Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join
ChordTests.cs
Source:ChordTests.cs
...79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {...
Join
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();2Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();3Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();4Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();5Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();6Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();7Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();8Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();9Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();10Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();11Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();12Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();13Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();
Join
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();2Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();3Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();4Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();5Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();6Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();7Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();8Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();9Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();10Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();11Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();12Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();13Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Join();
Join
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100000;14 config.MaxFairSchedulingSteps = 100000;15 var runtime = RuntimeFactory.Create(config);16 runtime.CreateActor(typeof(TerminateNode));17 runtime.Wait();18 }19 }20}
Join
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Task t = Task.Run(() => { });11 t.Wait();12 Console.WriteLine("Hello World!");13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Task t = Task.Run(() => { });26 t.Wait();27 Console.WriteLine("Hello World!");28 }29 }30}31Microsoft (R) Build Engine version 16.1.76+g14b0a930a7 for .NET Core32 1.cs(1,1): error CS1514: { expected [C:\Users\user\source\repos\Microsoft.Coyote\Microsoft.Coyote.Actors.BugFinding.Tests\1.csproj]33 1.cs(1,1): error CS1513: } expected [C:\Users\user\source\repos\Microsoft.Coyote\Microsoft.Coyote.Actors.BugFinding.Tests\1.cs
Join
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Coverage;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Tracing.Schedule;8using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;9using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default.Strategies;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default.Strategies.Default;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;
Join
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create().WithTestingIterations(100);10 var runtime = RuntimeFactory.Create(config);11 var id = Guid.NewGuid();12 var actor1 = runtime.CreateActor(typeof(TerminateNode), new TerminateNode.InitEvent(id, 2));13 var actor2 = runtime.CreateActor(typeof(TerminateNode), new TerminateNode.InitEvent(id, 1));14 await Task.Delay(100);15 await runtime.WaitAsync(actor1);16 await runtime.WaitAsync(actor2);17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25 {26 static async Task Main(string[] args)27 {28 var config = Configuration.Create().WithTestingIterations(100);29 var runtime = RuntimeFactory.Create(config);30 var id = Guid.NewGuid();31 var actor1 = runtime.CreateActor(typeof(TerminateNode), new TerminateNode.InitEvent(id, 2));32 var actor2 = runtime.CreateActor(typeof(TerminateNode), new TerminateNode.InitEvent(id, 1));33 await Task.Delay(100);34 await runtime.WaitAsync(actor1);35 await runtime.WaitAsync(actor2);36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 var config = Configuration.Create().WithTestingIterations(100);48 var runtime = RuntimeFactory.Create(config);49 var id = Guid.NewGuid();50 var actor1 = runtime.CreateActor(typeof(TerminateNode), new TerminateNode.InitEvent(id, 2));51 var actor2 = runtime.CreateActor(typeof(TerminateNode),
Join
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.CreateActor(typeof(TerminateNode), new ActorId("root"));8 runtime.Wait();9 }10 }11}12using Microsoft.Coyote.Actors;13{14 {15 static void Main(string[] args)16 {17 var runtime = RuntimeFactory.Create();18 runtime.CreateActor(typeof(TerminateNode), new ActorId("root"));19 runtime.Wait();20 }21 }22}23using Microsoft.Coyote.Actors;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(TerminateNode), new ActorId("root"));30 runtime.Wait();31 }32 }33}34using Microsoft.Coyote.Actors;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(TerminateNode), new ActorId("root"));41 runtime.Wait();42 }43 }44}45using Microsoft.Coyote.Actors;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.CreateActor(typeof(TerminateNode), new ActorId("root"));52 runtime.Wait();53 }54 }55}56using Microsoft.Coyote.Actors;57{58 {59 static void Main(string[] args)60 {61 var runtime = RuntimeFactory.Create();
Join
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create().WithTestingIterations(1000);11 runtime.Test(config, async () =>12 {13 var a = Actor.Create(runtime, typeof(TerminateNode));14 var b = Actor.Create(runtime, typeof(TerminateNode));15 var c = Actor.Create(runtime, typeof(TerminateNode));16 var d = Actor.Create(runtime, typeof(TerminateNode));17 var e = Actor.Create(runtime, typeof(TerminateNode));18 var f = Actor.Create(runtime, typeof(TerminateNode));19 await a.SendEventAsync(new JoinEvent(b));20 await a.SendEventAsync(new JoinEvent(c));21 await a.SendEventAsync(new JoinEvent(d));22 await a.SendEventAsync(new JoinEvent(e));23 await a.SendEventAsync(new JoinEvent(f));24 await a.SendEventAsync(new TerminateEvent(b));25 await Task.Delay(1000);26 await a.SendEventAsync(new TerminateEvent(c));27 await Task.Delay(1000);28 await a.SendEventAsync(new TerminateEvent(d));29 await Task.Delay(1000);30 await a.SendEventAsync(new TerminateEvent(e));31 await Task.Delay(1000);32 await a.SendEventAsync(new TerminateEvent(f));33 await Task.Delay(1000);34 });35 }36 }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;41using System;
Join
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node2 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();2Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node1 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();3Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node3 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();4Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node4 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();5Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node5 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();6Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node6 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();7Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node7 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();8Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node8 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();9Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node9 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();10Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node10 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();11Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node11 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();12Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node12 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();13Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node13 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();14Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode node14 = new Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode();
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