How to use HandleTimeout method of Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests.HandleTimeout

TimerLivenessTests.cs

Source:TimerLivenessTests.cs Github

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...19 private class Client : StateMachine20 {21 [Start]22 [OnEntry(nameof(Initialize))]23 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]24 private class Init : State25 {26 }27 private void Initialize()28 {29 this.StartTimer(TimeSpan.FromMilliseconds(10));30 }31 private void HandleTimeout()32 {33 this.Monitor<LivenessMonitor>(new TimeoutReceivedEvent());34 }35 }36 private class LivenessMonitor : Monitor37 {38 [Start]39 [Hot]40 [OnEventGotoState(typeof(TimeoutReceivedEvent), typeof(TimeoutReceived))]41 private class NoTimeoutReceived : State42 {43 }44 [Cold]45 private class TimeoutReceived : State...

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HandleTimeout

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;14using Microsoft.Coyote.Tests.Common.Actors.Timers;15using Microsoft.Coyote.Tests.Common.Actors.Timers.Tasks;16using Microsoft.Coyote.Tests.Common.Runtime;17using Microsoft.Coyote.Tests.Common.Tasks;18using Microsoft.Coyote.Tests.Common.Timers;19using Microsoft.Coyote.Tests.Common.Timers.Tasks;20using Microsoft.Coyote.Tests.Common.Utilities;21using Microsoft.Coyote.Tests.Common.Utilities.Tasks;22{23 {24 {25 public ActorId Id;26 public E(ActorId id)27 {28 this.Id = id;29 }30 }31 {32 public ActorId Id;33 public Config(ActorId id)34 {35 this.Id = id;36 }37 }38 {39 }40 {41 private ActorId Id;42 [OnEventDoAction(typeof(Config), nameof(Configure))]43 [OnEventDoAction(typeof(Done), nameof(Complete))]44 {45 }46 private void Configure()47 {48 this.Id = (this.ReceivedEvent as Config).Id;49 this.RaiseGotoStateEvent<Wait>();50 }51 private void Complete()52 {53 this.RaiseGotoStateEvent<Final>();54 }55 [OnEventDoAction(typeof(E), nameof(HandleE))]56 [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]57 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]58 {59 }60 private void HandleE()61 {62 this.RaiseGotoStateEvent<Wait>();63 }

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HandleTimeout

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.TestingIterations = 100;14 configuration.SchedulingIterations = 100;15 configuration.SchedulingStrategy = SchedulingStrategy.Random;16 configuration.MaxFairSchedulingSteps = 100;17 configuration.Verbose = 3;18 configuration.BugFindingIterationBound = 10000;19 configuration.ProbabilisticBooleanDecisionFrequency = 10;20 configuration.ProbabilisticIntegerDecisionFrequency = 10;21 configuration.ProbabilisticNextIntegerDecisionFrequency = 10;22 configuration.ProbabilisticSetDecisionFrequency = 10;23 configuration.ProbabilisticNextSetDecisionFrequency = 10;24 var testEngine = TestingEngineFactory.CreateBugFindingEngine(configuration);25 testEngine.RunBugFindingTest(HandleTimeout);26 }27 private static async Task HandleTimeout()28 {29 var timeout = 1000;30 var machine = new TimerLivenessTests();31 await machine.HandleTimeout(timeout);32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40using Microsoft.Coyote.SystematicTesting;41using Microsoft.Coyote.Tasks;42{43 {44 public static void Main(string[] args)45 {46 var configuration = Configuration.Create();47 configuration.TestingIterations = 100;48 configuration.SchedulingIterations = 100;49 configuration.SchedulingStrategy = SchedulingStrategy.Random;50 configuration.MaxFairSchedulingSteps = 100;51 configuration.Verbose = 3;52 configuration.BugFindingIterationBound = 10000;53 configuration.ProbabilisticBooleanDecisionFrequency = 10;54 configuration.ProbabilisticIntegerDecisionFrequency = 10;55 configuration.ProbabilisticNextIntegerDecisionFrequency = 10;

