Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.InitOnEntry
BasicTimerTests.cs
Source:BasicTimerTests.cs
...49 private class M1 : StateMachine50 {51 private TimerCountEvent Config;52 [Start]53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]55 private class Init : State56 {57 }58 private void InitOnEntry(Event e)59 {60 this.Config = (TimerCountEvent)e;61 this.Config.Count = 0;62 // Start a regular timer.63 this.StartTimer(TimeSpan.FromMilliseconds(10));64 }65 private void HandleTimeout()66 {67 this.Config.Count++;68 this.Assert(this.Config.Count is 1);69 }70 }71 [Fact(Timeout = 10000)]72 public void TestBasicTimerOperationInStateMachine()73 {74 var config = new TimerCountEvent();75 this.Test(r =>76 {77 r.CreateActor(typeof(M1), config);78 },79 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));80 Assert.True(config.Count > 0, "Timer never fired?");81 }82 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]83 private class A2 : Actor84 {85 private TimerInfo Timer;86 private TimerCountEvent Config;87 protected override Task OnInitializeAsync(Event initialEvent)88 {89 this.Config = (TimerCountEvent)initialEvent;90 this.Config.Count = 0;91 // Start a periodic timer.92 this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));93 return Task.CompletedTask;94 }95 private void HandleTimeout()96 {97 this.Config.Count++;98 this.Assert(this.Config.Count <= 10);99 if (this.Config.Count == 10)100 {101 this.StopTimer(this.Timer);102 }103 }104 }105 [Fact(Timeout = 10000)]106 public void TestBasicPeriodicTimerOperationInActor()107 {108 var config = new TimerCountEvent();109 this.Test(r =>110 {111 r.CreateActor(typeof(A2), config);112 },113 configuration: this.GetConfiguration().WithTimeoutDelay(1));114 Assert.True(config.Count > 0, "Timer never fired?");115 }116 private class M2 : StateMachine117 {118 private TimerInfo Timer;119 private TimerCountEvent Config;120 [Start]121 [OnEntry(nameof(InitOnEntry))]122 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]123 private class Init : State124 {125 }126 private void InitOnEntry(Event e)127 {128 this.Config = (TimerCountEvent)e;129 this.Config.Count = 0;130 // Start a periodic timer.131 this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));132 }133 private void HandleTimeout()134 {135 this.Config.Count++;136 this.Assert(this.Config.Count <= 10);137 if (this.Config.Count == 10)138 {139 this.StopTimer(this.Timer);140 }141 }142 }143 [Fact(Timeout = 10000)]144 public void TestBasicPeriodicTimerOperationInStateMachine()145 {146 var config = new TimerCountEvent();147 this.Test(r =>148 {149 r.CreateActor(typeof(M2), config);150 },151 configuration: this.GetConfiguration().WithTimeoutDelay(1));152 Assert.True(config.Count > 0, "Timer never fired?");153 }154 private class M3 : StateMachine155 {156 private TimerInfo PingTimer;157 private TimerInfo PongTimer;158 private TimerCountEvent Config;159 /// <summary>160 /// Start the PingTimer and start handling the timeout events from it.161 /// After handling 10 events, stop the timer and move to the Pong state.162 /// </summary>163 [Start]164 [OnEntry(nameof(DoPing))]165 [IgnoreEvents(typeof(TimerElapsedEvent))]166 private class Ping : State167 {168 }169 /// <summary>170 /// Start the PongTimer and start handling the timeout events from it.171 /// After handling 10 events, stop the timer and move to the Ping state.172 /// </summary>173 [OnEntry(nameof(DoPong))]174 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]175 private class Pong : State176 {177 }178 private void DoPing(Event e)179 {180 this.Config = (TimerCountEvent)e;181 this.Config.Count = 0;182 this.PingTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(5), TimeSpan.FromMilliseconds(5));183 this.StopTimer(this.PingTimer);184 this.RaiseGotoStateEvent<Pong>();185 }186 private void DoPong()187 {188 this.PongTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(50), TimeSpan.FromMilliseconds(50));189 }190 private void HandleTimeout(Event e)191 {192 this.Config.Count++;193 var timeout = e as TimerElapsedEvent;194 this.Assert(timeout.Info == this.PongTimer);195 }196 }197 [Fact(Timeout = 10000)]198 public void TestDropTimeoutsAfterTimerDisposal()199 {200 var config = new TimerCountEvent();201 this.Test(r =>202 {203 r.CreateActor(typeof(M3), config);204 },205 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));206 Assert.True(config.Count > 0, "Timer never fired?");207 }208 private class M4 : StateMachine209 {210 [Start]211 [OnEntry(nameof(Initialize))]212 private class Init : State213 {214 }215 private void Initialize()216 {217 this.StartTimer(TimeSpan.FromSeconds(-1));218 }219 }220 [Fact(Timeout = 10000)]221 public void TestIllegalDueTimeSpecification()222 {223 this.TestWithError(r =>224 {225 r.CreateActor(typeof(M4));226 },227 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),228 expectedError: "M4() registered a timer with a negative due time.",229 replay: true);230 }231 private class M5 : StateMachine232 {233 [Start]234 [OnEntry(nameof(Initialize))]235 private class Init : State236 {237 }238 private void Initialize()239 {240 this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(-1));241 }242 }243 [Fact(Timeout = 10000)]244 public void TestIllegalPeriodSpecification()245 {246 this.TestWithError(r =>247 {248 r.CreateActor(typeof(M5));249 },250 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),251 expectedError: "M5() registered a periodic timer with a negative period.",252 replay: true);253 }254 private class TransferTimerEvent : Event255 {256 public TimerInfo Timer;257 public TransferTimerEvent(TimerInfo timer)258 {259 this.Timer = timer;260 }261 }262 private class M6 : StateMachine263 {264 [Start]265 [OnEntry(nameof(Initialize))]266 [IgnoreEvents(typeof(TimerElapsedEvent))]267 private class Init : State268 {269 }270 private void Initialize()271 {272 var timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));273 this.CreateActor(typeof(M7), new TransferTimerEvent(timer));274 }275 }276 private class M7 : StateMachine277 {278 [Start]279 [OnEntry(nameof(Initialize))]280 private class Init : State281 {282 }283 private void Initialize(Event e)284 {285 this.StopTimer((e as TransferTimerEvent).Timer);286 }287 }288 [Fact(Timeout = 10000)]289 public void TestTimerDisposedByNonOwner()290 {291 this.TestWithError(r =>292 {293 r.CreateActor(typeof(M6));294 },295 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),296 expectedError: "M7() is not allowed to dispose timer '', which is owned by M6().",297 replay: true);298 }299 private class M8 : StateMachine300 {301 [Start]302 [OnEntry(nameof(InitOnEntry))]303 [IgnoreEvents(typeof(TimerElapsedEvent))]304 private class Init : State305 {306 }307 private void InitOnEntry()308 {309 // Start a regular timer.310 this.StartTimer(TimeSpan.FromMilliseconds(10));311 this.RaiseGotoStateEvent<Final>();312 }313 [OnEntry(nameof(FinalOnEntry))]314 [IgnoreEvents(typeof(TimerElapsedEvent))]315 private class Final : State316 {317 }318 private void FinalOnEntry() => this.RaiseHaltEvent();319 }320 [Fact(Timeout = 10000)]321 public void TestExplicitHaltWithTimer()...
