Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate.InitOnEntry
ChordTests.cs
Source:ChordTests.cs
...50 private List<ActorId> ChordNodes;51 private List<int> Keys;52 private List<int> NodeIds;53 [Start]54 [OnEntry(nameof(InitOnEntry))]55 [OnEventGotoState(typeof(Local), typeof(Waiting))]56 private class Init : State57 {58 }59 private void InitOnEntry()60 {61 this.NumOfNodes = 3;62 this.NumOfIds = (int)Math.Pow(2, this.NumOfNodes);63 this.ChordNodes = new List<ActorId>();64 this.NodeIds = new List<int> { 0, 1, 3 };65 this.Keys = new List<int> { 1, 2, 6 };66 for (int idx = 0; idx < this.NodeIds.Count; idx++)67 {68 this.ChordNodes.Add(this.CreateActor(typeof(ChordNode)));69 }70 var nodeKeys = this.AssignKeysToNodes();71 for (int idx = 0; idx < this.ChordNodes.Count; idx++)72 {73 var keys = nodeKeys[this.NodeIds[idx]];74 this.SendEvent(this.ChordNodes[idx], new ChordNode.SetupEvent(this.NodeIds[idx], new HashSet<int>(keys),75 new List<ActorId>(this.ChordNodes), new List<int>(this.NodeIds), this.Id));76 }77 this.CreateActor(typeof(Client), new Client.SetupEvent(this.Id, new List<int>(this.Keys)));78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)...
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State...
CreateActorWithIdTests.cs
Source:CreateActorWithIdTests.cs
...32 }33 private class M : StateMachine34 {35 [Start]36 [OnEntry(nameof(InitOnEntry))]37 private class Init : State38 {39 }40 private void InitOnEntry()41 {42 this.Monitor(typeof(LivenessMonitor), UnitEvent.Instance);43 }44 }45 [Fact(Timeout = 5000)]46 public void TestCreateActorWithId1()47 {48 this.Test(r =>49 {50 r.RegisterMonitor<LivenessMonitor>();51 var m = r.CreateActor(typeof(M));52 var mprime = r.CreateActorId(typeof(M));53 r.Assert(m != mprime);54 r.CreateActor(mprime, typeof(M));55 });56 }57 private class Data58 {59 public int X;60 public Data()61 {62 this.X = 0;63 }64 }65 private class E1 : Event66 {67 public Data Data;68 public E1(Data data)69 {70 this.Data = data;71 }72 }73 private class TerminateReq : Event74 {75 public ActorId Sender;76 public TerminateReq(ActorId sender)77 {78 this.Sender = sender;79 }80 }81 private class TerminateResp : Event82 {83 }84 private class M1 : StateMachine85 {86 private Data Data;87 [Start]88 [OnEntry(nameof(InitOnEntry))]89 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]90 [OnEventDoAction(typeof(TerminateReq), nameof(Terminate))]91 private class S : State92 {93 }94 private void InitOnEntry(Event e)95 {96 this.Data = (e as E1).Data;97 this.Process();98 }99 private void Process()100 {101 if (this.Data.X != 10)102 {103 this.Data.X++;104 this.SendEvent(this.Id, UnitEvent.Instance);105 }106 else107 {108 this.Monitor(typeof(LivenessMonitor), UnitEvent.Instance);109 this.Monitor(typeof(LivenessMonitor), UnitEvent.Instance);110 }111 }112 private void Terminate(Event e)113 {114 this.SendEvent((e as TerminateReq).Sender, new TerminateResp());115 this.RaiseHaltEvent();116 }117 }118 private class Harness : StateMachine119 {120 [Start]121 [OnEntry(nameof(InitOnEntry))]122 private class S : State123 {124 }125 private void InitOnEntry()126 {127 var data = new Data();128 var m1 = this.CreateActor(typeof(M1), new E1(data));129 var m2 = this.Id.Runtime.CreateActorId(typeof(M1));130 this.SendEvent(m1, new TerminateReq(this.Id));131 this.ReceiveEventAsync(typeof(TerminateResp));132 this.Id.Runtime.CreateActor(m2, typeof(M1), new E1(data));133 }134 }135 [Fact(Timeout = 5000)]136 public void TestCreateActorWithId2()137 {138 this.Test(r =>139 {140 r.RegisterMonitor<LivenessMonitor>();141 var m = r.CreateActor(typeof(Harness));142 });143 }144 private class M2 : StateMachine145 {146 [Start]147 private class S : State148 {149 }150 }151 private class M3 : StateMachine152 {153 [Start]154 private class S : State155 {156 }157 }158 [Fact(Timeout = 5000)]159 public void TestCreateActorWithId3()160 {161 this.TestWithError(r =>162 {163 ActorId id = r.CreateActorId(typeof(M3));164 r.CreateActor(id, typeof(M2));165 },166 expectedError: "Cannot bind actor id '' of type 'M3' to an actor of type 'M2'.",167 replay: true);168 }169 [Fact(Timeout = 5000)]170 public void TestCreateActorWithId4()171 {172 this.TestWithError(r =>173 {174 ActorId id = r.CreateActorId(typeof(M2));175 r.SendEvent(id, UnitEvent.Instance);176 },177 expectedError: "Cannot send event 'Events.UnitEvent' to actor id '' that is not bound to an actor instance.",178 replay: true);179 }180 private class E2 : Event181 {182 public ActorId Mid;183 public E2(ActorId id)184 {185 this.Mid = id;186 }187 }188 private class M4 : StateMachine189 {190 [Start]191 [IgnoreEvents(typeof(UnitEvent))]192 [OnEntry(nameof(InitOnEntry))]193 private class S : State194 {195 }196#pragma warning disable CA1822 // Mark members as static197 private void InitOnEntry()198#pragma warning restore CA1822 // Mark members as static199 {200 }201 }202 private class M5 : StateMachine203 {204 [Start]205 [OnEntry(nameof(InitOnEntry))]206 private class S : State207 {208 }209 private void InitOnEntry(Event e)210 {211 ActorId id = (e as E2).Mid;212 this.SendEvent(id, UnitEvent.Instance);213 }214 }215 [Fact(Timeout = 5000)]216 public void TestCreateActorWithId5()217 {218 this.TestWithError(r =>219 {220 ActorId id = r.CreateActorId(typeof(M4));221 r.CreateActor(typeof(M5), new E2(id));222 r.CreateActor(id, typeof(M4));223 },...
