Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster
ChordTests.cs
Source: ChordTests.cs
...323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;...
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public async Task JoinCluster()10 {11 await Task.Delay(100);12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 public async Task JoinCluster()24 {25 await Task.Delay(100);26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 public async Task JoinCluster()38 {39 await Task.Delay(100);40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 public async Task JoinCluster()52 {53 await Task.Delay(100);54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;
JoinCluster
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();2Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();3Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();4Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();5Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();6Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();7Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();8Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();9Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();10Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();11Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.JoinCluster();
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;4using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Models;6using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Services;7using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Tasks;8using System;9using System.Threading.Tasks;10{11 {12 static async Task Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var cluster = await runtime.JoinCluster();16 var id = await cluster.GetUniqueId();17 Console.WriteLine("Id: " + id);18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;24using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Models;26using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Services;27using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Tasks;28using System;29using System.Threading.Tasks;30using Xunit;31using Xunit.Abstractions;32{33 {34 private readonly ITestOutputHelper output;35 public Test1(ITestOutputHelper output)36 {37 this.output = output;38 }39 public async Task Test()40 {41 var runtime = RuntimeFactory.Create();42 var cluster = await runtime.JoinCluster();43 var id = await cluster.GetUniqueId();44 output.WriteLine("Id: " + id);45 }46 }47}48using Microsoft.Coyote.Actors;
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(Terminate));10 runtime.CreateActor(typeof(Actor1));11 runtime.CreateActor(typeof(Actor2));12 runtime.Wait();13 }14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new E1());19 return Task.CompletedTask;20 }21 private async Task OnE1Async(Event e)22 {23 this.SendEvent(this.Id, new E1());24 await this.ReceiveEventAsync(typeof(E2));25 this.SendEvent(this.Id, new E1());26 }27 private async Task OnE2Async(Event e)28 {29 this.SendEvent(this.Id, new E1());30 await this.ReceiveEventAsync(typeof(E2));31 this.SendEvent(this.Id, new E1());32 }33 }34 {35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 this.SendEvent(this.Id, new E1());38 return Task.CompletedTask;39 }40 private async Task OnE1Async(Event e)41 {42 this.SendEvent(this.Id, new E1());43 await this.ReceiveEventAsync(typeof(E2));44 this.SendEvent(this.Id, new E1());45 }46 private async Task OnE2Async(Event e)47 {48 this.SendEvent(this.Id, new E1());49 await this.ReceiveEventAsync(typeof(E2));50 this.SendEvent(this.Id, new E1());51 }52 }53 {54 }55 {56 }57 {58 [OnEventDoAction(typeof(E1), nameof(OnE1))]59 [OnEventDoAction(typeof(E2), nameof(OnE2))]60 {61 }62 private void OnE1(Event e)63 {64 this.JoinCluster(typeof(S1));65 }66 private void OnE2(Event e)67 {68 this.JoinCluster(typeof(S1));69 }70 }71}
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 var cluster = runtime.CreateActor(typeof(Terminate));11 runtime.SendEvent(cluster, new JoinCluster());12 await runtime.WaitAsync(cluster);13 }14 }15 }16}17using Microsoft.Coyote.Actors;18using System;19{20 {21 [OnEventDoAction(typeof(JoinCluster), nameof(OnJoinCluster))]22 {23 }24 private void OnJoinCluster()25 {26 this.RaiseGotoStateEvent<Done>();27 }28 {29 }30 }31}32using Microsoft.Coyote.Actors;33{34 {35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Runtime;39{40 {41 public static CoyoteRuntime Create()42 {43 return new CoyoteRuntime(new Configuration());44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Runtime;49{50 {51 }52}
