Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.ProcessCreateNewNode
ChordTests.cs
Source: ChordTests.cs
...77 this.CreateActor(typeof(Client), new Client.SetupEvent(this.Id, new List<int>(this.Keys)));78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");...
ProcessCreateNewNode
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11{12 {13 static async Task Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.SchedulingIterations = 1000;17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.MaxSchedulingSteps = 10000;19 configuration.EnableCycleDetection = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableActorGarbageCollection = true;23 var test = new TerminateNode();24 test.Initialize(configuration);25 await test.ExecuteAsync();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.TestingServices;35using Microsoft.Coyote.TestingServices.Runtime;36using Microsoft.Coyote.TestingServices.SchedulingStrategies;37using Microsoft.Coyote.TestingServices.Tracing.Schedule;38using Microsoft.Coyote.Tests.Common;39{40 {41 static async Task Main(string[] args)42 {43 var configuration = Configuration.Create();44 configuration.SchedulingIterations = 1000;45 configuration.SchedulingStrategy = SchedulingStrategy.DFS;46 configuration.MaxSchedulingSteps = 10000;47 configuration.EnableCycleDetection = true;48 configuration.EnableDataRaceDetection = true;49 configuration.EnableHotStateDetection = true;50 configuration.EnableActorGarbageCollection = true;51 var test = new TerminateNode();52 test.Initialize(configuration);53 await test.ExecuteAsync();54 }55 }56}57using System;58using System.Threading.Tasks;
ProcessCreateNewNode
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;5using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Machines;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;12using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies;13using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.BugDetection;14using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.Recovery;15using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.Recovery.RepairActions;16using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.Recovery.RepairActions.Strategies;17using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.Recovery.RepairActions.Strategies.RepairActionGenerators;18using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.Recovery.RepairActions.Strategies.RepairActionGenerators.Strategies;19using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.Recovery.RepairActions.Strategies.RepairActionGenerators.Strategies.RepairActionGenerators;20using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.Recovery.RepairActions.Strategies.RepairActionGenerators.Strategies.RepairActionGenerators.Strategies;21using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.Recovery.RepairActions.Strategies.RepairActionGenerators.Strategies.RepairActionGenerators.Strategies.RepairActionGenerators;22using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.Recovery.RepairActions.Strategies.RepairActionGenerators.Strategies.RepairActionGenerators.Strategies.RepairActionGenerators.Strategies;23using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.Recovery.RepairActions.Strategies.RepairActionGenerators.Strategies.RepairActionGenerators.Strategies.RepairActionGenerators.Strategies.RepairActionGenerators;
ProcessCreateNewNode
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 {10 public ActorId Node;11 public Config(ActorId node)12 {13 this.Node = node;14 }15 }16 {17 public ActorId Node;18 public E(ActorId node)19 {20 this.Node = node;21 }22 }23 internal class Done : Event { }24 internal class Done2 : Event { }25 ActorId Node;26 [OnEntry(nameof(InitOnEntry))]27 [OnEventGotoState(typeof(Done), typeof(State2))]28 class Init : State { }29 void InitOnEntry()30 {31 this.Node = (this.ReceivedEvent as Config).Node;32 this.CreateActor(typeof(Node), new Node.Config(this.Id));33 }34 [OnEntry(nameof(State2OnEntry))]35 [OnEventGotoState(typeof(Done2), typeof(State3))]36 class State2 : State { }37 void State2OnEntry()38 {39 this.CreateActor(typeof(Node), new Node.Config(this.Id));40 }41 [OnEntry(nameof(State3OnEntry))]42 class State3 : State { }43 void State3OnEntry()44 {45 this.CreateActor(typeof(Node), new Node.Config(this.Id));46 }47 protected override Task OnHaltAsync(Event e)48 {49 this.Assert(false, "Actor halted.");50 return Task.CompletedTask;51 }52 }53}54using System;55using System.Collections.Generic;56using System.Linq;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 {63 public ActorId Node;64 public Config(ActorId node)65 {66 this.Node = node;67 }68 }69 {