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Specifications.Mocks;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Specifications.Mocks;18using Microsoft.Coyote.Specifications;19using Microsoft.Coyote.SystematicTesting;20using Microsoft.Coyote.SystematicTesting.Strategies;21using Microsoft.Coyote.TestingServices;22using Microsoft.Coyote;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Specifications.Mocks;32using Microsoft.Coyote.Specifications;33using Microsoft.Coyote.SystematicTesting;34using Microsoft.Coyote.SystematicTesting.Strategies;35using Microsoft.Coyote.TestingServices;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Specifications.Mocks;45using Microsoft.Coyote.Specifications;46using Microsoft.Coyote.SystematicTesting;47using Microsoft.Coyote.SystematicTesting.Strategies;48using Microsoft.Coyote.TestingServices;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Specifications.Mocks;58using Microsoft.Coyote.Specifications;59using Microsoft.Coyote.SystematicTesting;60using Microsoft.Coyote.SystematicTesting.Strategies;61using Microsoft.Coyote.TestingServices;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67using Microsoft.Coyote;68using Microsoft.Coyote.Actors;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public TerminateTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestTerminate()21 {22 this.TestWithError(r =>23 {24 r.RegisterMonitor<Monitor>();25 r.CreateActor(typeof(Terminate));26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 {31 [OnEventDoAction(typeof(Start), nameof(OnStart))]32 [OnEventDoAction(typeof(Stop), nameof(OnStop))]33 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnit))]34 {35 }36 private void OnStart()37 {38 this.RaiseGotoStateEvent<Running>();39 }40 private void OnStop()41 {42 this.RaiseGotoStateEvent<Done>();43 }44 private void OnUnit()45 {46 }47 }48 {49 }50 {51 }52 {53 }54 {55 private MachineId Monitor;56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.Monitor = this.CreateMonitor(typeof(Monitor));59 this.Send(this.Monitor, new Start());60 this.Send(this.Monitor, new UnitEvent());61 this.Send(this.Monitor, new Stop());62 return Task.CompletedTask;63 }64 }65 }66}67using System;68using System.Threading.Tasks;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2Terminate.InitOnEntry();3using Microsoft.Coyote.Actors.BugFinding.Tests;4Terminate.InitOnEntry();5using Microsoft.Coyote.Actors.BugFinding.Tests;6Terminate.InitOnEntry();7using Microsoft.Coyote.Actors.BugFinding.Tests;8Terminate.InitOnEntry();9using Microsoft.Coyote.Actors.BugFinding.Tests;10Terminate.InitOnEntry();11using Microsoft.Coyote.Actors.BugFinding.Tests;12Terminate.InitOnEntry();13using Microsoft.Coyote.Actors.BugFinding.Tests;14Terminate.InitOnEntry();15using Microsoft.Coyote.Actors.BugFinding.Tests;16Terminate.InitOnEntry();17using Microsoft.Coyote.Actors.BugFinding.Tests;18Terminate.InitOnEntry();19using Microsoft.Coyote.Actors.BugFinding.Tests;20Terminate.InitOnEntry();21using Microsoft.Coyote.Actors.BugFinding.Tests;22Terminate.InitOnEntry();
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Terminate));15 runtime.Run();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(Terminate));33 runtime.Run();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.CreateActor(typeof(Terminate));51 runtime.Run();52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors.BugFinding.Tests.Terminate;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.CreateActor(typeof(Ter
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(100);11 var runtime = RuntimeFactory.Create(config);12 runtime.Test(r => Terminate.InitOnEntry());13 }14 }15}
InitOnEntry
Using AI Code Generation
1InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 0);2InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 1);3InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 2);4InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 3);5InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 4);6InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 5);7InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 6);8InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 7);9InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 8);10InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 9);11InitOnEntry(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Terminate), 10);
InitOnEntry