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 var cluster = new Terminate();11 runtime.JoinCluster(cluster);12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19{20 {21 static void Main(string[] args)22 {23 var config = Configuration.Create();24 var runtime = RuntimeFactory.Create(config);25 var cluster = new Terminate();26 runtime.RegisterMonitor(cluster);27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34{35 {36 static void Main(string[] args)37 {38 var config = Configuration.Create();39 var runtime = RuntimeFactory.Create(config);40 var cluster = new Terminate();41 runtime.CreateActor(typeof(Terminate), cluster);42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49{50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create();54 var runtime = RuntimeFactory.Create(config);55 var cluster = new Terminate();56 runtime.CreateActor(typeof(Terminate), cluster);57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64{65 {
JoinCluster
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main(string[] args)6 {7 using (var runtime = RuntimeFactory.Create())8 {9 var id = runtime.CreateActor(typeof(Terminate));10 runtime.SendEvent(id, new E1());11 }12 }13 }14 {15 [OnEntry(nameof(InitOnEntry))]16 [OnEventDoAction(typeof(E1), nameof(HandleE1))]17 {18 }19 private void InitOnEntry()20 {21 this.CreateActor(typeof(Terminate));22 }23 private void HandleE1()24 {25 this.JoinCluster();26 }27 }28 {29 }30}31at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message)32 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition)33 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroupId groupId, EventInfo info)34 at Microsoft.Coyote.Actors.StateMachine`1.SendEvent(ActorId target, Event e, EventGroupId groupId, EventInfo info)35 at Microsoft.Coyote.Actors.StateMachine`1.SendEvent(ActorId target, Event e)36 at Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.HandleE1()37 at Microsoft.Coyote.Actors.StateMachine`1.ExecuteAction(Int32 currentActionIndex)38 at Microsoft.Coyote.Actors.StateMachine`1.Run()
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 await CoyoteRuntime.RunAsync(async () =>11 {12 var cluster = new Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.Cluster();13 await cluster.JoinCluster();14 });15 }16 }17}18Error CS1061 'Cluster' does not contain a definition for 'JoinCluster' and no accessible extension method 'JoinCluster' accepting a first argument of type 'Cluster' could be found (are you missing a using directive or an assembly reference?) C:\Users\user\source\repos\Test\Test\Program.cs 14 Active19Error CS1061 'Cluster' does not contain a definition for 'JoinCluster' and no accessible extension method 'JoinCluster' accepting a first argument of type 'Cluster' could be found (are you missing a using directive or an assembly reference?) C:\Users\user\source\repos\Test\Test\Program.cs 14 Active20Error CS1061 'Cluster' does not contain a definition for 'JoinCluster' and no accessible extension method 'JoinCluster' accepting a first argument of type 'Cluster' could be found (are you missing a using directive or an assembly reference?) C:\Users\user\source\repos\Test\Test\Program.cs 14 Active
JoinCluster
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 var cluster = runtime.CreateActor(typeof(Cluster));11 var node1 = runtime.CreateActor(typeof(Node));12 var node2 = runtime.CreateActor(typeof(Node));13 runtime.SendEvent(cluster, new JoinCluster(node1));14 runtime.SendEvent(cluster, new JoinCluster(node2));15 runtime.Dispose();16 }17 }18}19using System;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors;22{23 {24 static void Main(string[] args)25 {26 Console.WriteLine("Hello World!");27 var runtime = RuntimeFactory.Create();28 var cluster = runtime.CreateActor(typeof(Cluster));29 var node1 = runtime.CreateActor(typeof(Node));30 var node2 = runtime.CreateActor(typeof(Node));31 runtime.SendEvent(cluster, new JoinCluster(node1));32 runtime.SendEvent(cluster, new JoinCluster(node2));33 runtime.SendEvent(cluster, new LeaveCluster(node1));34 runtime.SendEvent(cluster, new LeaveCluster(node2));35 runtime.Dispose();36 }37 }38}39using System;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42{43 {44 static void Main(string[] args)45 {46 Console.WriteLine("Hello World!");47 var runtime = RuntimeFactory.Create();48 var cluster = runtime.CreateActor(typeof(Cluster));49 var node1 = runtime.CreateActor(typeof(Node));50 var node2 = runtime.CreateActor(typeof(Node));51 runtime.SendEvent(cluster, new JoinCluster(node1));52 runtime.SendEvent(cluster, new JoinCluster(node2));53 runtime.SendEvent(cluster, new LeaveCluster(node1));54 runtime.SendEvent(cluster, new LeaveCluster(node2));55 runtime.SendEvent(cluster, new JoinCluster(node1));56 runtime.SendEvent(cluster, new JoinCluster(node2));
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