ProcessCreateNewNode
Using AI Code Generation
1var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();2terminateNode.ProcessCreateNewNode();3var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();4terminateNode.ProcessCreateNewNode();5var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();6terminateNode.ProcessCreateNewNode();7var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();8terminateNode.ProcessCreateNewNode();9var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();10terminateNode.ProcessCreateNewNode();11var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();12terminateNode.ProcessCreateNewNode();13var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();14terminateNode.ProcessCreateNewNode();15var terminateNode = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();16terminateNode.ProcessCreateNewNode();
ProcessCreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7 {8 private readonly int id;9 private readonly ActorId next;10 private readonly ActorId prev;11 public TerminateNode(ActorId next, ActorId prev, int id)12 {13 this.next = next;14 this.prev = prev;15 this.id = id;16 }17 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]18 private class InitState : State { }19 private void Init()20 {21 this.SendEvent(this.next, new ProcessCreateNewNode(this.id + 1));22 this.SendEvent(this.prev, new ProcessCreateNewNode(this.id - 1));23 }24 [OnEventDoAction(typeof(ProcessCreateNewNode), nameof(ProcessCreateNewNode))]25 private class NodeState : State { }26 private void ProcessCreateNewNode()27 {28 this.SendEvent(this.next, new ProcessCreateNewNode(this.id + 1));29 this.SendEvent(this.prev, new ProcessCreateNewNode(this.id - 1));30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Testing;36using System;37using System.Threading.Tasks;38{39 {40 private readonly int id;41 private readonly ActorId next;42 private readonly ActorId prev;43 public TerminateNode(ActorId next, ActorId prev, int id)44 {45 this.next = next;46 this.prev = prev;47 this.id = id;48 }49 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]50 private class InitState : State { }51 private void Init()52 {53 this.SendEvent(this.next, new ProcessCreateNewNode(this.id + 1));54 this.SendEvent(this.prev, new ProcessCreateNewNode(this.id - 1));55 }56 [OnEventDoAction(typeof
ProcessCreateNewNode
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.SchedulingIterations = 100;13 config.TestingIterations = 100;14 config.Verbose = 1;15 config.UserOutputToLog = true;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDoubleFaultDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableLockSetInference = true;21 config.EnableOperationTrace = true;22 config.EnableRandomExecution = true;23 config.EnableStateGraphAnalysis = true;24 config.EnableTaskDebugging = true;25 config.EnableUnfairnessAnalysis = true;26 config.EnableUnhandledEventException = true;27 config.EnableUnobservedEventAccess = true;28 config.SchedulingStrategy = SchedulingStrategy.FairPCT;29 config.RandomSchedulingSeed = 0;30 config.SchedulingIterations = 100;31 config.TestingIterations = 100;32 config.MaxFairSchedulingSteps = 100;33 config.MaxUnfairSchedulingSteps = 100;34 config.EnableCycleDetection = true;35 config.EnableDataRaceDetection = true;36 config.EnableDoubleFaultDetection = true;37 config.EnableLivelockDetection = true;38 config.EnableLockSetInference = true;39 config.EnableOperationTrace = true;40 config.EnableRandomExecution = true;41 config.EnableStateGraphAnalysis = true;42 config.EnableTaskDebugging = true;43 config.EnableUnfairnessAnalysis = true;44 config.EnableUnhandledEventException = true;45 config.EnableUnobservedEventAccess = true;46 config.UserOutputToLog = true;47 config.Verbose = 1;48 config.MaxUnfairSchedulingSteps = 100;49 config.MaxFairSchedulingSteps = 100;50 config.EnableOperationTrace = true;51 config.EnableRandomExecution = true;52 config.EnableStateGraphAnalysis = true;53 config.EnableTaskDebugging = true;54 config.EnableUnfairnessAnalysis = true;55 config.EnableUnhandledEventException = true;
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