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000000;15 config.TestingIterations = 100;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableHotStateDetectionInProduction = true;20 config.EnableLiveStateDetection = true;21 config.EnableLiveStateDetectionInProduction = true;22 config.EnableOperationInterleavings = true;23 config.EnableOperationInterleavingsInProduction = true;24 config.EnableOperationToOperationInterleavings = true;25 config.EnableOperationToOperationInterleavingsInProduction = true;26 config.EnableRandomTesting = true;27 config.EnableRandomTestingInProduction = true;28 config.EnableRandomExecution = true;29 config.EnableRandomExecutionInProduction = true;30 config.EnableStateGraphTesting = true;31 config.EnableStateGraphTestingInProduction = true;32 BugFindingEngine engine = new BugFindingEngine(config);33 engine.Run();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 static void Main(string[] args)48 {49 var config = Configuration.Create();50 config.MaxSchedulingSteps = 1000000;51 config.TestingIterations = 100;52 config.EnableCycleDetection = true;53 config.EnableDataRaceDetection = true;54 config.EnableHotStateDetection = true;55 config.EnableHotStateDetectionInProduction = true;56 config.EnableLiveStateDetection = true;57 config.EnableLiveStateDetectionInProduction = true;58 config.EnableOperationInterleavings = true;59 config.EnableOperationInterleavingsInProduction = true;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8{9 {10 public static async Task Main(string[] args)11 {12 var config = Configuration.Create();13 config.TestingIterations = 1;14 config.MaxSchedulingSteps = 1000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableTimerCancellation = true;18 config.EnableActorMonitoring = true;19 config.EnableActorLogging = true;20 config.EnableStateGraph = true;21 config.EnableStateGraphScheduling = true;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent;7{8 {9 private static void Main(string[] args)10 {11 TimerCountEventTest();12 }13 private static void TimerCountEventTest()14 {15 var config = Configuration.Create();16 config.SchedulingIterations = 1000;17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.SchedulingRandomExecution = false;19 config.SchedulingMaxFairSchedulingSteps = 1000;20 config.SchedulingMaxSteps = 1000;21 config.SchedulingVerbosity = 1;22 config.Verbose = 1;23 config.EnableCycleDetection = true;24 config.EnableDataRaceDetection = true;25 config.EnableDeadlockDetection = true;26 config.EnableHotStateDetection = true;27 config.EnableLivelockDetection = true;28 config.EnableOperationTracker = true;29 config.EnableUnfairMonitorAccessDetection = true;30 config.EnableUnrealizableOperationScheduleDetection = true;31 config.SchedulingFairSchedulingIterations = 1000;32 config.SchedulingFairSchedulingProbability = 0.5;33 config.SchedulingMaxInterleavings = 1000;34 config.SchedulingMaxParallelSchedulingSteps = 1000;35 config.SchedulingMaxStepsInFairScheduling = 1000;36 config.SchedulingMaxStepsInInterleaving = 1000;37 config.SchedulingProbabilityOfFairScheduling = 0.5;38 config.SchedulingSearchDepth = 1000;39 config.SchedulingTimeout = 1000;40 config.SchedulingTrace = SchedulingTraceLevel.Off;41 config.SchedulingTraceFile = "trace.txt";42 config.SchedulingTraceToConsole = true;43 config.SchedulingUseFairScheduling = false;44 config.SchedulingUseInterleavingStrategy = false;45 config.SchedulingUseParallelBugFinding = false;46 config.SchedulingUseRandomBooleanChoice = false;47 config.SchedulingUseRandomIntegerChoice = false;48 config.SchedulingUseRandomOperationSchedule = false;49 config.SchedulingUseRandomTimeouts = false;50 config.SchedulingUseSmartFairScheduling = false;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(1000);14 var test = new Microsoft.Coyote.TestingServices.CoyoteTester(configuration);15 test.Test(async () =>16 {17 var m = new ActorId();18 var n = new ActorId();19 var e = new TimerCountEvent();20 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);21 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);22 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);23 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);24 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);25 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);26 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);27 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);28 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);29 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);30 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);31 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);32 await ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent), new ActorId(), e);
