Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.NotifyClientResponse
ChordTests.cs
Source:ChordTests.cs
...651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();702 configuration.MaxUnfairSchedulingSteps = 200;703 configuration.MaxFairSchedulingSteps = 2000;704 configuration.LivenessTemperatureThreshold = 1000;705 configuration.RandomGeneratorSeed = seed;706 configuration.TestingIterations = 1;...
NotifyClientResponse
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;2{3 {4 static void Main(string[] args)5 {6 var runtime = new CoyoteRuntime();7 var config = new Configuration();8 runtime.CreateActor(typeof(Terminate), config, null);9 runtime.Wait();10 }11 }12 {13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.NotifyClientResponse();16 return Task.CompletedTask;17 }18 private void NotifyClientResponse()19 {20 this.SendEvent(this.Id, new ResponseEvent());21 }22 }23 {24 }25}
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using static Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;11{12 {13 static async Task Main(string[] args)14 {15 var config = Configuration.Create();16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.MaxSchedulingSteps = 100000;18 config.MaxFairSchedulingSteps = 100000;19 config.MaxUnfairSchedulingSteps = 100000;20 config.MaxStepsFromEntryToError = 100000;21 config.MaxStepsFromReproToError = 100000;22 config.MaxUnprovenSchedules = 100000;23 config.EnableDataRaceDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableLivelockDetection = true;26 config.EnableActorGarbageCollection = true;27 config.EnableCycleDetection = true;28 config.EnableFairScheduling = true;29 config.EnableHotStateDetection = true;30 config.EnableOperationInterleavings = true;31 config.EnableStateGraphScheduling = true;32 config.EnableStateGraphSchedulingWithFairScheduling = true;33 config.EnableStateGraphSchedulingWithHotStateDetection = true;34 config.EnableStateGraphSchedulingWithOperationInterleavings = true;35 config.EnableStateGraphSchedulingWithRandomScheduling = true;36 config.EnableStateGraphSchedulingWithRandomSchedulingWithFairScheduling = true;37 config.EnableStateGraphSchedulingWithRandomSchedulingWithHotStateDetection = true;38 config.EnableStateGraphSchedulingWithRandomSchedulingWithOperationInterleavings = true;39 config.EnableStateGraphSchedulingWithRandomSchedulingWithFairSchedulingWithHotStateDetection = true;40 config.EnableStateGraphSchedulingWithRandomSchedulingWithFairSchedulingWithOperationInterleavings = true;41 config.EnableStateGraphSchedulingWithRandomSchedulingWithHotStateDetectionWithOperationInterleavings = true;
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 var e = new Event();10 this.NotifyClientResponse(e);11 await this.ReceiveEventAsync(typeof(Halt));12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 var e = new Event();24 this.NotifyClientResponse(e);25 await this.ReceiveEventAsync(typeof(Halt));26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 protected override async Task OnInitializeAsync(Event initialEvent)36 {37 var e = new Event();38 this.NotifyClientResponse(e);39 await this.ReceiveEventAsync(typeof(Halt));40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 protected override async Task OnInitializeAsync(Event initialEvent)50 {51 var e = new Event();52 this.NotifyClientResponse(e);53 await this.ReceiveEventAsync(typeof(Halt));54 }55 }56}
NotifyClientResponse
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11using System.Net;12using System.IO;13{14 {15 public static void Main()16 {17 var config = Configuration.Create();18 var runtime = RuntimeFactory.Create(config);19 runtime.CreateActor(typeof(Terminate));20 runtime.Run();21 }22 }23}
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Terminate));12 Console.ReadLine();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Specifications;21{22 {23 public static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(Terminate));27 Console.ReadLine();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36{37 {38 public static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Terminate));42 Console.ReadLine();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Specifications;51{52 {53 public static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(Terminate));57 Console.ReadLine();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;
NotifyClientResponse
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 using (var runtime = RuntimeFactory.Create())5 {6 var p = runtime.CreateAsyncProgram<Terminate>(new Configuration());7 var task = Task.Run(async () => await p.ExecuteAsync());8 task.Wait();9 }10 }11}
NotifyClientResponse
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;5using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Client;6using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server;7using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.ClientProxy;8using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.ClientProxy.Client;9using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.ClientProxy.Server;10using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server;11using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.ClientProxy;12using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.ClientProxy.Client;13using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.ClientProxy.Server;14using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server;15using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.ClientProxy;16using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.ClientProxy.Client;17using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.ClientProxy.Server;18using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.Server;19using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.Server.ClientProxy;20using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.Server.ClientProxy.Client;21using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.Server.ClientProxy.Server;22using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.Server.Server;23using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.Server.Server.ClientProxy;24using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.Server.Server.ClientProxy.Client;25using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.Server.Server.ClientProxy.Server;26using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Server.Server.Server.Server.Server.Server;
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var client = runtime.CreateActor(typeof(Client));10 var server = runtime.CreateActor(typeof(Server), client);11 await Task.Delay(1000);12 runtime.Stop();13 }14 }15 {16 private TaskCompletionSource<bool> tcs;17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 this.tcs = (initialEvent as E).Tcs;20 }21 [OnEventDoAction(typeof(E), nameof(Handle))]22 private class Init : Event { }23 private void Handle()24 {25 this.tcs.SetResult(true);26 }27 }28 {29 private ActorId client;30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 this.client = (initialEvent as E).Client;33 this.SendEvent(this.client, new E(this.Id));34 }35 [OnEventDoAction(typeof(E), nameof(Handle))]36 private class Init : Event { }37 private void Handle()38 {39 this.NotifyClientResponse();40 }41 }42 {43 public readonly ActorId Client;44 public readonly TaskCompletionSource<bool> Tcs;45 public E(ActorId client)46 {47 this.Client = client;48 this.Tcs = new TaskCompletionSource<bool>();49 }50 }51}
NotifyClientResponse
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Reproducers;7using Microsoft.Coyote.BugFinding.Reproducers.RankBased;8using Microsoft.Coyote.BugFinding.Reproducers.Random;9using Microsoft.Coyote.BugFinding.Reproducers.SequenceBased;10using Microsoft.Coyote.BugFinding.Reproducers.TraceBased;11using Microsoft.Coyote.BugFinding.Strategies;12using Microsoft.Coyote.BugFinding.Strategies.Random;13using Microsoft.Coyote.BugFinding.Strategies.SequenceBased;14using Microsoft.Coyote.BugFinding.Strategies.TraceBased;15using Microsoft.Coyote.BugFinding.Tests;16using Microsoft.Coyote.BugFinding.Tests.Terminate;17using Microsoft.Coyote.BugFinding.Tests.Terminate.Test;18using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Machines;19using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs;20using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs.Terminate;21using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs.Terminate.Variables;22using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs.Terminate.Variables.Machines;23using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs.Terminate.Variables.Machines.Machine1;24using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs.Terminate.Variables.Machines.Machine1.States;25using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs.Terminate.Variables.Machines.Machine2;26using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs.Terminate.Variables.Machines.Machine2.States;27using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs.Terminate.Variables.Machines.Machine3;28using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs.Terminate.Variables.Machines.Machine3.States;29using Microsoft.Coyote.BugFinding.Tests.Terminate.Test.Programs.Terminate.Variables.Machines.Machine4;
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