Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.QueryStabilize
ChordTests.cs
Source:ChordTests.cs
...79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {...
QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;6using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Tasks.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Tasks.Tasks.Tasks.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Tasks.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;
QueryStabilize
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Tasks;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.SchedulingIterations = 1000;18 config.SchedulingStrategy = SchedulingStrategy.FairPCT;19 config.SchedulingRandomizationSeed = 0;20 config.SchedulingMaxSteps = 100;21 config.SchedulingMaxFairSchedulingSteps = 100;22 config.SchedulingSearchBound = 100;23 config.SchedulingSearchDepthBound = 100;24 config.SchedulingSearchTimeBound = 3600000;25 config.SchedulingVerbosity = 1;26 config.SchedulingLogLevel = 1;27 config.SchedulingMaxFairSchedulingSteps = 100;28 config.SchedulingIterations = 1000;29 config.SchedulingMaxSteps = 100;30 config.SchedulingSearchBound = 100;31 config.SchedulingSearchDepthBound = 100;32 config.SchedulingSearchTimeBound = 3600000;33 config.SchedulingVerbosity = 1;34 config.SchedulingLogLevel = 1;35 config.SchedulingMaxFairSchedulingSteps = 100;36 config.SchedulingIterations = 1000;37 config.SchedulingMaxSteps = 100;38 config.SchedulingSearchBound = 100;39 config.SchedulingSearchDepthBound = 100;40 config.SchedulingSearchTimeBound = 3600000;41 config.SchedulingVerbosity = 1;42 config.SchedulingLogLevel = 1;43 config.SchedulingMaxFairSchedulingSteps = 100;44 config.SchedulingIterations = 1000;45 config.SchedulingMaxSteps = 100;46 config.SchedulingSearchBound = 100;47 config.SchedulingSearchDepthBound = 100;48 config.SchedulingSearchTimeBound = 3600000;49 config.SchedulingVerbosity = 1;
QueryStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public TerminateNode(ActorId next)8 {9 this.SendEvent(next, new E());10 }11 protected override Task OnEventAsync(Event e)12 {13 if (e is E)14 {15 this.QueryStabilize();16 this.RaiseHaltEvent();17 }18 return Task.CompletedTask;19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 public TerminateNode(ActorId next)29 {30 this.SendEvent(next, new E());31 }32 protected override Task OnEventAsync(Event e)33 {34 if (e is E)35 {36 this.QueryStabilize();37 this.RaiseHaltEvent();38 }39 return Task.CompletedTask;40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 public TerminateNode(ActorId next)50 {51 this.SendEvent(next, new E());52 }53 protected override Task OnEventAsync(Event e)54 {55 if (e is E)56 {57 this.QueryStabilize();58 this.RaiseHaltEvent();59 }60 return Task.CompletedTask;61 }62 }63}64using System;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Actors.BugFinding.Tests;
QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var task = runtime.CreateActor(typeof(TerminateNode));11 await runtime.QueryStabilizeAsync();12 await runtime.DisposeAsync();13 }14 }15}
QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize;6using System.Collections.Generic;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.ConfigureEventLogging(1);13 runtime.CreateActor(typeof(TerminateNode), new ActorId("0"));14 runtime.Run();15 }16 }17}
QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;9using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces.Messages;11using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces.Models;12using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces.Models.Enums;13using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces.Models.Interfaces;14{15 {16 static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 var test = runtime.CreateActor(typeof(TerminateNode));20 runtime.QueryStabilize(test);21 runtime.SendEvent(test, new Start());22 runtime.Run();23 }24 }25}26{27 [OnEventDoAction(typeof(Start), nameof(StartHandler))]28 {29 private ActorId node;30 private void StartHandler()31 {32 this.node = this.CreateActor(typeof(Node));33 this.SendEvent(this.node, new Start());34 }35 }36}37{38 [OnEventDoAction(typeof(Start), nameof(StartHandler))]39 {40 private ActorId node;41 private void StartHandler()42 {43 this.node = this.CreateActor(typeof(Node));44 this.SendEvent(this.node, new Start());45 }46 }47}
QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.Revealing;6using Microsoft.Coyote.BugFinding.SchedulingStrategies;7using Microsoft.Coyote.BugFinding.Strategies;8using Microsoft.Coyote.BugFinding.TestingServices;9using Microsoft.Coyote.BugFinding.TestingServices.Runtime;10using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.BugFinding.TestingServices.Strategies;12using Microsoft.Coyote.BugFinding.TestingServices.Threading;13using Microsoft.Coyote.BugFinding.TestingServices.Threading.Strategies;14using Microsoft.Coyote.BugFinding.TestingServices.Tracing;15using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom;17using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies;18using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Custom;19using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Custom.Strategies;20using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Custom.Strategies.Custom;21using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Custom.Strategies.Custom.Strategies;22using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom;23using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom.Strategies;24using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom;25using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom.Strategies;26using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom;27using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom.Strategies.Custom.Strategies;
QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12{13 {14 private List<ActorId> neighbors;15 private int value;16 private int id;17 private int stableCount;18 private int maxStableCount;19 private int maxStableCountLimit;20 private int maxRandomValue;21 private Dictionary<ActorId, int> lastReceivedValues;22 private Dictionary<ActorId, int> lastReceivedValuesLimit;23 private Dictionary<ActorId, bool> isStable;24 private Dictionary<ActorId, bool> isStableLimit;25 private ActorId timer;26 private Random random;27 public TerminateNode(ActorId[] neighbors, int maxStableCountLimit, int maxRandomValue, int id)28 {29 this.neighbors = new List<ActorId>(neighbors);30 this.value = 0;31 this.id = id;32 this.stableCount = 0;33 this.maxStableCount = 0;34 this.maxStableCountLimit = maxStableCountLimit;35 this.maxRandomValue = maxRandomValue;36 this.lastReceivedValues = new Dictionary<ActorId, int>();37 this.lastReceivedValuesLimit = new Dictionary<ActorId, int>();38 this.isStable = new Dictionary<ActorId, bool>();39 this.isStableLimit = new Dictionary<ActorId, bool>();40 this.timer = ActorId.CreateRandom();41 this.random = new Random();42 foreach (var neighbor in this.neighbors)43 {44 this.lastReceivedValues.Add(neighbor, 0);45 this.lastReceivedValuesLimit.Add(neighbor, 0);46 this.isStable.Add(neighbor, false);47 this.isStableLimit.Add(neighbor, false);48 }
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