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HandleTimeout

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandom;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExploration;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairStateExploration;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkStealing;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.WorkStealing;20using Microsoft.Coyote.TestingServices.Tracing.Schedule;21using Microsoft.Coyote.Tests.Common;22using Microsoft.Coyote.Tests.Common.Events;23using Microsoft.Coyote.Tests.Common.TestingServices;24using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;25using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport;26using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model;27using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage;28using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph;29using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model;30using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model.Edges;31using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.CoverageGraph.Model.Nodes;

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HandleTimeout

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1Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests.HandleTimeout();2Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests.HandleTimeout();3Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests.HandleTimeout();4Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests.HandleTimeout();5Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests.HandleTimeout();6Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests.HandleTimeout();7Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests.HandleTimeout();

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 await Task.Delay(5000);13 await Runtime.CreateActorAsync(typeof(TimerLivenessTests));14 });15 Console.ReadLine();16 }17 }18}

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HandleTimeout

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.TimerLivenessTests;

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HandleTimeout

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var t = new TimerLivenessTests();9 t.HandleTimeout();10 }11 }12}

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HandleTimeout

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Threading;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.LivenessTemperatureThreshold = 100;13 configuration.SchedulingIterations = 100000;14 configuration.SchedulingSeed = 1;15 configuration.Verbose = 3;16 configuration.TestingIterations = 10000;17 configuration.MaxFairSchedulingSteps = 100;18 configuration.MaxUnfairSchedulingSteps = 100;19 configuration.EnableCycleDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableDeadlockDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableActorStatePrinting = true;25 configuration.EnableActorGroupPrinting = true;26 configuration.EnableStateGraphPrinting = true;27 configuration.EnableBuggyTracePrinting = true;28 configuration.EnableStateGraphPrinting = true;

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1{2 {3 {4 public ActorId Id;5 public E(ActorId id)6 {7 this.Id = id;8 }9 }10 {11 }12 {13 }14 {15 public ActorId Id;16 public Config(ActorId id)17 {18 this.Id = id;19 }20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 private ActorId Ponger;33 private int Count;34 [OnEntry(nameof(InitOnEntry))]35 [OnEventDoAction(typeof(Unit), nameof(SendPing))]36 [OnEventDoAction(typeof(PingTimer), nameof(HandlePingTimer))]37 [OnEventDoAction(typeof(PongTimer), nameof(HandlePongTimer))]38 [IgnoreEvents(typeof(N))]39 {40 }41 private void InitOnEntry()42 {43 this.Ponger = (this.ReceivedEvent as Config).Id;44 this.Count = 0;45 this.Raise(new Unit());46 }47 private void SendPing()48 {49 this.Send(this.Ponger, new Ping());50 this.Raise(new PingTimer(), new MachineTimeout(100));51 }52 private void HandlePingTimer()53 {54 this.Send(this.Ponger, new Ping());55 this.Raise(new PingTimer(), new MachineTimeout(100));56 }57 private void HandlePongTimer()58 {59 this.Raise(new N());60 }61 }62 {63 private ActorId Pinger;64 private int Count;65 [OnEntry(nameof(InitOnEntry))]66 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]67 [OnEventDoAction(typeof(PingTimer), nameof(HandlePingTimer))]68 [OnEventDoAction(typeof(PongTimer), nameof

