Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.SendKeys
ChordTests.cs
Source:ChordTests.cs
...380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {...
SendKeys
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.Actors.BugFinding;9 using Microsoft.Coyote.Actors.BugFinding.Tests;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;11 {12 static void Main(string[] args)13 {14 ActorRuntime runtime = ActorRuntime.Create();15 runtime.RegisterMonitor(typeof(TerminateMonitor));16 runtime.CreateActor(typeof(Terminate));17 SendKeys.SendWait("{ENTER}");18 }19 }20}21{22 using System;23 using System.Collections.Generic;24 using System.Linq;25 using System.Text;26 using System.Threading.Tasks;27 using Microsoft.Coyote.Actors;28 using Microsoft.Coyote.Actors.BugFinding;29 using Microsoft.Coyote.Actors.BugFinding.Tests;30 using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;31 {32 [OnEventDoAction(typeof(UnitEvent), nameof(Terminate))]33 {34 }35 private void Terminate()36 {37 this.Monitor<TerminateMonitor>(new TerminateEvent());38 this.Terminate();39 }40 }41 {42 }43 {44 [OnEventGotoState(typeof(TerminateEvent), typeof(Active))]45 {46 }47 {48 }49 }50}51{52 using System;53 using System.Collections.Generic;54 using System.Linq;55 using System.Text;56 using System.Threading.Tasks;57 using Microsoft.Coyote.Actors;
SendKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.BugFinding;9using Microsoft.Coyote.BugFinding.Strategies;10using Microsoft.Coyote.BugFinding.TestingServices;11using Microsoft.Coyote.BugFinding.TestingServices.Runtime;12using Microsoft.Coyote.BugFinding.TestingServices.Scheduling;13using Microsoft.Coyote.BugFinding.TestingServices.Scheduling.Strategies;14using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.BugFinding.Tests;16using Microsoft.Coyote.IO;17using Microsoft.Coyote.Specifications;18using Microsoft.Coyote.SystematicTesting;19using Microsoft.Coyote.SystematicTesting.Strategies;20using Microsoft.Coyote.SystematicTesting.TestingServices;21using Microsoft.Coyote.SystematicTesting.TestingServices.Runtime;22using Microsoft.Coyote.SystematicTesting.TestingServices.Scheduling;23using Microsoft.Coyote.SystematicTesting.TestingServices.Scheduling.Strategies;24using Microsoft.Coyote.SystematicTesting.TestingServices.Tracing.Schedule;25using Microsoft.Coyote.Tasks;26{27 {28 {29 public ActorId Id;30 public E(ActorId id)31 {32 this.Id = id;33 }34 }35 {36 public ActorId Id;37 public Config(ActorId id)38 {39 this.Id = id;40 }41 }42 {43 }44 {45 }46 {47 [OnEventDoAction(typeof(Unit), nameof(Init))]48 {49 }50 private void Init()51 {52 this.Send(this.Id, new Config(this.Id));53 }54 }55 {56 [OnEventDoAction(typeof(Config), nameof(Configure))]57 {58 }59 private void Configure()60 {61 this.Send(this.ReceivedEvent as Config);62 this.Raise(new Unit());63 }
SendKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;11{12 {13 static void Main(string[] args)14 {15 var runtime = new CoyoteRuntime();16 runtime.CreateActor(typeof(Terminate), new Event());17 runtime.SendEvent(new TerminateEvent());18 Console.ReadLine();19 }20 }21}
SendKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 SendKeys.Send("A");13 }14 }15}
SendKeys
Using AI Code Generation
1using System;2using System.Windows.Forms;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;7using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.MonitorEvent;9using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.MonitorState;10using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.State;11using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Event;12{13 {14 private int x;15 private int y;16 public Terminate(int x, int y)17 {18 this.x = x;19 this.y = y;20 }21 protected override void OnInitialize()22 {23 this.SendEvent(new TerminateEvent());24 }25 }26}27using System;28using System.Windows.Forms;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding;32using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;33using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Monitor;34using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.MonitorEvent;35using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.MonitorState;36using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.State;37using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Event;38{39 {40 protected override void OnInitialize()41 {42 this.SendEvent(new TerminateEvent());43 }44 }45}46using System;47using System.Windows.Forms;
SendKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;2using System;3using System.Diagnostics;4using System.Threading;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 Process p = new Process();11 p.StartInfo.FileName = "C:\\Users\\user\\source\\repos\\CoyoteBugFinding\\CoyoteBugFinding\\bin\\Debug\\netcoreapp3.1\\CoyoteBugFinding.exe";12 p.Start();13 Thread.Sleep(5000);14 SendKeys.SendWait("{ESC}");15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;19using System;20using System.Diagnostics;21using System.Threading;22{23 {24 static void Main(string[] args)25 {26 Console.WriteLine("Hello World!");27 Process p = new Process();28 p.StartInfo.FileName = "C:\\Users\\user\\source\\repos\\CoyoteBugFinding\\CoyoteBugFinding\\bin\\Debug\\netcoreapp3.1\\CoyoteBugFinding.exe";29 p.Start();30 Thread.Sleep(5000);31 p.Kill();32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;36using System;37using System.Diagnostics;38using System.Threading;39{40 {41 static void Main(string[] args)42 {43 Console.WriteLine("Hello World!");44 Process p = new Process();45 p.StartInfo.FileName = "C:\\Users\\user\\source\\repos\\CoyoteBugFinding\\CoyoteBugFinding\\bin\\Debug\\netcoreapp3.1\\CoyoteBugFinding.exe";46 p.Start();47 Thread.Sleep(5000);48 p.Kill();49 }50 }
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