Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.GetNextQueryKey
ChordTests.cs
Source:ChordTests.cs
...608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];...
GetNextQueryKey
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 TerminateNode node = new TerminateNode();12 var key = node.GetNextQueryKey();13 Console.WriteLine(key);14 }15 }16}17 at Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.<>c.<.cctor>b__0_0()18 at System.Lazy`1.CreateValue()19 at System.Lazy`1.LazyInitValue()20 at Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.<>c..cctor()21 at Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.<>c..ctor()22 at Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode..cctor()23 at Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode..ctor()24 at Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode..ctor()25 at Test.Program.Main(String[] args) in C:\Users\user\source\repos\Test\Test\Program.cs:line 13
GetNextQueryKey
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(TerminateNode));9 runtime.Wait();10 }11 }12 {13 private int counter = 0;14 private int max = 5;15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.ReceiveEventAsync<StartEvent>();18 await this.RunAsync();19 }20 private async Task RunAsync()21 {22 while (this.counter < this.max)23 {24 var key = this.GetNextQueryKey();25 this.counter++;26 this.SendEvent(this.Id, new E(key));27 }28 }29 {30 public E(int key)31 {32 this.QueryKey = key;33 }34 }35 }36 {37 }38}
GetNextQueryKey
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(TerminateNode), new ActorId("0"));11 runtime.Run();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System.Threading.Tasks;18using System;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(TerminateNode), new ActorId("0"));25 runtime.Run();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System.Threading.Tasks;32using System;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(TerminateNode), new ActorId("0"));39 runtime.Run();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System.Threading.Tasks;46using System;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(TerminateNode), new ActorId("0"));53 runtime.Run();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using System.Threading.Tasks;60using System;61{
GetNextQueryKey
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode;9using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actors.Monitor;13using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actors.Client;14using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actors.Server;15using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actors.Server.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actors.Server.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actors.Server.Services;18using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actors.Server.Services.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode.Actors.Server.Services.Events;20{21 {22 public static void Main(string[] args)23 {24 using (ActorRuntime runtime = RuntimeFactory.Create())25 {26 var client = runtime.CreateActor(typeof(ClientActor));27 var server = runtime.CreateActor(typeof(ServerActor));28 runtime.SendEvent(client, new ConnectEvent(server));29 Dictionary<string, int> dictionary = new Dictionary<string, int>();30 Dictionary<string, int> dictionary2 = new Dictionary<string, int>();31 dictionary.Add("hello", 10
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