How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Terminate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.UpdatePredecessor

ChordTests.cs

Source:ChordTests.cs Github

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...382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }...

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UpdatePredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;4using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.State;6using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine;7using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.State;8using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine;9using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.State;10using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine;11using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.State;12using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.StateMachine;13using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.State;14using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;15using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;16using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;17using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;18using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;19using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;20using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;21using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;

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UpdatePredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor));13 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor2));14 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor3));15 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor4));16 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor5));17 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor6));18 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor7));19 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor8));20 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor9));21 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor10));22 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor11));23 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor12));24 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor13));25 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor14));26 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor15));27 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor16));28 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor17));29 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor18));30 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor19));31 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor20));32 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor21));33 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor22));34 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor23));35 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor24));36 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor25));37 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor26));38 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor27));39 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor28));40 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor29));41 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor30));42 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor31));43 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor32));44 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor33));45 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor34));46 ActorRuntime.RegisterMonitor(typeof(TerminateMonitor35

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void Main()10 {11 Terminate t = new Terminate();12 t.UpdatePredecessor();13 }14 }15}16C:\Users\user\Documents\Visual Studio 2015\Projects\Microsoft.Coyote.Actors.BugFinding.Tests\Microsoft.Coyote.Actors.BugFinding.Tests\2.cs(12,13,12,25): error CS0117: 'Terminate' does not contain a definition for 'UpdatePredecessor'

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UpdatePredecessor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Terminate), new ActorId("1"));14 runtime.WaitForCompletion();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Terminate), new ActorId("1"));31 runtime.WaitForCompletion();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(Terminate), new ActorId("1"));48 runtime.WaitForCompletion();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(Terminate), new ActorId("1"));65 runtime.WaitForCompletion();66 }67 }68}

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UpdatePredecessor

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1{2 {3 public static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(Terminate), null);7 runtime.Run();8 }9 }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Runtime;13using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18{19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 var t = CreateActor(typeof(Terminate2), null);23 await UpdatePredecessor(t);24 await Task.Delay(1000);25 await t.TerminateAsync();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Runtime;31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await Task.Delay(1000);41 await TerminateAsync();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 public ActorId Target;53 public TerminateEvent(ActorId target)54 {55 this.Target = target;56 }57 }58}59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;

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UpdatePredecessor

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1Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.UpdatePredecessor(ActorId, ActorId)2Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.UpdatePredecessor(ActorId, ActorId)3Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.UpdatePredecessor(ActorId, ActorId)4Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.UpdatePredecessor(ActorId, ActorId)5Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.UpdatePredecessor(ActorId, ActorId)6Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.UpdatePredecessor(ActorId, ActorId)7Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.UpdatePredecessor(ActorId, ActorId)8Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.UpdatePredecessor(ActorId, ActorId)9Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.UpdatePredecessor(ActorId, ActorId)

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UpdatePredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(Terminate));10 runtime.SendEvent(actor, new UpdatePredecessor());11 await Task.Delay(1000);12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var actor = runtime.CreateActor(typeof(Terminate));24 runtime.SendEvent(actor, new UpdatePredecessor());25 await Task.Delay(1000);26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var actor = runtime.CreateActor(typeof(Terminate));38 runtime.SendEvent(actor, new UpdatePredecessor());39 await Task.Delay(1000);40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System.Threading.Tasks;46{47 {48 static async Task Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var actor = runtime.CreateActor(typeof(Terminate));52 runtime.SendEvent(actor, new UpdatePredecessor());53 await Task.Delay(1000);54 }55 }56}

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UpdatePredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Terminate t = new Terminate();13 t.UpdatePredecessor();14 Console.ReadLine();15 }16 }17}18I have tried to run it in different ways (the last one is the one I have used

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UpdatePredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActorAndExecuteAsync(typeof(Terminate), new Event());11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System.Threading.Tasks;17using System;18{19 {20 static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 await runtime.CreateActorAndExecuteAsync(typeof(Terminate), new Event());24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System.Threading.Tasks;30using System;31{32 {33 static async Task Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 await runtime.CreateActorAndExecuteAsync(typeof(Terminate), new Event());37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using System.Threading.Tasks;43using System;44{45 {46 static async Task Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 await runtime.CreateActorAndExecuteAsync(typeof(Terminate), new Event());50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;

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