Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;...
SetLastUpdate
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(0);2Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(1);3Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(2);4Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(0);5Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(1);6Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(2);7Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(0);8Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(1);9Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(2);10Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(0);11Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(1);12Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(2);13Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(0);14Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(1);15Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(2);16Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(0);17Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(1);18Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(2);
SetLastUpdate
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(2)2Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(3)3Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(4)4Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(5)5Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(6)6Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(7)7Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(8)8Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(9)9Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(10)10Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SetLastUpdate(11)
SetLastUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 var runtime = await RuntimeFactory.CreateAsync();13 await runtime.CreateActorAsync(typeof(TailChanged));14 }).Wait();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 Task.Run(async () =>28 {29 var runtime = await RuntimeFactory.CreateAsync();30 await runtime.CreateActorAsync(typeof(TailChanged));31 }).Wait();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 Task.Run(async () =>45 {46 var runtime = await RuntimeFactory.CreateAsync();47 await runtime.CreateActorAsync(typeof(TailChanged));48 }).Wait();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 static void Main(string[] args)60 {61 Task.Run(async () =>62 {63 var runtime = await RuntimeFactory.CreateAsync();64 await runtime.CreateActorAsync(typeof(TailChanged));65 }).Wait();66 }67 }68}
SetLastUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 TailChanged tailChanged = new TailChanged();12 tailChanged.SetLastUpdate();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 TailChanged tailChanged = new TailChanged();27 tailChanged.SetLastUpdate();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 TailChanged tailChanged = new TailChanged();42 tailChanged.SetLastUpdate();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 TailChanged tailChanged = new TailChanged();57 tailChanged.SetLastUpdate();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 TailChanged tailChanged = new TailChanged();
SetLastUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(TailChanged), new TailChanged.Config());10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var tailChanged = runtime.CreateActor(typeof(TailChanged), new TailChanged.Config());23 runtime.SendEvent(tailChanged, new TailChanged.SetLastUpdate());24 Console.ReadLine();25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 var tailChanged = runtime.CreateActor(typeof(TailChanged), new TailChanged.Config());37 runtime.SendEvent(tailChanged, new TailChanged.SetLastUpdate());38 runtime.SendEvent(tailChanged, new TailChanged.SetLastUpdate());39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var tailChanged = runtime.CreateActor(typeof(TailChanged), new TailChanged.Config());52 runtime.SendEvent(tailChanged, new TailChanged.SetLastUpdate());53 runtime.SendEvent(tailChanged, new TailChanged.SetLastUpdate());54 runtime.SendEvent(tailChanged, new TailChanged.SetLastUpdate());55 Console.ReadLine();56 }57 }58}
SetLastUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;4using System;5using System.Collections.Generic;6using System.Text;7{8 {9 private int lastUpdate;10 [OnEventDoAction(typeof(Update), nameof(HandleUpdate))]11 private class Init : State { }12 private void HandleUpdate()13 {14 this.lastUpdate = 0;15 this.SetLastUpdate(1);16 }17 private void SetLastUpdate(int lastUpdate)18 {19 this.lastUpdate = lastUpdate;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;25using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;26using System;27using System.Collections.Generic;28using System.Text;29{30 {31 private int lastUpdate;32 [OnEventDoAction(typeof(Update), nameof(HandleUpdate))]33 private class Init : State { }34 private void HandleUpdate()35 {36 this.lastUpdate = 0;37 this.SetLastUpdate(1);38 }39 private void SetLastUpdate(int lastUpdate)40 {41 this.lastUpdate = lastUpdate;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;47using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;48using System;49using System.Collections.Generic;50using System.Text;51{52 {53 private int lastUpdate;54 [OnEventDoAction(typeof(Update), nameof(HandleUpdate))]
SetLastUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(TailChanged));10 ActorRuntime.RegisterActor(typeof(Actor2));11 ActorId actor2 = ActorRuntime.CreateActor(typeof(Actor2));12 ActorRuntime.SendEvent(actor2, new E(1));13 ActorRuntime.SendEvent(actor2, new E(2));14 ActorRuntime.SendEvent(actor2, new E(3));15 ActorRuntime.SendEvent(actor2, new E(4));16 ActorRuntime.SendEvent(actor2, new E(5));17 ActorRuntime.SendEvent(actor2, new E(6));18 ActorRuntime.SendEvent(actor2, new E(7));19 ActorRuntime.SendEvent(actor2, new E(8));20 ActorRuntime.SendEvent(actor2, new E(9));21 ActorRuntime.SendEvent(actor2, new E(10));22 ActorRuntime.SendEvent(actor2, new E(11));23 ActorRuntime.SendEvent(actor2, new E(12));24 ActorRuntime.SendEvent(actor2, new E(13));25 ActorRuntime.SendEvent(actor2, new E(14));26 ActorRuntime.SendEvent(actor2, new E(15));27 ActorRuntime.SendEvent(actor2, new E(16));28 ActorRuntime.SendEvent(actor2, new E(17));29 ActorRuntime.SendEvent(actor2, new E(18));30 ActorRuntime.SendEvent(actor2, new E(19));31 ActorRuntime.SendEvent(actor2, new E(20));32 ActorRuntime.SendEvent(actor2, new E(21));33 ActorRuntime.SendEvent(actor2, new E(22));34 ActorRuntime.SendEvent(actor2, new E(23));35 ActorRuntime.SendEvent(actor2, new E(24));36 ActorRuntime.SendEvent(actor2, new E(25));37 ActorRuntime.SendEvent(actor2, new E(26));38 ActorRuntime.SendEvent(actor2, new E(27));39 ActorRuntime.SendEvent(actor2, new E(28));40 ActorRuntime.SendEvent(actor2, new E(29));41 ActorRuntime.SendEvent(actor2, new E(30));42 ActorRuntime.SendEvent(actor2, new E(31));43 ActorRuntime.SendEvent(actor2,
SetLastUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var tailChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();9 tailChanged.SetLastUpdate(DateTime.Now);10 }11 }12}
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