65{66 {
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;4using Microsoft.Coyote.Actors.Mocks;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Timers.Mocks;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Specifications.Mocks;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Mocks;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tasks.Mocks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.Mocks;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.Mocks;17using Microsoft.Coyote.TestingServices.Threading;18using Microsoft.Coyote.TestingServices.Threading.Mocks;19using Microsoft.Coyote.TestingServices.Tracing.Schedule;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks.Mocks;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Mocks.Strategies.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Systematic;5using Microsoft.Coyote.Testing.Systematic.Strategies;6using Microsoft.Coyote.Testing.Systematic.Strategies.Fuzzing;7using Microsoft.Coyote.Testing.Systematic.Strategies.RandomExecution;8using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration;9using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph;10using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies;11using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding;12using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies;13using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.Fuzzing;14using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.Fuzzing.Strategies;15using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution;16using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies;17using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.Fuzzing;18using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.Fuzzing.Strategies;19using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.RandomExecution;20using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.RandomExecution.Strategies;21using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.RandomExecution.Strategies.Fuzzing;22using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.RandomExecution.Strategies.Fuzzing.Strategies;23using Microsoft.Coyote.Testing.Systematic.Strategies.StateGraph.Strategies.BugFinding.Strategies.RandomExecution.Strategies.RandomExecution.Strategies.RandomExecution;
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = TestingEngineFactory.CreateBugFindingRuntime();11 runtime.RegisterMonitor(typeof(TwoActorIntegrationTests));12 runtime.CreateActor(typeof(TwoActorIntegrationTests));13 runtime.Wait();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Testing;20using System;21using System.Threading.Tasks;22{23 {24 public static void Main(string[] args)25 {26 var runtime = TestingEngineFactory.CreateBugFindingRuntime();27 runtime.RegisterMonitor(typeof(TwoActorIntegrationTests));28 runtime.CreateActor(typeof(TwoActorIntegrationTests));29 runtime.Wait();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Testing;36using System;37using System.Threading.Tasks;38{39 {40 public static void Main(string[] args)41 {42 var runtime = TestingEngineFactory.CreateBugFindingRuntime();43 runtime.RegisterMonitor(typeof(TwoActorIntegrationTests));44 runtime.CreateActor(typeof(TwoActorIntegrationTests));45 runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Testing;52using System;53using System.Threading.Tasks;54{55 {56 public static void Main(string[] args)57 {58 var runtime = TestingEngineFactory.CreateBugFindingRuntime();59 runtime.RegisterMonitor(typeof(TwoActorIntegrationTests));60 runtime.CreateActor(typeof(TwoActor
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 this.ActiveOnEntry(TwoActorIntegrationTests.Entry);9 return Task.CompletedTask;10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors;15using System.Threading.Tasks;16{17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.ActiveOnEntry(TwoActorIntegrationTests.Entry);21 return Task.CompletedTask;22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors;27using System.Threading.Tasks;28{29 {30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 this.ActiveOnEntry(TwoActorIntegrationTests.Entry);33 return Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using System.Threading.Tasks;40{41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.ActiveOnEntry(TwoActorIntegrationTests.Entry);45 return Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using System.Threading.Tasks;52{53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 public static void Run()13 {14 var configuration = Configuration.Create();15 configuration.MaxSchedulingSteps = 1000;16 configuration.MaxFairSchedulingSteps = 1000;17 configuration.RandomSchedulingSeed = 2;18 configuration.SchedulingIterations = 1000;19 configuration.TestingIterations = 10;20 configuration.Verbose = 2;21 configuration.EnableCycleDetection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableIntegerOverflowDetection = true;24 configuration.EnableDeadlockDetection = true;25 configuration.EnableLivelockDetection = true;26 configuration.EnableOperationCanceledExceptionSupport = true;27 configuration.EnableObjectDisposedExceptionSupport = true;28 configuration.EnableActorShadowing = true;29 configuration.EnableActorGarbageCollection = true;30 configuration.EnableHotStateDetection = true;31 configuration.EnableHotStateExploration = true;
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