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1{2 public static void Main()3 {4 var configuration = Configuration.Create();5 configuration.LivenessTemperatureThreshold = 0.0;6 configuration.SchedulingIterations = 1;7 configuration.MaxFairSchedulingSteps = 1;8 configuration.Verbose = 1;9 configuration.SchedulingStrategy = SchedulingStrategy.DFS;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding;13using System;14using System.Threading.Tasks;15using System.Threading;16{17 {18 public static void Main(string[] args)19 {20 var configuration = Configuration.Create();21 configuration.LivenessTemperatureThreshold = 100;22 configuration.SchedulingIterations = 100000;23 configuration.SchedulingSeed = 1;24 configuration.Verbose = 3;25 configuration.TestingIterations = 10000;26 configuration.MaxFairSchedulingSteps = 100;27 configuration.MaxUnfairSchedulingSteps = 100;28 configuration.EnableCycleDetection = true;29 configuration.EnableHotStateDetection = true;30 configuration.EnableDataRaceDetection = true;31 configuration.EnableDeadlockDetection = true;32 configuration.EnableOperationInterleavings = true;33 configuration.EnableActorStatePrinting = true;34 configuration.EnableActorGroupPrinting = true;35 configuration.EnableStateGraphPrinting = true;36 configuration.EnableBuggyTracePrinting = true;37 configuration.EnableStateGraphPrinting = true;

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HandleTimeout

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1{2 {3 {4 public ActorId Id;5 public E(ActorId id)6 {7 this.Id = id;8 }9 }10 {11 }12 {13 }14 {15 public ActorId Id;16 public Config(ActorId id)17 {18 this.Id = id;19 }20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 private ActorId Ponger;33 private int Count;34 [OnEntry(nameof(InitOnEntry))]35 [OnEventDoAction(typeof(Unit), nameof(SendPing))]36 [OnEventDoAction(typeof(PingTimer), nameof(HandlePingTimer))]37 [OnEventDoAction(typeof(PongTimer), nameof(HandlePongTimer))]38 [IgnoreEvents(typeof(N))]39 {40 }41 private void InitOnEntry()42 {43 this.Ponger = (this.ReceivedEvent as Config).Id;44 this.Count = 0;45 this.Raise(new Unit());46 }47 private void SendPing()48 {49 this.Send(this.Ponger, new Ping());50 this.Raise(new PingTimer(), new MachineTimeout(100));51 }52 private void HandlePingTimer()53 {54 this.Send(this.Ponger, new Ping());55 this.Raise(new PingTimer(), new MachineTimeout(100));56 }57 private void HandlePongTimer()58 {59 this.Raise(new N());60 }61 }62 {63 private ActorId Pinger;64 private int Count;65 [OnEntry(nameof(InitOnEntry))]66 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]67 [OnEventDoAction(typeof(PingTimer), nameof(HandlePingTimer))]68 [OnEventDoAction(typeof(PongTimer), nameof

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HandleTimeout

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1{2 public static void Main()3 {4 var configuration = Configuration.Create();5 configuration.LivenessTemperatureThreshold = 0.0;6 configuration.SchedulingIterations = 1;7 configuration.MaxFairSchedulingSteps = 1;8 configuration.Verbose = 1;9 configuration.SchedulingStrategy = SchedulingStrategy.DFS;

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HandleTimeout

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var t = new TimerLivenessTests();9 t.HandleTimeout();10 }11 }12}

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HandleTimeout

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Threading;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.LivenessTemperatureThreshold = 100;13 configuration.SchedulingIterations = 100000;14 configuration.SchedulingSeed = 1;15 configuration.Verbose = 3;16 configuration.TestingIterations = 10000;17 configuration.MaxFairSchedulingSteps = 100;18 configuration.MaxUnfairSchedulingSteps = 100;19 configuration.EnableCycleDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableDeadlockDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableActorStatePrinting = true;25 configuration.EnableActorGroupPrinting = true;26 configuration.EnableStateGraphPrinting = true;27 configuration.EnableBuggyTracePrinting = true;28 configuration.EnableStateGraphPrinting = true;

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1{2 public static void Main()3 {4 var configuration = Configuration.Create();5 configuration.LivenessTemperatureThreshold = 0.0;6 configuration.SchedulingIterations = 1;7 configuration.MaxFairSchedulingSteps = 1;8 configuration.Verbose = 1;9 configuration.SchedulingStrategy = SchedulingStrategy.DFS;

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