Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.FinalOnEntry
BasicTimerTests.cs
Source: BasicTimerTests.cs
...309 // Start a regular timer.310 this.StartTimer(TimeSpan.FromMilliseconds(10));311 this.RaiseGotoStateEvent<Final>();312 }313 [OnEntry(nameof(FinalOnEntry))]314 [IgnoreEvents(typeof(TimerElapsedEvent))]315 private class Final : State316 {317 }318 private void FinalOnEntry() => this.RaiseHaltEvent();319 }320 [Fact(Timeout = 10000)]321 public void TestExplicitHaltWithTimer()322 {323 this.Test(r =>324 {325 r.CreateActor(typeof(M8));326 },327 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1));328 }329 private class T6 : StateMachine330 {331 private ConfigEvent Config;332 internal class MyTimeoutEvent : TimerElapsedEvent...
FinalOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.BugFindingStrategy = BugFindingStrategy.FinalOnEntry;18 config.BugFindingTimeout = TimeSpan.FromSeconds(1);19 config.SchedulingIterations = 10;20 config.SchedulingStrategy = SchedulingStrategy.Random;21 config.Verbose = 2;22 config.SchedulingSeed = 0;23 config.EnableCycleDetection = true;24 config.EnableDataRaceDetection = true;25 config.EnableDeadlockDetection = true;26 config.EnableLivelockDetection = true;27 config.EnableOperationStackTraces = true;28 config.EnableStateGraph = true;29 config.EnableStateGraphScheduling = true;
FinalOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent;9using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine1;10using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine2;11using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine3;12using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine4;13using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine5;14using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine6;15using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine7;16using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine8;17using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine9;18using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine10;19using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine11;20using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine12;21using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine13;22using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine14;23using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine15;24using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine16;25using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine17;26using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine18;27using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine19;28using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine20;29using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine21;30using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine22;31using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine23;32using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent.Machine24;
FinalOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public int Count;9 public TimerCountEvent(int count)10 {11 this.Count = count;12 }13 }14 {15 private int Count;16 [OnEntry(nameof(InitOnEntry))]17 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]18 [OnEventDoAction(typeof(TimerCountEvent), nameof(HandleTimerCount))]19 {20 }21 private void InitOnEntry(Event e)22 {23 this.Count = 0;24 this.SendEvent(this.Id, new TimerElapsedEvent());25 }26 private void HandleTimerElapsed()27 {28 this.SendEvent(this.Id, new TimerElapsedEvent());29 this.RaiseEvent(new TimerCountEvent(this.Count));30 }31 private void HandleTimerCount(Event e)32 {33 this.Count++;34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public int Count;45 public TimerCountEvent(int count)46 {47 this.Count = count;48 }49 }50 {51 private int Count;52 [OnEntry(nameof(InitOnEntry))]53 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]54 [OnEventDoAction(typeof(TimerCountEvent), nameof(HandleTimerCount))]55 {56 }57 private void InitOnEntry(Event e)58 {59 this.Count = 0;60 this.SendEvent(this.Id, new TimerElapsedEvent());61 }62 private void HandleTimerElapsed()63 {64 this.SendEvent(this.Id, new TimerElapsedEvent());65 this.RaiseEvent(new TimerCountEvent(this.Count));66 }
FinalOnEntry
Using AI Code Generation
1{2 {3 public int Count { get; private set; }4 public TimerCountEvent(int count)5 {6 this.Count = count;7 }8 }9 {10 private int Count;11 [OnEntry(nameof(InitOnEntry))]12 [OnEventGotoState(typeof(TimerElapsedEvent), typeof(Counting))]13 private class Init : State { }14 private void InitOnEntry(Event e)15 {16 this.Count = 0;17 this.Send(this.Id, new TimerElapsedEvent(), 100);18 }19 [OnEntry(nameof(CountingOnEntry))]20 [OnEventGotoState(typeof(TimerElapsedEvent), typeof(Counting))]21 [OnEventDoAction(typeof(TimerCountEvent), nameof(CountingOnTimerCountEvent))]22 private class Counting : State { }23 private void CountingOnEntry(Event e)24 {25 this.Count++;26 this.Send(this.Id, new TimerElapsedEvent(), 100);27 }28 private void CountingOnTimerCountEvent(Event e)29 {30 var count = (e as TimerCountEvent).Count;31 if (count == this.Count)32 {33 this.Raise(new Halt());34 }35 }36 }37 {38 [Fact(Timeout = 5000)]39 public void TestTimer()40 {41 this.Test(r =>42 {43 r.RegisterMonitor<DeadlockMonitor>();44 r.CreateActor(typeof(TimerActor));45 },46 configuration: GetConfiguration().WithTestingIterations(100));47 }48 }49}50{51 {52 public int Count { get; private set; }53 public TimerCountEvent(int count)54 {55 this.Count = count;56 }57 }58 {59 private int Count;60 [OnEntry(nameof(InitOnEntry))]61 [OnEventGotoState(typeof(TimerElapsedEvent), typeof(Counting))]