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 1;12 config.MaxSchedulingSteps = 10000;13 config.MaxFairSchedulingSteps = 10000;14 config.SuppressDebugPrinting = false;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationCanceledException = true;20 config.EnableObjectDisposedException = true;21 config.EnableActorTaskExceptions = true;22 config.EnableActorStateDumps = true;23 config.EnableActorTimerCancellation = true;24 config.EnableActorTimerRaceDetection = true;25 config.EnableActorTimerHotStateDetection = true;26 config.EnableActorTimerDeadlockDetection = true;27 config.EnableActorTimerOperationCanceledException = true;28 config.EnableActorTimerObjectDisposedException = true;29 config.EnableActorTimerTaskExceptions = true;30 config.EnableActorTimerStateDumps = true;31 config.EnableActorTimerCycleDetection = true;32 config.EnableActorTimerDataRaceDetection = true;33 config.EnableStateGraphScheduling = true;34 config.EnableStateGraphSchedulingVerbose = true;35 config.EnableStateGraphSchedulingPerformanceInfo = true;36 config.EnableStateGraphSchedulingGraphVizDump = true;37 config.EnableStateGraphSchedulingGraphVizDumpPath = "C:\\Users\\User\\Desktop\\CoyoteTest\\CoyoteTest\\";38 config.EnableStateGraphSchedulingGraphVizDumpName = "2";39 config.EnableStateGraphSchedulingGraphVizDumpFormat = "svg";40 config.EnableStateGraphSchedulingGraphVizDumpMaxSteps = 10000;41 config.EnableStateGraphSchedulingGraphVizDumpMaxFairSteps = 10000;42 config.EnableStateGraphSchedulingGraphVizDumpMaxTransitions = 10000;43 config.EnableStateGraphSchedulingGraphVizDumpMaxFairTransitions = 10000;44 config.EnableStateGraphSchedulingGraphVizDumpMaxStates = 10000;
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private static void Main(string[] args)8 {9 CoyoteRuntime runtime = CoyoteRuntime.Create();10 runtime.CreateActor(typeof(TimerCountEvent));11 runtime.Wait();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 private static void Main(string[] args)22 {23 CoyoteRuntime runtime = CoyoteRuntime.Create();24 runtime.CreateActor(typeof(TimerCountEvent));25 runtime.Wait();26 }27 }28}29using System;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 private static void Main(string[] args)36 {37 CoyoteRuntime runtime = CoyoteRuntime.Create();38 runtime.CreateActor(typeof(TimerCountEvent));39 runtime.Wait();40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 private static void Main(string[] args)50 {51 CoyoteRuntime runtime = CoyoteRuntime.Create();52 runtime.CreateActor(typeof(TimerCountEvent));53 runtime.Wait();54 }55 }56}57using System;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;12 await runtime.CreateActor(typeof(TimerCountEvent), config: config);13 Console.WriteLine("Press any key to exit...");14 Console.ReadKey();15 }16 }17 {18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]20 class Init : MachineState { }21 private void InitOnEntry()22 {23 this.SendEvent(this.Id, new TimerElapsedEvent());24 }25 private void HandleTimerElapsed()26 {27 this.SendEvent(this.Id, new TimerElapsedEvent());28 }29 }30}31 at Microsoft.Coyote.SystematicTesting.Runtime.Scheduler.ScheduleNextAsync(Event e, Guid opGroupId, Boolean isStarter, Guid currentActorId, Guid currentMachineId, Int32 currentDepth, Task& currentTask) in C:\Users\microsoft\source\repos\coyote\Source\SystematicTesting\Runtime\Scheduler.cs:line 21432 at Microsoft.Coyote.SystematicTesting.Runtime.Scheduler.ScheduleNextAsync(Event e, Guid opGroupId, Boolean isStarter, Guid currentActorId, Guid currentMachineId, Int32 currentDepth, Task& currentTask) in C:\Users\microsoft\source\repos\coyote\Source\SystematicTesting\Runtime\Scheduler.cs:line 22733 at Microsoft.Coyote.SystematicTesting.Runtime.Scheduler.ScheduleNextAsync(Event e, Guid opGroupId, Boolean isStarter, Guid currentActorId, Guid currentMachineId, Int32 currentDepth, Task& currentTask) in C:\Users\microsoft\source\repos\coyote\Source\SystematicTesting\Runtime\Scheduler.cs:line 227
