Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.ProcessNodeUpdate
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)711 {712 var configuration = this.GetConfiguration();...
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;9using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;10{11 {12 private readonly ActorId _client;13 private readonly TimeSpan _timeout;14 private readonly ActorId _timer;15 private bool _isTimeout;16 private bool _isResponseReceived;17 public Timeout(ActorId client, TimeSpan timeout)18 {19 this._client = client;20 this._timeout = timeout;21 this._isTimeout = false;22 this._isResponseReceived = false;23 this._timer = this.CreateActor(typeof(Timer), new Timer.Timeout(this.Id, timeout));24 }25 public async Task ReceiveEventAsync(Start e)26 {27 await this.ReceiveEventAsync<UpdateNode>();28 if (this._isTimeout)29 {30 this.SendEvent(this._client, new TimeoutEvent());31 }32 {33 this.SendEvent(this._client, new Response());34 }35 }36 public async Task ReceiveEventAsync(UpdateNode e)37 {38 this._isResponseReceived = true;39 this.SendEvent(this._timer, new Timer.Cancel());40 await this.ReceiveEventAsync<Timer.Cancelled>();41 this.SendEvent(this._client, new Response());42 }43 public async Task ReceiveEventAsync(Timer.TimeoutEvent e)44 {45 this._isTimeout = true;46 this.SendEvent(this._timer, new Timer.Cancel());47 await this.ReceiveEventAsync<Timer.Cancelled>();48 if (!this._isResponseReceived)49 {50 this.SendEvent(this._client, new TimeoutEvent());51 }52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors.BugFinding;61using Microsoft.Coyote.Actors.BugFinding.Tests;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;7{8 {9 private readonly ActorId _node;10 private readonly int _timeout;11 public Timeout(ActorId node, int timeout)12 {13 this._node = node;14 this._timeout = timeout;15 }16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new Halt());19 return Task.CompletedTask;20 }21 [OnEventDoAction(typeof(Halt), nameof(DoHalt))]22 private void DoHalt()23 {24 this.SendEvent(this._node, new TimeoutEvent(this.Id));25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;34{35 {36 public ActorId Timeout;37 public TimeoutEvent(ActorId timeout)38 {39 this.Timeout = timeout;40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;49{50 {51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;59{60 {61 private readonly int _id;62 private readonly int _timeout;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Timeout));10 Console.WriteLine("Hello World!");11 }12 }13}14 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, Int32 hops, Boolean isTargetHalt, CancellationToken cancellationToken)15 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, Int32 hops, Boolean isTargetHalt)16 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, Int32 hops)17 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group)18 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)19 at Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.ProcessNodeUpdate(NodeUpdate update) in D:\GitHub\Coyote\Source\BugFinding\Tests\Timeout.cs:line 5920 at Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.OnEvent(NodeUpdate update) in D:\GitHub\Coyote\Source\BugFinding\Tests\Timeout.cs:line 2721 at Microsoft.Coyote.Actors.Actor.OnEvent(Event e)22 at Microsoft.Coyote.Actors.Actor.ReceiveEvent(Event e)23 at Microsoft.Coyote.Actors.Actor.ReceiveEvent()24 at Microsoft.Coyote.Actors.ActorRuntime.RunActor(ActorId id)25 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, Int32 hops, Boolean isTargetHalt
ProcessNodeUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;4{5 {6 public static void Main()7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 var m = new Timeout();11 runtime.CreateActor(typeof(Timeout), m);12 runtime.SendEvent(m.Id, new e());13 Console.ReadLine();14 }15 }16}17using System;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;20{21 {22 public static void Main()23 {24 var config = Configuration.Create();25 var runtime = RuntimeFactory.Create(config);26 var m = new Timeout();27 runtime.CreateActor(typeof(Timeout), m);28 runtime.SendEvent(m.Id, new e());29 Console.ReadLine();30 }31 }32}33using System;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;36{37 {38 public static void Main()39 {40 var config = Configuration.Create();41 var runtime = RuntimeFactory.Create(config);42 var m = new Timeout();43 runtime.CreateActor(typeof(Timeout), m);44 runtime.SendEvent(m.Id, new e());45 Console.ReadLine();46 }47 }48}49using System;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;52{53 {54 public static void Main()55 {56 var config = Configuration.Create();57 var runtime = RuntimeFactory.Create(config);58 var m = new Timeout();59 runtime.CreateActor(typeof(Timeout), m);60 runtime.SendEvent(m.Id, new e());61 Console.ReadLine();62 }63 }64}
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;7using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.TestingServices;8using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.TestingServices.TestingServices;9using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.TestingServices.TestingServices.TestingServices;10using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.TestingServices.TestingServices.TestingServices.TestingServices;11using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.TestingIterations = 10;18 using (var runtime = RuntimeFactory.Create(configuration))19 {20 runtime.CreateActor(typeof(Timeout));21 runtime.Run();22 }23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;32using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.TestingServices;33using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.TestingServices.TestingServices;34using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.TestingServices.TestingServices.TestingServices;35using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.TestingServices.TestingServices.TestingServices.TestingServices;36using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices;37{38 {39 {