FinalOnEntry
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 Runtime runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(TimerCountEvent));7 runtime.CreateActor(typeof(Actor1));8 runtime.Run();9 }10 }11 {12 protected override async Task OnInitializeAsync(Event initialEvent)13 {14 await this.SendEvent(this.Id, new TimerCountEvent());15 }16 }17}18protected override async Task OnEventReceivedAsync(Event e)19{20 await Task.CompletedTask;21 if (e is TimerCountEvent)22 {23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static void Main(string[] args)34 {35 Runtime runtime = RuntimeFactory.Create();36 runtime.RegisterMonitor(typeof(TimerCountEvent));37 runtime.CreateActor(typeof(Actor1));38 runtime.Run();39 }40 }41 {42 private int count = 0;43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 await this.SendEvent(this.Id, new TimerCountEvent());46 }47 protected override Task OnEventReceivedAsync(Event e)48 {49 if (e is TimerCountEvent)50 {51 this.count++;52 Console.WriteLine($"count = {this.count}");
FinalOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using System.Threading;7using System.Diagnostics;8{9 {10 static void Main(string[] args)11 {12 var runtime = BugFindingRuntime.Create();13 runtime.RegisterMonitor(typeof(FinalOnEntryMonitor));14 runtime.CreateActor(typeof(Actor1));15 runtime.Wait();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new TimerCountEvent(1, 1000));22 await Task.CompletedTask;23 }24 }25 {26 [OnEventDoAction(typeof(TimerCountEvent), nameof(OnTimerCount))]27 [OnEventDoAction(typeof(TimerCountEvent), nameof(OnTimerCount))]28 class Init : MonitorState { }29 void OnTimerCount(Event e)30 {31 var timerCountEvent = (TimerCountEvent)e;32 timerCountEvent.FinalOnEntry();33 }34 }35}36I have released a new version of Coyote (v1.1.1) that fixes this issue. Please let us know if you have any
FinalOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading;6using System.Diagnostics;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.SchedulingIterations = 100;13 config.SchedulingStrategy = SchedulingStrategy.PCT;14 config.SchedulingStrategyParameter = 1;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxUnfairSchedulingSteps = 1000;17 config.MaxStepsFromAnyEntryToExit = 1000;18 config.MaxStepsFromAnyEntryToExitInFairScheduling = 1000;19 config.MaxStepsFromAnyEntryToExitInUnfairScheduling = 1000;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableOperationInterleavings = true;24 config.EnableRandomExecution = true;25 config.EnableStateGraph = true;26 config.EnableTemporallyExtendedSessions = true;27 config.EnableTimerDebugging = true;28 config.EnableUnfairScheduling = true;29 config.EnableVerboseTrace = true;30 config.EnableVerbosity = true;31 config.MaxFairSchedulingSteps = 1000;32 config.MaxUnfairSchedulingSteps = 1000;33 config.MaxStepsFromAnyEntryToExit = 1000;34 config.MaxStepsFromAnyEntryToExitInFairScheduling = 1000;35 config.MaxStepsFromAnyEntryToExitInUnfairScheduling = 1000;36 config.EnableCycleDetection = true;37 config.EnableDataRaceDetection = true;38 config.EnableHotStateDetection = true;39 config.EnableOperationInterleavings = true;40 config.EnableRandomExecution = true;41 config.EnableStateGraph = true;42 config.EnableTemporallyExtendedSessions = true;43 config.EnableTimerDebugging = true;44 config.EnableUnfairScheduling = true;45 config.EnableVerboseTrace = true;46 config.EnableVerbosity = true;47 config.MaxFairSchedulingSteps = 1000;48 config.MaxUnfairSchedulingSteps = 1000;49 config.MaxStepsFromAnyEntryToExit = 1000;
FinalOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.MaxStepsFromBugFinding = 1000;16 config.SchedulingIterations = 1000;17 config.Verbose = 2;18 config.BugFindingStrategy = BugFindingStrategy.FinalOnEntry;19 config.Strategy = SchedulingStrategy.DFS;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableObjectDisposedException = true;26 config.EnableIndexOutOfRangeException = true;27 config.EnableNullReferenceException = true;28 config.EnableDivideByZeroException = true;29 config.EnableActorDeadlockException = true;30 config.EnableActorLivelockException = true;31 config.EnableActorTaskException = true;32 config.EnableUnfairMonitorException = true;33 config.EnableEventQueueOverflowException = true;34 config.EnableOutOfMemoryException = true;35 config.EnableAccessViolationException = true;36 config.EnableStackOverflowException = true;37 config.EnableOtherExceptions = true;38 config.EnableActorStateLog = true;39 config.EnableStateGraph = true;40 config.EnableActorStateMap = true;41 config.EnableStateGraphScheduling = true;42 config.EnableStateGraphSchedulingWithFairScheduling = true;43 config.EnableStateGraphSchedulingWithFairSchedulingWithPriority = true;44 config.EnableStateGraphSchedulingWithFairSchedulingWithFairPriority = true;45 config.EnableStateGraphSchedulingWithFairSchedulingWithRandomizedPriority = true;46 config.EnableStateGraphSchedulingWithFairSchedulingWithFairRandomizedPriority = true;47 config.EnableStateGraphSchedulingWithFairSchedulingWithFairRandomizedPriorityWithMaxSteps = true;48 config.EnableStateGraphSchedulingWithFairSchedulingWithFairRandomizedPriorityWithMaxFairSteps = true;
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