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]7 {8 private int count = 0;9 private TimerInfo timer;10 private void InitOnEntry(Event e)11 {12 this.timer = this.RegisterTimer("timer", null, 1000, 1000);13 }14 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]15 private void OnTimerElapsed(Event e)16 {17 this.count++;18 if (this.count == 3)19 {20 this.UnregisterTimer(this.timer);21 }22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 [OnEntry(nameof(InitOnEntry))]31 {32 private int count = 0;33 private TimerInfo timer;34 private void InitOnEntry(Event e)35 {36 this.timer = this.RegisterTimer("timer", null, 1000, 1000);37 }38 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]39 private void OnTimerElapsed(Event e)40 {41 this.count++;42 if (this.count == 3)43 {44 this.UnregisterTimer(this.timer);45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 [OnEntry(nameof(InitOnEntry))]55 {56 private int count = 0;57 private TimerInfo timer;58 private void InitOnEntry(Event e)59 {
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 10000;10 config.MaxFairSchedulingSteps = 10000;11 config.MaxStepsFromBugFinding = 10000;12 config.MaxFairStepsFromBugFinding = 10000;13 config.MaxUnfairSchedulingSteps = 10000;14 config.MaxUnfairStepsFromBugFinding = 10000;15 config.MaxUnprovenSchedulingSteps = 10000;16 config.MaxUnprovenStepsFromBugFinding = 10000;17 config.MaxUnprovenFairSchedulingSteps = 10000;18 config.MaxUnprovenFairStepsFromBugFinding = 10000;19 config.MaxUnprovenUnfairSchedulingSteps = 10000;20 config.MaxUnprovenUnfairStepsFromBugFinding = 10000;21 config.MaxFairSchedulingSteps = 10000;22 config.MaxFairStepsFromBugFinding = 10000;23 config.MaxUnfairSchedulingSteps = 10000;24 config.MaxUnfairStepsFromBugFinding = 10000;25 config.MaxUnprovenSchedulingSteps = 10000;26 config.MaxUnprovenStepsFromBugFinding = 10000;27 config.MaxUnprovenFairSchedulingSteps = 10000;28 config.MaxUnprovenFairStepsFromBugFinding = 10000;29 config.MaxUnprovenUnfairSchedulingSteps = 10000;30 config.MaxUnprovenUnfairStepsFromBugFinding = 10000;31 config.MaxFairSchedulingSteps = 10000;32 config.MaxFairStepsFromBugFinding = 10000;33 config.MaxUnfairSchedulingSteps = 10000;34 config.MaxUnfairStepsFromBugFinding = 10000;35 config.MaxUnprovenSchedulingSteps = 10000;36 config.MaxUnprovenStepsFromBugFinding = 10000;37 config.MaxUnprovenFairSchedulingSteps = 10000;38 config.MaxUnprovenFairStepsFromBugFinding = 10000;39 config.MaxUnprovenUnfairSchedulingSteps = 10000;
InitOnEntry
Using AI Code Generation
1{2 {3 internal int Count;4 internal InitOnEntry(int count)5 {6 this.Count = count;7 }8 }9 {10 private int count = 0;11 [OnEntry(nameof(InitOnEntry))]12 [OnEventDoAction(typeof(Halt), nameof(Halt))]13 [OnEventDoAction(typeof(InitOnEntry), nameof(InitOnEntry))]14 [OnEventDoAction(typeof(TimeoutEvent), nameof(TimeoutEvent))]15 {16 }17 private void InitOnEntry(Event e)18 {19 this.count = (e as InitOnEntry).Count;20 this.SendEvent(this.Id, new Halt());21 }22 private void Halt()23 {24 this.Assert(this.count == 0);25 }26 private void TimeoutEvent()27 {28 this.count--;29 }30 }31}32{33 {34 internal int Count;35 internal InitOnEntry(int count)36 {37 this.Count = count;38 }39 }40 {41 private int count = 0;42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(Halt), nameof(Halt))]44 [OnEventDoAction(typeof(InitOnEntry), nameof(InitOnEntry))]45 [OnEventDoAction(typeof(TimeoutEvent), nameof(TimeoutEvent))]46 {47 }48 private void InitOnEntry(Event e)49 {50 this.count = (e as InitOnEntry).Count;51 this.SendEvent(this.Id, new Halt());52 }53 private void Halt()54 {55 this.Assert(this.count == 0);56 }57 private void TimeoutEvent()58 {59 this.count--;60 }61 }62}
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