ProcessNodeUpdate
Using AI Code Generation
1namespace Microsoft.Coyote.Actors.BugFinding.Tests {2 {3 private readonly ActorId Node;4 private readonly ActorId Client;5 private readonly int TimeoutInMs;6 private readonly Event TimeoutEvent;7 private readonly Event ResetEvent;8 private readonly Event AckEvent;9 private readonly Event DoneEvent;10 private readonly Event TimeoutEvent2;11 private readonly Event ResetEvent2;12 private readonly Event AckEvent2;13 private readonly Event DoneEvent2;14 private readonly Event TimeoutEvent3;15 private readonly Event ResetEvent3;16 private readonly Event AckEvent3;17 private readonly Event DoneEvent3;18 private readonly Event TimeoutEvent4;19 private readonly Event ResetEvent4;20 private readonly Event AckEvent4;21 private readonly Event DoneEvent4;22 private readonly Event TimeoutEvent5;23 private readonly Event ResetEvent5;24 private readonly Event AckEvent5;25 private readonly Event DoneEvent5;26 private readonly Event TimeoutEvent6;27 private readonly Event ResetEvent6;28 private readonly Event AckEvent6;29 private readonly Event DoneEvent6;30 private readonly Event TimeoutEvent7;31 private readonly Event ResetEvent7;32 private readonly Event AckEvent7;33 private readonly Event DoneEvent7;34 private readonly Event TimeoutEvent8;35 private readonly Event ResetEvent8;36 private readonly Event AckEvent8;37 private readonly Event DoneEvent8;38 private readonly Event TimeoutEvent9;39 private readonly Event ResetEvent9;40 private readonly Event AckEvent9;41 private readonly Event DoneEvent9;42 private readonly Event TimeoutEvent10;43 private readonly Event ResetEvent10;44 private readonly Event AckEvent10;45 private readonly Event DoneEvent10;46 private readonly Event TimeoutEvent11;47 private readonly Event ResetEvent11;48 private readonly Event AckEvent11;49 private readonly Event DoneEvent11;50 private readonly Event TimeoutEvent12;51 private readonly Event ResetEvent12;52 private readonly Event AckEvent12;53 private readonly Event DoneEvent12;54 private readonly Event TimeoutEvent13;55 private readonly Event ResetEvent13;56 private readonly Event AckEvent13;57 private readonly Event DoneEvent13;58 private readonly Event TimeoutEvent14;59 private readonly Event ResetEvent14;60 private readonly Event AckEvent14;61 private readonly Event DoneEvent14;62 private readonly Event TimeoutEvent15;
ProcessNodeUpdate
Using AI Code Generation
1var timeout = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();2 timeout .Test.ProcessNodeUpdate();3var timeout = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();4 timeout .Test.ProcessNodeUpdate();5var timeout = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();6 timeout .Test.ProcessNodeUpdate();7var timeout = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();8 timeout .Test.ProcessNodeUpdate();9var timeout = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();10 timeout .Test.ProcessNodeUpdate();11var timeout = new Microsoft.Coyote.Actors.BugFinding.Tests.Timeout();12 timeout .Test.ProcessNodeUpdate();
ProcessNodeUpdate
Using AI Code Generation
1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.BugFinding;5 using Microsoft.Coyote.Actors.BugFinding.Tests;6 using Microsoft.Coyote.Actors.TestingServices;7 using Microsoft.Coyote.Actors.Timers;8 using Microsoft.Coyote.Specifications;9 using Microsoft.Coyote.SystematicTesting;10 using Microsoft.Coyote.Tasks;11 using Microsoft.Coyote.Threading;12 using Microsoft.Coyote.Tests.Common;13 using Microsoft.Coyote.Tests.Common.Actors;14 using Microsoft.Coyote.Tests.Common.Actors.BugFinding;15 using Microsoft.Coyote.Tests.Common.Actors.Timers;16 using Microsoft.Coyote.Tests.Common.Tasks;17 using Microsoft.Coyote.Tests.Common.Threading;18 using Microsoft.Coyote.Tests.Common.Utilities;19 using Xunit;20 using Xunit.Abstractions;21 {22 public TimeoutTests(ITestOutputHelper output)23 : base(output)24 {25 }26 [Fact(Timeout = 5000)]27 public void TestTimeout()28 {29 this.TestWithError(r =>30 {31 r.RegisterMonitor<TimeoutMonitor>();32 r.CreateActor(typeof(Timeout));33 },34 configuration: GetConfiguration().WithTestingIterations(100),35 replay: true);36 }37 }38}39{40 using Microsoft.Coyote;41 using Microsoft.Coyote.Actors;42 using Microsoft.Coyote.Actors.BugFinding;43 using Microsoft.Coyote.Actors.BugFinding.Tests;44 using Microsoft.Coyote.Actors.TestingServices;45 using Microsoft.Coyote.Actors.Timers;46 using Microsoft.Coyote.Specifications;47 using Microsoft.Coyote.SystematicTesting;48 using Microsoft.Coyote.Tasks;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;11using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;12using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.TimeoutDelay = TimeSpan.FromSeconds(1);19 configuration.MaxSchedulingSteps = 10000000000;20 configuration.SchedulingIterations = 10000000000;21 configuration.EnableCycleDetection = false;22 configuration.EnableDataRaceDetection = false;23 configuration.EnableDeadlockDetection = false;24 configuration.EnableLivelockDetection = false;25 configuration.EnableOperationCanceledException = false;26 configuration.EnableObjectDisposedException = false;27 configuration.EnableActorStatePrinting = false;28 configuration.EnableActorTaskPrinting = false;29 configuration.EnableActorGroupPrinting = false;30 configuration.EnableActorEventQueuePrinting = false;31 configuration.EnableActorMailboxPrinting = false;32 configuration.EnableActorOperationStackPrinting = false;33 configuration.EnableActorOperationPrinting = false;34 configuration.EnableActorStateTransitionPrinting = false;35 configuration.EnableActorTimerCancellationPrinting = false;36 configuration.EnableActorTimerCancellationStackTracePrinting = false;
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