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.TestingIterations = 5;7 config.SchedulingIterations = 3;8 config.MaxFairSchedulingSteps = 2;9 config.MaxUnfairSchedulingSteps = 3;10 config.Verbose = 3;11 config.RandomSchedulingSeed = 1;12 config.SchedulingStrategy = SchedulingStrategy.FairPCT;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableIntegerOverflowDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableLivenessChecking = true;18 config.EnableHotStateDetection = true;19 config.EnableBuggyWaitOperationsDetection = true;20 config.EnableOperationInterleavingsRecording = true;21 config.EnableActorStateGraphRecording = true;22 config.EnableStateGraphRecording = true;23 config.EnableStateGraphScheduling = true;24 config.EnableStateGraphSchedulingWithFairScheduling = true;25 config.EnableStateGraphSchedulingWithFairSchedulingAndRandomScheduling = true;26 config.EnableStateGraphSchedulingWithFairSchedulingAndRandomSchedulingAndPCT = true;27 config.EnableStateGraphSchedulingWithFairSchedulingAndRandomSchedulingAndPCTAndFairPCT = true;28 config.EnableStateGraphSchedulingWithFairSchedulingAndRandomSchedulingAndPCTAndFairPCTAndRandomFairPCT = true;29 config.EnableStateGraphSchedulingWithFairSchedulingAndRandomSchedulingAndPCTAndFairPCTAndRandomFairPCTAndPCT = true;30 config.EnableStateGraphSchedulingWithFairSchedulingAndRandomSchedulingAndPCTAndFairPCTAndRandomFairPCTAndPCTAndRandomPCT = true;31 config.EnableStateGraphSchedulingWithFairSchedulingAndRandomSchedulingAndPCTAndFairPCTAndRandomFairPCTAndPCTAndRandomPCTAndFairRandomFairPCT = true;32 config.EnableStateGraphSchedulingWithFairSchedulingAndRandomSchedulingAndPCTAndFairPCTAndRandomFairPCTAndPCTAndRandomPCTAndFairRandomFairPCTAndFairRandomPCT = true;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using System.Collections.Generic;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000;13 config.MaxFairSchedulingSteps = 100000;14 config.MaxStepsInPathExploration = 100000;15 config.EnableCycleDetection = false;16 config.EnableDataRaceDetection = false;17 config.EnableHotStateDetection = false;18 config.EnableOperationInterleavings = false;19 config.EnablePhaseInterleavings = false;20 config.EnableRandomExecution = false;21 config.EnableStateGraph = false;22 config.EnableStateGraphScheduling = false;23 config.EnableStateGraphSchedulingWithFairScheduling = false;24 config.EnableStateGraphSchedulingWithRandomScheduling = false;25 config.EnableStateGraphSchedulingWithRandomSchedulingAndFairScheduling = false;26 config.EnableStateGraphSchedulingWithRandomSchedulingAndFairSchedulingAndStepBound = false;27 config.EnableStateGraphSchedulingWithRandomSchedulingAndStepBound = false;28 config.EnableStateGraphSchedulingWithStepBound = false;29 config.EnableStepBounds = false;30 config.EnableUnfairScheduling = false;31 config.EnableUnfairSchedulingWithFairScheduling = false;32 config.EnableUnfairSchedulingWithRandomScheduling = false;33 config.EnableUnfairSchedulingWithRandomSchedulingAndFairScheduling = false;34 config.EnableUnfairSchedulingWithRandomSchedulingAndStepBound = false;35 config.EnableUnfairSchedulingWithStepBound = false;36 config.EnableUnfairSchedulingWithWeightedRandomScheduling = false;37 config.EnableUnfairSchedulingWithWeightedRandomSchedulingAndFairScheduling = false;38 config.EnableUnfairSchedulingWithWeightedRandomSchedulingAndStepBound = false;39 config.EnableWeightedRandomExecution = false;40 config.EnableWeightedRandomExecutionWithFairScheduling = false;41 config.EnableWeightedRandomExecutionWithStepBound = false;42 config.EnableWeightedRandomScheduling = false;43 config.EnableWeightedRandomSchedulingWithFairScheduling = false;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var task = Task.Run(() => runtime.CreateActor(typeof(Terminate)));10 task.Wait();11 runtime.Dispose();12 }13 }14 {15 [OnEntry(nameof(InitOnEntry))]16 [OnEventDoAction(typeof(StartEvent), nameof(StartHandler))]17 {18 }19 void InitOnEntry(Event e)20 {21 this.RaiseEvent(new StartEvent());22 }23 void StartHandler()24 {25 this.SendEvent(this.Id, new Halt());26 }27 }28}29 at Microsoft.Coyote.Actors.ActorRuntime.Dispose()30 at Microsoft.Coyote.Actors.BugFinding.Tests.Program.Main(String[] args) in C:\Users\user\source\repos\Microsoft.Coyote\Microsoft.Coyote.Actors.BugFinding.Tests\Program.cs:line 16
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!